1) The Priff argument is kind of moot at this point since you
do
need to do a lot of Priff content that has nothing to do with lore.....like Rush of Blood.
2) There seems to be a constant switching between two arguments...either something should be required in the MQC because it showed up in a quest, or something should be in the MQC because it's post quest content. Even if it has absolutely nothing to do with actual questing.
In both cases it is failed logic, because you are only able to selectively apply it. If Temple Trekking should be included because we did it twice, for 8 minutes each, then 99 Woodcutting should be required because I spent over an hour doing that in TLW. By the exact same logic , Woodcutting is questing content.
At this point, there's some backpeddaling and now the content needs to be added because questing unlocked it and introduced it. This is faulty for even more reasons. Going back to what was said earlier, if we follow this logic then shouldn't Runecrafting be required? You can only access the mines after Rune Mysteries. Herblore is unlocked and introduced in Druidic Ritual. And while not required, Summoning is introduced in Wolf Whistle.
So why don't we required 99 stats in these skills? ....Because that's insane. Because it makes no sense to try and claim this is quest content on the sole basis that it was introduced in a quest and unlocked by said quest. It's a quest reward--a skill--not a quest. We all know that. And that applies to all the other illogical requirements based on this idea.
It is the same reason we don't require DoH, TEoG, PoIM, ToL, BHtB, TFI, LoS, RM, TGBR, CR, CW, MMM, SoS, CC, HfRR, AVD, TKD, SLiC, NR, PoG, ACS, DNE, LS, VSB, NE, PE, and LoV for either Construction Cape, even though Construction unlocks all of these quests. It's a simple reason: It has nothing to do with construction.
Likewise, most of these quest rewards have nothing to do with quests at all and requiring them is asinine. Runescape doesn't need a hero...it needs a villain. An all encompassing force of evil that will remain ever-threatening and use chaos to make the peoples of Gielinor tolerate each other, grow strong together, and fight side by side against this evil. I am that villain.
2) There seems to be a constant switching between two arguments...either something should be required in the MQC because it showed up in a quest, or something should be in the MQC because it's post quest content. Even if it has absolutely nothing to do with actual questing.
In both cases it is failed logic, because you are only able to selectively apply it. If Temple Trekking should be included because we did it twice, for 8 minutes each, then 99 Woodcutting should be required because I spent over an hour doing that in TLW. By the exact same logic , Woodcutting is questing content.
At this point, there's some backpeddaling and now the content needs to be added because questing unlocked it and introduced it. This is faulty for even more reasons. Going back to what was said earlier, if we follow this logic then shouldn't Runecrafting be required? You can only access the mines after Rune Mysteries. Herblore is unlocked and introduced in Druidic Ritual. And while not required, Summoning is introduced in Wolf Whistle.
So why don't we required 99 stats in these skills? ....Because that's insane. Because it makes no sense to try and claim this is quest content on the sole basis that it was introduced in a quest and unlocked by said quest. It's a quest reward--a skill--not a quest. We all know that. And that applies to all the other illogical requirements based on this idea.
It is the same reason we don't require DoH, TEoG, PoIM, ToL, BHtB, TFI, LoS, RM, TGBR, CR, CW, MMM, SoS, CC, HfRR, AVD, TKD, SLiC, NR, PoG, ACS, DNE, LS, VSB, NE, PE, and LoV for either Construction Cape, even though Construction unlocks all of these quests. It's a simple reason: It has nothing to do with construction.
Likewise, most of these quest rewards have nothing to do with quests at all and requiring them is asinine. Runescape doesn't need a hero...it needs a villain. An all encompassing force of evil that will remain ever-threatening and use chaos to make the peoples of Gielinor tolerate each other, grow strong together, and fight side by side against this evil. I am that villain.
10-Sep-2016 17:14:16