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Corporeal Beast - Discussion

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BW
Oct Member 2021

BW

Posts: 555 Steel Posts by user Forum Profile RuneMetrics Profile
No combat or quest point requirements please. If some low level noob wants to try and do corp(and probably get wrecked in the process), then they should be free to do so. Adding these requirements only limit the amount of people who can enjoy corp for no real purpose other than "it's an elite boss that needs elite requirements".

As for the spirit shields, please just implement them the way they were in the game. I honestly don't see any way for new rare drops to pass the polls. Anything that is even semi-useful would probably be voted down by people saying it's too overpowered. If they are less powerful than spirit shields, they might pass the poll but then corp will be dead content after a week or two. Corp really does need insanely powerful items as drops;otherwise, it's just not worth the payoff. The original spirit shields were perfect the way they were.

25-Jul-2014 17:00:40 - Last edited on 25-Jul-2014 17:02:04 by BW

Lubes

Lubes

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
Okay guys I have a really good idea.

Don't make the corp beast drop spirit shields anymore, but let it drop some new items.

1. An item in the shield slot that would require maybe 75 defence? However, it does not provide defensive bonuses like the spirit shields.

This item would be wielded in the shield slot but adds attack bonuses and very minute defense bonuses (something like a defender, but maybe more attack bonuses and less defence, or any variation of that, go figure.)

2. A one-handed sword (?) that would require 75 attack (?), be able to train strength, but have no special attack. However, when wielded with the item above will have a special attack that uses both items as a special attack (something like a dragon dagger spec and dragon claw spec combined, maybe 2 hits from the sword and 1 from the shield slot item)

This means that if you were to rush with this combo, no matter what, you're going to be risking one of them.

3. In addition to that, add corporeal armor which would have higher defensive bonuses than bandos armor, but less strength (if any at all) so it's more like tank armor - NON DEGRADABLE. (Not as high defensive stats as barrows, but maybe comparable or a bit less?)

4. And lastly, instead of a defensive item like spirit shields, what about a Gemstone Shield ? This shield alone would have not-so-godly defensive statuses - maybe around the obsidian shield but has a special option where you can imbue certain gems into the shield in order to give it additional statuses

(Rarest Drop)

1 charge per 1 gem added (So the maintenance of this shield would be pretty high)
Each time the player receives damage, uses up 1 charge.

Sapphire:
When hit, recoils 2-8 damage back to the damage dealer.

Emerald:
Grants an additional +40 defensive status to the shield (This would put it above DFS in blocking ability)

Ruby:
Grants an additional +20 defensive status to the shield
And grants an additional +10 strength bonus

To be continued..

25-Jul-2014 17:02:31 - Last edited on 25-Jul-2014 17:16:06 by Lubes

Lubes

Lubes

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
Diamond:
Grants an additional +20 defensive status to the shield
The player is healed 10% (?) of the damage done to them

Dragonstone:
Grants an additional +20 defensive status to the shield
When receiving damage, returns 30% (?) of the damage back to the damage dealer

Onyx:
Grants an additional +50 (?) defensive status to the shield
When receiving damage, nullifies received damage and makes the player immune to all attacks for the next 3 (?) seconds.

These are just some ideas for the stats that these new items would provide, but you (Jagex) would definitely look over them and review them and change it to what you want BUT - I would be so excited to see these new items coming into the game instead of the old spirit shields.

If the players were to have spirit shields returning, then there would not be as much ambition to find out now the new items work and would be more of a task to get the spirit shields and sigils instead of a new exciting event to get new items I think.

I know my scope is kind of narrow as I did not include any bonuses for range and magic, but the players and yourself (Jagex) could come up with these additional things. This is just my idea, and I think it's a pretty good one.

(Hope you read this Jagex)


TL;DR


No spirit shields
New items instead.

