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Corporeal Beast - Discussion

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Earo
May Member 2012

Earo

Posts: 558 Steel Posts by user Forum Profile RuneMetrics Profile
My main focus on drops:

Instead of the Corporeal Beast dropping Sigils to make Spirit Shields, you could instead have it drop a common Spirit/Corporal Cape (depends which sounds cooler) and the Corporal Beast could drop 3 types of stone which are Mage, Range and Melee and if you attach the stone to the Cape, it will recolour it and only give you a certain bonus in Mage/Range/Melee when attacking the Corporeal Beast.

This idea would still keep the Fire Cape/God Mage Capes have a good use as these types of cape are only effective at the Corporeal beast.

When you have a fully completed cape and have more stones, you would have to sacrifice the stone on the current cape and your other stone would be on the cape.
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25-Jul-2014 09:58:15

1 Item King

1 Item King

Posts: 53 Iron Posts by user Forum Profile RuneMetrics Profile
you mentioned new top tier in slot mage robes. how about making those robes be able to store one type of rune in it at a time? Like, I'm going to a boss or pking, and i'm using barrage while doing it. On each part of the robe, you can store a rune stack. So in the robe top, i can put my bloods, in the robe bottom, i can put my deaths. Of course these drop out if i die, but it'd make it so the robe itself doesn't have to be more powerful than other robes, but gives a side effect of extra inventory space

a quick examine of the robe will tell you how many runes you have left in it.

25-Jul-2014 10:06:27 - Last edited on 25-Jul-2014 10:07:49 by 1 Item King

Rain of Life

Rain of Life

Posts: 200 Silver Posts by user Forum Profile RuneMetrics Profile
QP requirement is stupid. Isn't it possible to recreate the same quests (Spirit of the Summer & Summer's End) but WITHOUT using mechanics we can't use? I.E: Make safe area in the Wilderness, completely remove Summoning requirement, etc...

I care about RuneScape lore because I like it. And originally Corporeal Beast is meant to be a physical incarnation of the Spirit Beast. We could either re-introduce those two quests (a little bit reworked) or make entirely new one with the similar plot.

What do you think?

25-Jul-2014 10:06:27 - Last edited on 25-Jul-2014 10:08:59 by Rain of Life

Brawz

Brawz

Posts: 205 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
My main focus on drops:

Instead of the Corporeal Beast dropping Sigils to make Spirit Shields, you could instead have it drop a common Spirit/Corporal Cape (depends which sounds cooler) and the Corporal Beast could drop 3 types of stone which are Mage, Range and Melee and if you attach the stone to the Cape, it will recolour it and only give you a certain bonus in Mage/Range/Melee when attacking the Corporeal Beast.

This idea would still keep the Fire Cape/God Mage Capes have a good use as these types of cape are only effective at the Corporeal beast.

When you have a fully completed cape and have more stones, you would have to sacrifice the stone on the current cape and your other stone would be on the cape.
what about adding the stones to the Odium ward/Malediction ward? to change their look to a spirit shield? Yay or Nay?

25-Jul-2014 10:08:07

Mod Reach

Mod Reach

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
QP requirement is stupid. Isn't it possible to recreate the same quests (Spirit of the Summer & Summer's End) but WITHOUT using mechanics we can't use? I.E: Make safe area in the Wilderness, completely remove Summoning requirement, etc...

I care about RuneScape lore because I like it. And originally Corporeal Beast is meant to be a physical incarnation of the Spirit Beast. We could either re-introduce those two quests (a little bit reworked) or make entirely new one with the similar plot.

What do you think?


Making a single quest takes a considerable amount of time. Making two (in 3 months) simply isn't within the scope of possibility.
-----
@JagexReach

25-Jul-2014 10:13:57

Rawrylol

Rawrylol

Posts: 1,176 Mithril Posts by user Forum Profile RuneMetrics Profile
Perhaps instead of a flat quest point requirement, you need items from some high level quests in order to first 'summon' the beast?


So you could have to create some sort of talisman made from the material made to use Barrow's gloves, a melted down Keris dagger (Which could explain why it's weak to stab) and a Crystal Shield, which you then have to get enchanted with lunar magic before using it on the death altar, which would open up the cave in the Wilderness.

Obviously not necessarily using these items or anything, but I hope that gives some sort of reasoning behind a high quest point requirement. In the example I gave above, you'd need Recipe For Disaster, Contact!, Roving Elves, Lunar Diplomacy and Mourning's End Part II. 5 of the highest level quests in Runescape, effectively giving it a quest point requirement.

25-Jul-2014 10:14:34

Earo
May Member 2012

Earo

Posts: 558 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
My main focus on drops:

Instead of the Corporeal Beast dropping Sigils to make Spirit Shields, you could instead have it drop a common Spirit/Corporal Cape (depends which sounds cooler) and the Corporal Beast could drop 3 types of stone which are Mage, Range and Melee and if you attach the stone to the Cape, it will recolour it and only give you a certain bonus in Mage/Range/Melee when attacking the Corporeal Beast.

This idea would still keep the Fire Cape/God Mage Capes have a good use as these types of cape are only effective at the Corporeal beast.

When you have a fully completed cape and have more stones, you would have to sacrifice the stone on the current cape and your other stone would be on the cape.
what about adding the stones to the Odium ward/Malediction ward? to change their look to a spirit shield? Yay or Nay?


I think the capes would be top tier capes as the Corporeal Beast is a really tough boss to face. If Mod Alfred could design a cape we could vote on what the design will look like.
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25-Jul-2014 10:15:45

Venenatis
Sep Member 2007

Venenatis

Posts: 664 Steel Posts by user Forum Profile RuneMetrics Profile
My feedback is:

Add corp to the wilderness with a 95+ CB requirement, and around 110 quest point requirement. Add the spirit shields with new/reduced stats.

I would absolutely not want to see corp drop any new armor or weapons besides the shields. I would prefer new best in slot weapons/armors come from bosses unique to old school. In my opinion I think you should save the new weapons/armors for the new continent bosses.

In my book, boots, amulets, capes, and gloves would be ok for the corp to drop.

Berserker boots would be cool, a step above dragon but perhaps make them degrade like barrows. Range amulet would be nice too.
VnG
pride! QFC: Here

25-Jul-2014 10:16:24 - Last edited on 25-Jul-2014 10:18:55 by Venenatis

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