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If it could be my way, I would make it an option to create our parents just like the Player.
...Didn't they say something about RS3 having multiple players per account?
I guess you can do that, just use your imagination. Create your Gielinorian parents.
Isn't there a conversation line with I think the priest in Lumbridge Church where you ask who Saradomin is and that you never heard of him? It's kind of weird that anyone could grow up in a Saradominist area and never heard about Saradomin.
Lets not forget when asking that lumbridge priest who saradomin is, the odds of living in Lumbridge for your whole childhood and not knowing saradomin is...very very low
EDIT: Oops at above
EDIT 2: Also, father aerick says that 'There's something special about you'
15-Jul-2013 15:27:05
- Last edited on
15-Jul-2013 15:30:37
by
Baby Mario
This was one of the most interesting posts I have ever read! I love it! But I must say that I think you are looking to deep into it. I believe the character is just a character. Jagex just wants it to be whoever we want it to be! Just like on Skyrim. You know nothing about your character and he or she was just brought there by fate. Also the dialogue where he says "It seemed like a good idea at the time" to me is just humor and breaking the third wall. Many of us starting playing the game at an early age (Like myself) and in a hurry to make their account just made up a random name! For example, I created this, my first and only account in the fifth grade. I was only ten years old at the time. I havent changed my characters name although it is rather stupid, its just nostalgic to me and reminds me of my childhood. At the time it seemed like a cool name as many players think but then when they get the hang of the game thats when the come up with the "99W.Cing PureftWin" names.
But great theory and posts non the less
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From all the evidence, I think it appears as if the adventurer came from a family of traveling performers or something of the like. Think the old stereotype of gypsies.
They traveled the kingdoms of runescape, sticking mostly to Saradominist regions, hence the player's inherent Saradominism. Lumbridge was the city they stopped in most often, hence the Lumbridge connection. The adventurer was the musician of the group, playing the small piano they took in one of their carts. All the traveling game him his taste for adventure, and perhaps his brother was a sort of puzzle-master, giving brain-benders to all the audience and giving the adventurer a taste for puzzles.
However, something went wrong in the camp. It may or may not have been the adventurer's doing, but whatever it was, it forced him to flee. As he headed for an island escape, his boat crashed and his head was hurt, causing the amnesia that made him forget how to do everything. All he remembered was the alias he had chosen to escape his past, though in time he gradually got back details of his old life that are mentioned in quests.
Anyway, that's the story I've pieced together from all this. Awesome thread.
I am going with this as my backstory for the time being as it seems perfect, thank you for coming up with this <3
OP: Epic thread. Profiled. =^.^=
Being a kitty playing Runescape since 2001, and successfully dividing by 0 since 1986!
The dialogue with the Make-Over Mage, indicating that the Adventurer is happy with the way that Saradomin had made him or her, directly conflicts with the speech "option" that you may use when addressing the priest in Lumbridge, in which the player has no idea who Saradomin is.
Slimmed down, The adventurer is happy with the way some person/thing created him or her.
- This could indicate that the player knew of Saradomin in passing only. Allowing him or her to have been Lumbridgian without having to associate oneself with the god. It also could imply that his or her parents explained the notion of creation as a matter of the God creating him or her as an expression, than giving said player 'the talk'.
I really enjoy the adventurers musings in examines, because his or her opinion is displayed in them.
Bump
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
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