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Plucky9
Sep Member 2005

Plucky9

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I'd chalk up the whole similar ancestor thing as something to do with the creation of the Elder Kiln. for various reasons, realms just wasn't that productive in creating anima. maybe they got more consistent and eventually perfected whatever realms they're creating. so one world probably had Monkeys, but some worlds that had Monkeys might have diverged into Gnomes/Dwarves.

Only case of crossbreeds is only what's on Yu'Biusk like the Ogres, Ourgs, Goblins and Orks. whilst despite being a world/universe apart. seemingly Icyene can crossbreed with Humans. i wouldn't count unnatural crossbreeds like the Dragon species or the Nihil due to their supernatural behavior.


Or just all worlds had pretty much the same states, just that external factors like how a world is composed affects the species, or the elder gods changed fundamental laws of primary species as they created more and more planets. so you know Monkeys wouldn't survive in a place like Abbinah. whilst the most primal life recorded on Infernus just states a memory of climbing out a pool...by Cacus.

Could be godly interference too, like how Teragard Humans seemingly wasn't aware of Saradomin despite Guthix coming to the realm and taking some to Gielinor. or possibly Gielinorian Humans are a distant subspecies due to exposure from Rune Stones whilst the modern Teragard Humans are more distant yet technologically advanced/generally unaltered Godless Humans as the world's source of magic is in the Schism and is siphoned for personal use.

Seems ambiguous as to wherever if Saradomin simply ascended then left Teragard for thousands of years, possibly slipping by due to lack of records, humans forgets him. then Guthix picks them up to Gielinor. Sara comes back then they just harvest from Scism energy. or maybe Bob got to the realm by luck and the unstable rift of energy was by Guthix closing the World Gate. where the energy is at its unhampered strength. Guthix only put a barrier on Gielinor....

19-Mar-2015 19:32:52

Plucky9
Sep Member 2005

Plucky9

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essentially Freneskae is of unknown ecology; world gets drained and is presumed dead; the Dragonkin are seemingly the Apex race of the world or possibly the Universe/last cycle. the new elder gods are inexperienced and lumbers around the universe in their own ways.

The first world being Infernus, where life is seemingly benevolent and volatile. THE WORLD IS LIFE. which is essentially an assimilation/forced symbiosis-themed ecosystem which eventually bottlenecks due to some adapted trait by later classes of Demon. another world would be Vamp**ium, learning from their mistakes; instead of assimilation/symbiosis, it elects for a parasitic-based physiology (such as Vamp**ic Bloodvelds and Gielinor Vampyres) where reproduction/evolution is based on the strongest creatures surviving and becoming infected by the past Vampyres; a practice which would've been recently stopped by Zaros, possibly creating the concepts of Blood farms.

Somewhere along the line; Tarddiad is in there. but presumably it was made before the Dwarf, Human and Monkey worlds. unsure how much meddling Seren has done to uplift the elves, though a few Elves notes the base similarities between species.

Eventually they just split up. the outer realm composing of several elemental planes of God-like entities. and more "natural" planets. Abbinah (too much air, little land/water), Teragard (too cold to sustain life), New Domina (a rotation takes over a human year!). before settling down onto their most ideally created planet; Gielinor and its solar system.

Strangely, the TokHaar only noted a few Elder Artifacts. possibly due to being created before some of them. but the discarded Measure seems enigmatic. sure the world is ruined, but it was successful for the Purpose. Ful did make the Kiln, so possibly her realms provided the crossbreeding potential/similarity of core species. then the Kiln was dropped on Gielinor with the Horn (commands/talks to TokHaar), the Staff (binds elements) and the Stone.

19-Mar-2015 19:54:44

Rondstat

Rondstat

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I love how much thought you put into the world building aspects of the game, Plucky! Every time I check back here, you've given me something new to think about. Even if we are veering a bit away from the Dragonkin...

I think it becomes very tricky to deal with all the various forms of humanoid life and their geneses simply because we don't know how life forms. Do the Elders intentionally create individual beasts, which end up evolving to a state of self awareness? Is life a consequence of magical energy running wild and coalescing into living creatures? Is sapience spontaneous, or actually somehow linked to an unintended manifestation of Elder power?

Here's a thought: while creating the planets of the multiverse, were the Elders merely trying different techniques to create a planet that could serve as a well of anima, or were they trying and failing to create a SPECIFIC planet that they knew would be an apt well of anima? Maybe Freneskae did not just resemble Gielinor pre-Revision; perhaps it actually WAS an incarnation of Gielinor.