25-Jul-2014 17:05:09 - Last edited on 25-Jul-2014 17:28:16 by Lubes

Fox Totem

Fox Totem

Posts: 1,896 Mithril Posts by user Forum Profile RuneMetrics Profile
I do not want to see it added to the game without the quests. (quests modified to account for the lack of summoning) Corp shouldn't be exactly the same without the quests. What about the Tormented Wraith and holy elixirs? And the whole spirit realm idea/access without Jennica's ring?

If it is going to be added it should be done differently. And with different items as drops. Others have made some good suggestions on those.
The point of the journey is not to arrive.

25-Jul-2014 17:15:45

Clifton 7

Clifton 7

Posts: 266 Silver Posts by user Forum Profile RuneMetrics Profile
BW said :
No combat or quest point requirements please. If some low level noob wants to try and do corp(and probably get wrecked in the process), then they should be free to do so. Adding these requirements only limit the amount of people who can enjoy corp for no real purpose other than "it's an elite boss that needs elite requirements".

As for the spirit shields, please just implement them the way they were in the game. I honestly don't see any way for new rare drops to pass the polls. Anything that is even semi-useful would probably be voted down by people saying it's too overpowered. If they are less powerful than spirit shields, they might pass the poll but then corp will be dead content after a week or two. Corp really does need insanely powerful items as drops;otherwise, it's just not worth the payoff. The original spirit shields were perfect the way they were.

The original quest was pretty hard, especially for a low level to be able to do. It should remain semi-difficult to be able to reach corp.

Corp would not be dead if divine/ely were simply reduced in effectiveness. Arcane/Spectral are best in slot magic att/def respectively. Divine is simply too overpowered, especially in PvP situations. If you were crazy enough to have fought someone in PvP with a divine (and couldn't afford one yourself), almost every single time, unless they dced, you would lose. Divine protects over every single item that's currently on 07, so you would almost never be risking it. Instead of hitting 40 on them, you hit 28, the max hit of ags is reduced to around 56, how can you expect to kill them? Their prayer is not reduced by enough to make any difference. (-6 prayer for the other player hitting a 40??)

Either prayer needs to drain more to compensate at a more reasonable level for the damage reduction, or the '100%' of divine effect needs to be changed. I suggested a combination of both.

Ely might need looked at as well.

25-Jul-2014 17:16:28 - Last edited on 25-Jul-2014 17:20:42 by Clifton 7

Ed Elric

Ed Elric

Posts: 5,041 Rune Posts by user Forum Profile RuneMetrics Profile
I'd really like to see a high Quest Point requirement like 200+ or a quest cape actually needing to be worn to even go in or something. I doubt either would pass a poll though. I'm fine with new rewards or the spirit shields, but new mage robes/helm/crush wep alone won't be good enough. We either need the shields or op weapons or armor from all 3 sides of the combat triangle.

25-Jul-2014 17:25:32

Warlock
Jan Member 2005

Warlock

Posts: 4,899 Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Reach said :
At present, the Corp will feature exactly the same mechanics as it did in 2008/9. Any melee weapon that isn't within the Spear category will have any damage reduced by 50%. Ruby bolts specials will be capped at 50 - 100 as before. Boss mechanics remain 99% the same. The only amendment I've made is the removal of the Beasts familiar devouring as we do not have Summoning or familiars.

I have no intention of changing any of these but would be willing based on feedback. However, I'd like to reserve new mechanics and introducing new techniques for a completely new boss.


Why do you want to reserve new mechanics for a new boss?

Corp is literally just a reskin of previous bosses with buffs to def/hp - we already have plenty of sit and eat bosses, what's the benefit in introducing another one?

He quite literally has four attacks, three if you don't walk under him - the only reason he was ever unsoloable was because of how high his hp/def were and how much damage he does.

25-Jul-2014 17:28:22

A-Flyer

A-Flyer

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
Original shields with either 200+ qp or quest cape.
This is suppose to be a boss for high level players, anything under 200 QP and you'll have it flooded with lower levels who just got their hands on rune gloves or barrows gloves (just using that as an example).

25-Jul-2014 17:28:29

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