1. Guthix called Atrew an 'aquamancer' in his memory (Aqua being a Latin/Infernal root word compared to Necro or Geo being Greek/Teragardian), while Wizard Myrtle is referred to as a 'hydromancer'. Is this just a mistake in consistency, or did magic have different names in ancient times due to the Empire's influence on language?
2. Can a human (or other race requiring runes for magic) train themselves beyond the need for runes?
3. Do all chthonians have the ability-absorption power, and how does it work?
4. What IS shadow magic? Does it solidify shadows (Vanstrom solidifying darkness), does it enter a person's body and corrupt their muscles and nerves (hence the damage reducing effect), does it draw upon the Shadow Realm, maybe all of the above in some mix? Is it weakened by light?
5. What's the difference between anima and divine energy? Is divine energy just a form of concentrated anima?
6. Is the act of souls going to the Underworld and Afterlife just a way of returning their anima to the planet? And-- Souls ARE a form of anima, right?
7. There ARE schools of magic beyond what the spellbooks show us and what appears in-game, right? Such as mind magic, nature magic, light magic, and so on?
8. Can we get more info on the Infernal Demons? Any at all? They seem to be the most magically varied, definitely, compared to chthonians and avernics. What else is there?
9. Are onyxes from the TzHaar the same as onyxes in real life? Because onyxes in real life are just a form of common quartz, so TzHaar onyxes are likely something different - just with the same name, right?
10. Can we get more info/lore on the undead? There are wights, skeletons, ankous, and so on. Does the necromancer decide the degree of sentience/sapience they get, and what skills they get to keep (such as magic in the case of Ahrim or skeleton mages)? How does necromancy WORK? Does it screw with Death's "dead person" radar, making him think they're still alive unless he sees them in person?
Mods pls notice me
10-Jan-2017 16:57:31