no combat reqs for a boss everyone should be able to get in on a boss fight but if the player can get a kill is the difference there, if there is going to be other bosses added later on then they definitely need to be next teir grade in difficulty if they drop the next best inslot weaponry/armor or w/e it needs to be substantial like gwd for example or even stronger then the last advancement, also to keep more interest in everything added to runescape there needs to be loot rewards respective to the monster, for example not having like 100 noted supercompost dropped from a spider but like 100 supercompost noted being dropped from a high lvl farmer or something this is just one example, this will help keep the motives intact for alot of things in rs and to be added to rs. also to keep from everyone ending having the same best in slot weaponry make it difficult make it to where the next tier grade boss is substantially harder but still able to be killed, magic robes for example make them drop off a magician or something or if they drop off this boss make it drop as fragments or something to be made with a requirement or something this goes back to more loot respective roles, or instead of just dropping a better weapon/armor or w/e drop fragments to be manufactured like in gwd for example, next time list what the shields/other loots it use to have and their stats/etc and something rs needs to do is make some bosses more open to the public but very difficult since their so open to the public mole was an example but very easy what if a very hard boss was opened up to the public like corp beast kinda close to the public like mole was and bosses that patrolled could be a cool idea too,
25-Jul-2014 21:37:32