Quael
said
:
Adventurers asked a bunch of questions...
Re: wisps as Ports crew:
They’re a natural source of light (ideal for lifting spirits on dark, stormy seas). I’d like to think they exude the sense of warmth that a positive memory can have. They’re also strangely good at tying knots.
Re: anima/divine energy/divinity:
In simple terms, you could see it as anima being akin to natural resources (e.g. crude oil), divine energy being a refined version of them (e.g. petrol), and magic being the result of burning those fuels (e.g. combustion).
Re: World Gate/fairy rings:
Nothing on fairy magic here, but… You can teleport from plane to plane without these things, given enough power – the power requirement depends on the distance you are travelling (and I’d imagine the distance between planes increases the further you are from Gielinor. As (finally) put in-game canon with Memorial to Guthix, the fairy ring network was created from the physical part of the World Gate that used to be on Zanaris. The World Gate (the network is ‘the Gate’) provides the necessary power, which is why they are so notable. It’s also why fairy rings are only found on planes that are relatively close to Gielinor (or require increase power from external sources to go further, e.g. the one to Yubiusk).
Re: how we canonically handle unique objects:
Quite simply, we don’t. Including an in-universe explanation for ludo-narrative dissonance (a disconnect between gameplay and story) is not always desirable or favourable, often is a ‘fudge’, and it’s rarely necessary. You are the sole adventurer (of note); all other adventurers that you see are not special. There are only a handful canonically unique items (e.g. Godsword, Sunspear).
Re: Godless and Invention:
In the earliest concepts of the Godless, they were intrinsically connected with Invention. How else would mortals hope to match gods without some sort of artificial/scientific implementation of magical power? Whether or not that will still be the case whenever we get to making Godless content remains to be seen.
Re: the fallen nihil:
That growth would have occurred after, possibly only with assistance/intervention from the Queen of Ashes.
Re: nihil in general:
This is not canonical, I wonder if the nihil are, and have always been, finite in number, unable to reproduce.
Re: where the Church of Brassica Prime is located:
“Eat your greens; I am there. Turn the soil, and you will find me.”
Re: the planned (?) 7th Age???
Is it planned? (I don’t think so.) The 6th Age will suffice for a good while yet.
Re: if Zaros would have helped the Mahjarrat:
I’d like to think he would have helped them, yes. It makes the deal even worse for Zamorak that way – forcing Zaros to do something he would have done anyway.
Re: the universe, multiverse, planes and other jargon:
All of creation that we know of is the universe – it may have initially been referred to as a multiverse, but that was incorrect. We only truly revealed a multiverse with the release of Dimension of Disaster, with that alternate timeline based on the player not existing there. The terms ‘planes’ and ‘realms’ are mostly interchangeable, and are pockets of creation that may contain multiple planets, moons and other celestial bodies, plus what we might call ‘space’, and entirely encompassed by the Abyss. There are other, small planes (often referred to as pocket universes) that contain other matter than celestial bodies (and typically no ‘space’), e.g. the Enchanted Valley, the rune altars, the Starflower Plane.
Re: light creatures:
The light creatures are their own race. The corruption caused by the Dark Lord turned turned many of them into Shadows. It is unknown how much of a consciousness they have.
Adventurers asked a bunch of questions...
Re: wisps as Ports crew:
They’re a natural source of light (ideal for lifting spirits on dark, stormy seas). I’d like to think they exude the sense of warmth that a positive memory can have. They’re also strangely good at tying knots.
Re: anima/divine energy/divinity:
In simple terms, you could see it as anima being akin to natural resources (e.g. crude oil), divine energy being a refined version of them (e.g. petrol), and magic being the result of burning those fuels (e.g. combustion).
Re: World Gate/fairy rings:
Nothing on fairy magic here, but… You can teleport from plane to plane without these things, given enough power – the power requirement depends on the distance you are travelling (and I’d imagine the distance between planes increases the further you are from Gielinor. As (finally) put in-game canon with Memorial to Guthix, the fairy ring network was created from the physical part of the World Gate that used to be on Zanaris. The World Gate (the network is ‘the Gate’) provides the necessary power, which is why they are so notable. It’s also why fairy rings are only found on planes that are relatively close to Gielinor (or require increase power from external sources to go further, e.g. the one to Yubiusk).
Re: how we canonically handle unique objects:
Quite simply, we don’t. Including an in-universe explanation for ludo-narrative dissonance (a disconnect between gameplay and story) is not always desirable or favourable, often is a ‘fudge’, and it’s rarely necessary. You are the sole adventurer (of note); all other adventurers that you see are not special. There are only a handful canonically unique items (e.g. Godsword, Sunspear).
Re: Godless and Invention:
In the earliest concepts of the Godless, they were intrinsically connected with Invention. How else would mortals hope to match gods without some sort of artificial/scientific implementation of magical power? Whether or not that will still be the case whenever we get to making Godless content remains to be seen.
Re: the fallen nihil:
That growth would have occurred after, possibly only with assistance/intervention from the Queen of Ashes.
Re: nihil in general:
This is not canonical, I wonder if the nihil are, and have always been, finite in number, unable to reproduce.
Re: where the Church of Brassica Prime is located:
“Eat your greens; I am there. Turn the soil, and you will find me.”
Re: the planned (?) 7th Age???
Is it planned? (I don’t think so.) The 6th Age will suffice for a good while yet.
Re: if Zaros would have helped the Mahjarrat:
I’d like to think he would have helped them, yes. It makes the deal even worse for Zamorak that way – forcing Zaros to do something he would have done anyway.
Re: the universe, multiverse, planes and other jargon:
All of creation that we know of is the universe – it may have initially been referred to as a multiverse, but that was incorrect. We only truly revealed a multiverse with the release of Dimension of Disaster, with that alternate timeline based on the player not existing there. The terms ‘planes’ and ‘realms’ are mostly interchangeable, and are pockets of creation that may contain multiple planets, moons and other celestial bodies, plus what we might call ‘space’, and entirely encompassed by the Abyss. There are other, small planes (often referred to as pocket universes) that contain other matter than celestial bodies (and typically no ‘space’), e.g. the Enchanted Valley, the rune altars, the Starflower Plane.
Re: light creatures:
The light creatures are their own race. The corruption caused by the Dark Lord turned turned many of them into Shadows. It is unknown how much of a consciousness they have.
17-Jan-2017 19:30:20