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Grimoire of Gielinor

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Jakir

Jakir

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That combined with the natures and colors of the orders at Wizard Tower (Grey Wizards were not just Armadyl but also the Pantheon and Godless and other lesser known Gods). It becomes clear that the Standard Spellbook is an amalgamation of the majority of the Gods on Gielinor which raises a new question: Why would these Gods who can hardly function together possibly want to pool their knowledge across their followers?

To answer this question I would like to shine a light on another spellbook we have: The Ancient Magicks Spellbook. The only known time when all those forces worked together was during the God Wars to fight against Zarosians when even their combined might almost wasn't enough.

So it is my theory the Standard Spellbook would be more aptly named "The Unified Spellbook" as it is leftover from the Godwars presumably because Guthix kicked out most of the Gods with 0 notice and they never had a chance to split off. (Except Bandosians perhaps which could explain how some spells like Teleports were lost)

Another thing that supports this Anima imprinting memory wipe Spellbook theory is that when we discover the Zmi teleport on Lunar Spells the spell gets passed on to the "leader of the Moonclan" which could be V7 or the Oneiromancer who could have then passed it on to V7 who we can only conclude is a God at this point because he came in contact with the Stone of Jas and his people have a spellbook. (Or at the very least something close enough to a God to create a spellbook)

Furthermore Seren Spells have been talked about being added to the Ancient Spellbook which would make sense as Zaros and Seren grew up together and were surely on "friendly" terms.

Lastly when the Edicts were broken and the barrier fell at the start of the 6th age the spellbooks were updated and the old spells are referenced in game in Rune Mysteries&Memories so they are canon. In other words the second the Gods could return the spellbooks got a massive update.

21-May-2015 10:01:59

Jakir

Jakir

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-Summoning-

Which brings us to: Where the heck are the other summoning books?
We have already been told by Jessika in A Void Dace (Thanks to Noctiseus for his wonderful summoning thread sourcing making this much easier on me) that Arcane Summoning an alternative to our current Druidic Summoning.

Arcane Summoning has two main types:

Demonic Summoning - The manifestation of demons on our world.

Creature Summoning - Summons actual physical creatures which has two sub types:
a) Living Creatures which are then bound to the will of the summoner (hopefully).

b) The Undead aka necromancy which also has two sub types:
1) Restorative - Like Arrav the specific creature is revived in its body and bound (or not) to the summoners will
2) Animation - any Anima will do the point is just to get a corpse up and moving.

I believe that Creature Summoning is simply a higher level of Demonic Summoning or simply a different way to use it because it would make sense if the Summoner simply summoned a creature then summoned a demonic spirit directly into that creature/corpse to animate it/bind it to the summoner's will. This does not hold true for Restorative Necromancy though where a specific soul is inserted into the corpse instead of a demon and then that spirit must be entrapped if the Summoner wants to bind it instead of using a demonic spirit which presumably serves out of some sort of pact.

Note that necromancy seems to require black stones which may be some manner of Zarosian summoning ingredient.

21-May-2015 10:02:32

Jakir

Jakir

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-Demons-

Which brings us to how demons possess, infect, manifest, and project. For starters according to conversations Mod Jack has had in The Scrying Pool clan chat most demons we encounter are not in their physical forms but projections of themselves on Gielinor. When defeated their temporarily constructed body disintegrates as the energy is dispersed and their consciousness returns to their host body located on Infernus.

In game dialogue confirms this to an extent in Shadow of The Storm where it talks about how Agrith Naar actually has more power when he is not physically manifested and can control the weather. It appears that Agrith Naar's death at the end of the quest is a real one because we summon his physical body to us, also the fight takes place on Infernus (in the Demon Throne Room). Either way his death is for real and evidence of this would be the Darklight being died in his demonic blood. (In Dimension of Disaster Del*ith banishes him from Infernus so that is likely how we manage to kill him for real in that situation, also it is an alternate dimension and demons may have setup on Gielinor in that timeline)

More evidence of this comes from U***dulu in Legends Quest who was tricked into summoning a demon into himself and becomes possessed. The demon, Nez***hened is defeated and manifests itself multiple times as it does not die a "true death" by having only its projection defeated.

The same situation occurs with the Arzinian Being of Bordanzan in the quest "Between a Rock" where a projection is defeated but the host does not die and it clearly states it will return (eventually).

Which brings us to the parasitic demons; Vampyres and Werewolves to be specific. Werewolves are "infected" from birth but the Werewolf side does not have complete control until the host is at an age it can comprehend good from wrong and chooses to take an innocent life. (This lore is from the rs novels which Jagex has said they consider canon until refuted in game)

21-May-2015 10:02:51

Jakir

Jakir

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In the novel when Gar'rth is being exorcised a demon handprint is literally seen pushing outward from inside him and he excretes a black liquid as well as bleeding black when injured and the blood of demons just happens to be black. Also the demon speaks during the exorcism so as a result I suspect that Werewolves are simply humans that host demonic parasites although considering the added strength and lifespan you could argue the relationship is more symbiotic in nature. Either way demons love pacts and killing an innocent is evidently how werewolves sign the consent form to become full blooded.

