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Motley Crue
Aug Member 2022

Motley Crue

Posts: 17,629 Opal Posts by user Forum Profile RuneMetrics Profile
First off, YAY WE HAVE AN ANNOUNCEMENTS FORUM.

Now that I have that off my chest. :P

I wouldn't mind the original shields, just debuffed until we get a stronger boss, then you can perhaps look at buffing them back to their original strength.
Mötley Crüe

25-Jul-2014 16:37:54

F8n

F8n

Posts: 2,352 Mithril Posts by user Forum Profile RuneMetrics Profile
I think that spirit shields should be kept the way they were on release date in 2008. From reading these posts, most of the people are going off of the stereotypical "these shields are overpowered." But in all honesty have these players even used these shields themselves? I myself have been an owner of all 4 shields pre eoc and don't think they were overpowered. What made them overpowered was the bonfire boosts, on top of torva hp boosts stacked with a divine's abilities is what made them look overpowered.

But in all honesty do u think using a divine on a bandos solo is overpowered? You can maybe kill 5-6 a solo trip rather than 1-3. That to me is not OVERPOWERED.

Another idea is for players to be able to use these shields somehow before the polls come out. Whether it be jmods showing them off against various bosses on livestreams or some sort of beta, so that players will be able to go off of their own judgment.

25-Jul-2014 16:46:56

1uz 6 speed
Sep Member 2022

1uz 6 speed

Posts: 302 Silver Posts by user Forum Profile RuneMetrics Profile
instead of spirit shield perhaps drop an item on-par with whip attack speed but with a strenght training method. could also look into adding a level 75 range bow/crossbow so that every combat triangle as a lvl 75 item (godsword - melee, SOT* - mage, X - ranged)

25-Jul-2014 16:47:40

1uz 6 speed
Sep Member 2022

1uz 6 speed

Posts: 302 Silver Posts by user Forum Profile RuneMetrics Profile
F8n said :

But in all honesty do u think using a divine on a bandos solo is overpowered? You can maybe kill 5-6 a solo trip rather than 1-3. That to me is not OVERPOWERED.


so for 1 player to get 2-3 times as many kills as some1 without said shield is not Overpowered?

oh and i've also owned ely and divine for well over a year so i can attest of their power. perhaps you want them added so it can be OPscape all over again

25-Jul-2014 16:49:00 - Last edited on 25-Jul-2014 16:49:48 by 1uz 6 speed

Kennyzdg
Mar Member 2024

Kennyzdg

Posts: 1,303 Mithril Posts by user Forum Profile RuneMetrics Profile
F8n said :
I think that spirit shields should be kept the way they were on release date in 2008. From reading these posts, most of the people are going off of the stereotypical "these shields are overpowered." But in all honesty have these players even used these shields themselves? I myself have been an owner of all 4 shields pre eoc and don't think they were overpowered. What made them overpowered was the bonfire boosts, on top of torva hp boosts stacked with a divine's abilities is what made them look overpowered.

But in all honesty do u think using a divine on a bandos solo is overpowered? You can maybe kill 5-6 a solo trip rather than 1-3. That to me is not OVERPOWERED.

Another idea is for players to be able to use these shields somehow before the polls come out. Whether it be jmods showing them off against various bosses on livestreams or some sort of beta, so that players will be able to go off of their own judgment.


5-6 rather than 1-3, that's double to six times the boost over one item. That is very powerful, never mind its strength in teams.

I have owned all shields and used them, and yes, I believe they are overpowered for OSRS.

If you want easy-scape back, RS3 is there for you.

25-Jul-2014 16:50:25 - Last edited on 25-Jul-2014 16:52:15 by Kennyzdg

Elite Cluez

Elite Cluez

Posts: 335 Silver Posts by user Forum Profile RuneMetrics Profile
ok so if spirit shields are not an option how about 3 new weapons for the 3 combat styles melee , range and mage.

here is what i have come up with:

melee weapon: 1 handed mace or war-hammer that requires 80 attack to wield.

range weapon: 2 handed crossbow that requires unique bolts that can be dropped by corp or crafted with a existing ore/logs or new ore/logs.

mage weapon: 2 handed staff with +15% magic damage that can cast normal spells or a new unique spell that costs either 2 bloods 1 soul rune? or 2 bloods 2 deaths.


another option for these 3 weapons is to make them degrade on use and after 10k hits they have to be repaired by either player owned house or bob in lumbridge for gold.. this could act as a decent money sink.

25-Jul-2014 16:52:19

Clifton 7

Clifton 7

Posts: 266 Silver Posts by user Forum Profile RuneMetrics Profile
I would like a 200 QP requirement, because it originally needed a quest to be completed. This is not too high of a requirement, due to the fact that the majority of players who will be high enough combat to kill corp should already have 170+ qp because they probably already have barrows gloves.

You need to make sure you list the specific stats and effects that the NON-modified 2008 divine/ely will have, otherwise there will be many people who might look at the effects they have from rs3, which is different from the ones in 2008.

This is the 2008 effects of the spirit shields.


Divine, quoted from the Knowledge Base in 2008:
"30% - or as much as if possible if 30% is more than your current amount of Prayer points - of any damage you take is removed. Half of this 30% is deducted from your Prayer instead, while the other half is ignored completely".

*note: This effect works 100% of the time, assuming you have the prayer points.
*note: This DOES NOT remove half of the original damage from prayer. It removes half of what is absorbed from the prayer.
E.g. if a player hits 40, they will instead be hit a 28. 12 damage was absorbed by the divine, so the player with divine will lose only 6 prayer points.
With a 75 prayer requirement to wield in the first place, the effect on prayer is negligible.

I would suggest reducing the effectiveness of the spirit shield to work 75% of the time instead AND remove twice as much prayer as before. (in the above example, hitting a '40' would hit 28 instead and reduce pray by 12.)

Now for Elysian, the knowledge base stated:
"70% chance of reducing the damage you receive by 25%"


I think this chance should simply be reduced to 50%.

Spectral/Arcane have no special effects like divine/ely, but they are best in slot for magic attack (arcane) and magic defence (spectral). I don't mind this tbh, they are fine.

25-Jul-2014 16:56:21

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