Original message details are unavailable.
Original message details are unavailable.
I think this one is probably the most interesting, I don't think that the V questline and Saradomin questline should merge in together so early on (although maybe some interaction would be interesting!).
That's my preferred approach too. Assuming Saradomin's weakness comes up in Owen's questline at all (it may be pursued in Dragonkin sequels, or not at all). Will have to see what the future holds!
Original message details are unavailable.
If you do pursue a sequel to Death of Chivlary (from a more Saradominist/Owen perspective) do you have any ideas for the main setting (eg. kingdom, city etc?)
... Perhaps reworked Fally (hint hint)
That really depends on the state of Gielinor at the time the project's in production. I'd be looking to find ways to re-use environments to reduce the development cost.
If there are parts of reworked Falador that make good setpieces for what I need to do, then great, I'd use 'em.
If, say, New Domina has become accessible and a seat of power has been established for Saradomin there (not saying it will), then it'd be prime real estate for certain chapters of the quest. (The World Gate's connection to Fate of the Gods may pose a requirement problem, but there's ways around that - flashbacks, cutaways, PoV scenes, etc)
If a second God Wars dungeon or GW expansion content has recently been released, then maybe that'd be a good place to exploit as a setting for further reveals (connections to Bree and the architectural links between the Temple of Lost Ancients and the Tomb of the Fallen).
Or I could get more mileage out of the Black Knights' Fortress. Or do a OoaK-esque globe-trotting quest that travels to various (low-level) parts of the known world. Or take it off-world to the Enchanted Valley or Teragard or the unicorn home world. Or the underworld.
[Continued below]
Original message details are unavailable.
I think this one is probably the most interesting, I don't think that the V questline and Saradomin questline should merge in together so early on (although maybe some interaction would be interesting!).
That's my preferred approach too. Assuming Saradomin's weakness comes up in Owen's questline at all (it may be pursued in Dragonkin sequels, or not at all). Will have to see what the future holds!
Original message details are unavailable.
If you do pursue a sequel to Death of Chivlary (from a more Saradominist/Owen perspective) do you have any ideas for the main setting (eg. kingdom, city etc?)
... Perhaps reworked Fally (hint hint)
That really depends on the state of Gielinor at the time the project's in production. I'd be looking to find ways to re-use environments to reduce the development cost.
If there are parts of reworked Falador that make good setpieces for what I need to do, then great, I'd use 'em.
If, say, New Domina has become accessible and a seat of power has been established for Saradomin there (not saying it will), then it'd be prime real estate for certain chapters of the quest. (The World Gate's connection to Fate of the Gods may pose a requirement problem, but there's ways around that - flashbacks, cutaways, PoV scenes, etc)
If a second God Wars dungeon or GW expansion content has recently been released, then maybe that'd be a good place to exploit as a setting for further reveals (connections to Bree and the architectural links between the Temple of Lost Ancients and the Tomb of the Fallen).
Or I could get more mileage out of the Black Knights' Fortress. Or do a OoaK-esque globe-trotting quest that travels to various (low-level) parts of the known world. Or take it off-world to the Enchanted Valley or Teragard or the unicorn home world. Or the underworld.
[Continued below]
07-Jul-2015 12:57:37