Vampyres work similarly except to become a werewolf you need to be born one where as Vampyres can turn at any point they become infected. I suspect they are both races of demons that specialize in possession and have their host bodies on Infernus or exist only in the bloodstream/Anima of those they infect.

I suspect they developed the Blood Altar for Haemalchemy but just blood lacking Anima wouldn't soothe their hunger so they could drink unlimited blood and still thirst probably driving them mad and leading to the destruction of the lab. It would also explain if they created a path to the Soul Altar.

(Vampyres do "come from" Vamp**ium so it is possible their host bodies reside there but I find it more likely that they simply can't turn demons into Vampyres so they infected the next closest planet which as described by Zaros in Fot* happens to be Vamp**ium.)

Interestingly Ux is the only known demon that broke free of the pact to serve Zaros/Zamorak and travels with Kara-Meir; and her companion Gar'rth is the only known werewolf to ever resist his transformation. I think it likely or at least possible that Gar'rth may have expelled the demon from his body and as a result Ux has now manifested on Gielinor although if he is truly expelled from Gar'rth he would have no host body to return to if he dies so that could get very interesting.

21-May-2015 10:03:03 - Last edited on 22-May-2015 03:06:28 by Jakir

Jakir

Jakir

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Lastly on the subject of Demons I just wanted to note the significance of the number 8. In Christianity the book of Revelations was written when being Christian was illegal so it is written in code. There were 7 Churches in Rome so to talk about God without mentioning "God" people would say/write "7" or "777" for the trinity and to talk about the devil the code was simply 1 less so "6" or "666". In many rituals involving demons the number 8 has appeared. 8 members of the demon ritual for teleport spells in Rune Memories, 8 people to summon Agrith Naar, and 8 members of the team in D.A.T.

And U***dulu contains Nez***hened in a flaming 8 pointed star.

In the case of Dishonor Among Thieves the number is likely simply for luck but given that it shows up in every demonic ritual that comes to mind it clearly has some significance.

21-May-2015 10:03:15

Jakir

Jakir

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-Quantum Mechanics-

Generally there are 3 types of time travel:
1) Fixed Timeline - everything you go in the past to do you have already done so nothing changes and in fact your meddling (or lack there of) is the cause of events. Example: You go back to stop a person from becoming a bad guy and end up being the event that inspires them.

2) Dynamic Timeline - the past can be changed and it impacts the current timeline. Example: You go back in time and stop Germany from losing ww2, suddenly you speak fluent German.

Note: This timeline runs the risk of a paradox. If you go back in time and kill you father you will never be born, but then you will also never exist to kill your father so he will have you as a child and you will go back in time and kill him again creating an infinite loop.

3) Alternate Timelines - the past can be changed and it will only effect the current timeline, your own will remain the same. Example: You go back in time and kill your parents, and you never get born in that timeline but you (the person who killed your parents) continues to exist.

Now in Meeting History we saw several different versions of our timeline occur as we changed things in the past which immediately rules out version 1 of time travel.

Now we also see alternate universes like Scaperune and Dimension of Disaster (at least one of those is canon) and that is a trademark of the alternate timeline version of time travel aka version #3. Every option makes an alternate universe. (I.E. in one universe each of us are batman and in one universe ALL of us are Batman.)

This theory of time travel embraces the Many-worlds interpretation of Quantum Mechanics which simply states that every choice or random event creates an alternate universe to express every possible variation of events.

There is however a "writer friendly" version of this I think Jagex is more inclined to use which is the "Fixed point in time" version from Doctor Who.

21-May-2015 10:03:43 - Last edited on 03-Jun-2015 23:17:06 by Jakir

Jakir

Jakir

Posts: 4,506 Adamant Posts by user Forum Profile RuneMetrics Profile
Basically this is a variation on *every* world existing where certain events can't be changed because they are *that* important and have such an impact in the course of events they *must* take place or the timeline changes so much it potentially becomes unstable and everything falls apart. From a writing standpoint it is important that some choices be permanent because otherwise nothing has any impact as you can simply go back and change it.

Personally as that theory makes no sense in the real world I prefer to take a Steins;Gate approach where similar universes are grouped together. For example ours would be the universe where Guthix dies and from there things like what we do with our world guardian position would create separate universes that branch off of the main universe. This makes a lot of sense to me that universes only one or two variations away would be closer together and as a result easier to reach/create than say a universe where trees grow underground.

If you think about it changing the evolution of plant life would require a big alteration where as something like not becoming an adventurer would require a small alteration making it a lot easier to reach that universe.

21-May-2015 10:03:49 - Last edited on 03-Jun-2015 23:16:18 by Jakir

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