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Corporeal Beast - Discussion

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Tiz
Feb Member 2024

Tiz

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
In my opinion, it should have a requirement of 150-175 quest points with a combat level requirement of 85, this way it will still be for those who have put effore into training.

In terms of items, I believe that some shields could be introduced, however, maybe not the divine/elysian. Maybe you should bring back the Spectral and the Arcane and also introduce a new shield with the same/similar stats to those but melee based.

A new drop you could include is a crush weapon, somewhere around 75 attack requirement would be good in my opinion.

25-Jul-2014 09:19:40

Nahrikin

Nahrikin

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
In my honest opinion bringing back the corp is a really good idea and i like it a lot. The one problem i truly have is The Hasta/Spear I would hope it doesn't because as one sided as it was before.

150+ QP 115+ CB REQ (no quest cape pls) Ore Put in a total Combat Skill Req? kind of like the warriors guild having to equal a certain level all combined?

Side note:You guys Shouldn't implement the SS's because there going to be truly useless besides maybe a buff to the defense bonus. I would prefer a Mid-High Slash or Crush item truly.( Crush pref ) but also implement a lot of 100% drops that substitute Charm drops I.E

Corp Claw Stack-able item redeamble for a cosmetic item or and or Herblore Secondaries I dont know you guys can think of something :)

25-Jul-2014 09:20:43 - Last edited on 25-Jul-2014 09:47:41 by Nahrikin

Arbrr
Mar Member 2024

Arbrr

Posts: 3,094 Adamant Posts by user Forum Profile RuneMetrics Profile
I would love to see these things added yes maybe nerfed but also maybe have other uses for the sig. like idk maybe using the devine sig. to create a Devine Sword or haha maybe with artisan able to make a Devine 2h Xbow? you know add more items but making them RARE like i mean RARE.

I dont know other than that stuff im really neutral on everything. I dont feel spirit shields would be game breaking or w.e
*Dances*
Nina BoNina Banana FoFanna On SEASON 9 Brown... YES PATTY!

25-Jul-2014 09:21:13

Setosorcerer
Feb Member 2013

Setosorcerer

Posts: 1,519 Mithril Posts by user Forum Profile RuneMetrics Profile
How about high tier weapons/armor for all combat triangles. The shields were nice and all but weren't actually given separate effects for each of the triangle until EOC was released. I like the idea of steadily getting new armor and weapons to make then game continue to last. I just hope its done right so it doesn't devalue any current item.

25-Jul-2014 09:22:22

Mod Reach

Mod Reach

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
Will the Corp have the same features, weakness, attacks, etc with this update? Or will it be able to have multiple weakness and won't be one sided with everyone using a melee spear to kill it? Will new forms of attack be introduced to spice things up.


At present, the Corp will feature exactly the same mechanics as it did in 2008/9. Any melee weapon that isn't within the Spear category will have any damage reduced by 50%. Ruby bolts specials will be capped at 50 - 100 as before. Boss mechanics remain 99% the same. The only amendment I've made is the removal of the Beasts familiar devouring as we do not have Summoning or familiars.

I have no intention of changing any of these but would be willing based on feedback. However, I'd like to reserve new mechanics and introducing new techniques for a completely new boss.
-----
@JagexReach

25-Jul-2014 09:22:47

Tomdabom
Dec Member 2010

Tomdabom

Posts: 768 Gold Posts by user Forum Profile RuneMetrics Profile
I think an easy way to make the Spirit shields strong but not overpowered would be to simply give them higher defence bonuses without the effects, maybe give divine really high ranged defence, elysian high melee defence and spectral high mage defence, keeping arcane similar to before.

25-Jul-2014 09:23:59

Brawz

Brawz

Posts: 205 Silver Posts by user Forum Profile RuneMetrics Profile
You could do how many quest points it needed to do to start Summers End + a hard quest? Unless Summers End didn't need much requirements. Also maybe the Combat requirements needed to enter GWD?

25-Jul-2014 09:25:16 - Last edited on 25-Jul-2014 09:29:34 by Brawz

Saxo
Mar Member 2020

Saxo

Posts: 7,687 Rune Posts by user Forum Profile RuneMetrics Profile
Just upload the cave to the wild I think would be the best option.. Quest cape requirement, QP req kinda seems dumb IMO and a combat level req is a bit redundant lol

Not really sure about rewards tbh.. I kinda think I would rather just keep the shields but I'm not entirely sure... Then again I'm not even sure if I will be voting yes on corp, yeah.. I'm not much help here lol

25-Jul-2014 09:25:22 - Last edited on 25-Jul-2014 09:25:50 by Saxo

Doc Brown
Jan Member 2024

Doc Brown

Posts: 6,260 Rune Posts by user Forum Profile RuneMetrics Profile
Make it so for the people lazy that have only dragon gloves and low quest points they can't access this boss so I would say yeah I agree on 200+ quest requirement.

For the Spirit Shields I would like them to stay the same, maybe buff up their requirements so only the elite can use them.

25-Jul-2014 09:26:33

Cgtoon
Aug Member 2008

Cgtoon

Posts: 616 Steel Posts by user Forum Profile RuneMetrics Profile
I'd say that a 150-200 quest point requirement would be good. Also, I'm in favor of the shields being implemented with changes. I've seen people propose that the shields be class based like they are in rs3 which is how I'd like to see it. The new best in slot items do sound interesting and I'm interested in what you'd come up with.

25-Jul-2014 09:26:43 - Last edited on 25-Jul-2014 09:28:14 by Cgtoon

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