If that's the case, it might explain why there appears to be so much convergent evolution in the Runescape multiverse. If the same structures and basic processes are being recreated on every world, it would make sense that they'd produce very similar, and genetically compatible, beings. They merely develop and adapt to the challenges and shortcomings of their immediate environments.

You bring up an interesting point about a 'parasitic physiology' on vamp**ium. Right now, we still don't understand just what a true vampyre is or how new vyres are made, but I suspect we'll see a lot of these mysteries resolved before year's end, with Myreque VI.

27-Mar-2015 04:41:34 - Last edited on 27-Mar-2015 07:11:32 by Rondstat

Rondstat

Rondstat

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Found another piece of Dragonkin lore I'd overlooked in Neite's dialogue and updated appropriately.

I was thinking about the decision to change the makers of Daemonheim from Bilrach to the Kin, and it's actually very liberating for dungeoneering content. Previously, dungeoneering could only exist with Daemonheim and properties that directly branch off of Bilrach's crusade - doing otherwise would be lore-breaking. But now, it's conceivable that any of the unaffiliated Dactyl could have created their own dungeon lab elsewhere in the world. There's much more liberty to create alternate, perhaps completely novel dungeoneering activities and training methods, and I hope the devs eventually take advantage.

I was also looking over my list of sources. Almost every piece of Dragonkin lore we have exists as individual characters' conjectures, common legends, scholars' interpretations. However, there's very little we can pin down. The Kin are still completely shrouded in mystery, and the developers could easily decide that everything we've learned about the Kin up to this point is wrong, because not just the players, but the whole world of Gielinor, is largely in the dark.

I think this is what keeps the Kin so compelling. Young gods are getting tiresome, and now there's the expectation that they'll all be implemented as permanent npcs of whom we can ask absolutely anything, and disect all their answers until there's not a shred of obscurity. They've become mundane. Yet the Kin are still unknown, and that makes them even more threatening. They have secrets we might never uncover, and I think that's a good thing.

28-Mar-2015 00:57:15

Rondstat

Rondstat

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Just watched the latest BTS video. Confirms, as many suspected, that the Dragonkin established a base at Mount Firewake, which makes far more sense than placing dragons somewhere on the Isle of Sann. I'm glad the developers went with that, even if it blows out the graphical budget somewhat.

Speaking of which - suspensor over volcano? So cool!

I'm super excited about this! Update looks amazing.


EDIT: Just re-watched, noticed even more details. More traces of Dragonkin technology - it appears they developed some sort of pneumatic tube system in Brimhaven that used suction/pressure to take up newly laid eggs and deposit them in nests/incubation chambers. They also appear to have had some sort of hydraulic tech on Mt. Firewake, but it's hard to speculate to its use. There's a tank with tubes running to a device with two pods - maybe this is molten metal and dragon eggs?

That would require a big revision of current Dragonkin theories. What were Dactyl doing on Keth*i?

The new mural depicts several Kin cowering from the SoJ with lightning bolts emanating - this may lend credence to the theory that the Kin cannot touch the SoJ. Unfortunately it looks like they're going with that generic arcane script that's used everywhere now instead of dragonkin script.

Mount Firewake also includes a Kin skeleton impaled with several bane blades, and what appears to be a shadowy figure rising from a slab. A Kethsian ghost? A new dragonkin? Some random dragonslayer?

11-Apr-2015 05:30:10 - Last edited on 11-Apr-2015 19:05:12 by Rondstat

Rondstat

Rondstat

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Michael7050 said :
While this is probably, ultimately irrelevant, does anyone else suspect that the CFPB arena is of Dragonkin Make?

The Architecture is certainly very similar..


The Cabbage Facepunch dungeon is supposed to be Marimboian - that's what all the monkey statues are about. My first impulse is to say that the visual similarity is just graphical recycling, using the Brimhaven kit to convey the impression of a jungle dungeon.

However, I'm reminded of another piece of lore that suggests there may be more to it than that. In Robert the Strong's 'Dragonkin Primer,' there are Kin names for some human settlements, the areas now known as Taverly, Varrock, and Lumbridge. 'Herethen' would already have a druidic presence in the early 4th age, and 'aV'rok' would have existed as the outskirts of Saranthium.

But we don't know of any early 4th age settlements in 'Istruthen,' Lumbridge. The town wasn't established until the end of the 4th Age, and Robert's book couldn't have been written any later than perhaps 4.150. There was a village there in the 2nd Age, but it would have been destroyed or abandoned by the 3rd. Maybe Istruthen is not the name of a human settlement, but the name of some forgotten, dilapidated Kin outpost.

12-Apr-2015 17:23:51

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