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Nomad Hardmode - MQC or not?

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Hazeel

Hazeel

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1) The Priff argument is kind of moot at this point since you do need to do a lot of Priff content that has nothing to do with lore.....like Rush of Blood.

2) There seems to be a constant switching between two arguments...either something should be required in the MQC because it showed up in a quest, or something should be in the MQC because it's post quest content. Even if it has absolutely nothing to do with actual questing.

In both cases it is failed logic, because you are only able to selectively apply it. If Temple Trekking should be included because we did it twice, for 8 minutes each, then 99 Woodcutting should be required because I spent over an hour doing that in TLW. By the exact same logic , Woodcutting is questing content.

At this point, there's some backpeddaling and now the content needs to be added because questing unlocked it and introduced it. This is faulty for even more reasons. Going back to what was said earlier, if we follow this logic then shouldn't Runecrafting be required? You can only access the mines after Rune Mysteries. Herblore is unlocked and introduced in Druidic Ritual. And while not required, Summoning is introduced in Wolf Whistle.

So why don't we required 99 stats in these skills? ....Because that's insane. Because it makes no sense to try and claim this is quest content on the sole basis that it was introduced in a quest and unlocked by said quest. It's a quest reward--a skill--not a quest. We all know that. And that applies to all the other illogical requirements based on this idea.

It is the same reason we don't require DoH, TEoG, PoIM, ToL, BHtB, TFI, LoS, RM, TGBR, CR, CW, MMM, SoS, CC, HfRR, AVD, TKD, SLiC, NR, PoG, ACS, DNE, LS, VSB, NE, PE, and LoV for either Construction Cape, even though Construction unlocks all of these quests. It's a simple reason: It has nothing to do with construction.

Likewise, most of these quest rewards have nothing to do with quests at all and requiring them is asinine.
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10-Sep-2016 17:14:16

Lego Miester
Nov Member 2023

Lego Miester

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Mod Shauny said :
Hey all,

We're looking to gauge feedback related to the addition of Nomad Hardmode in September and should it be added to the Master Quest Cape requirement or not.

Note: This update adds no new lore.

Let us know what you think :)


He's tied to the miniquest, right? Of course he should be a req.

(I'm still salty that I can't get the cape due to the obscenely high dungeoneering req. 117, good grief that's a lot of xp.)
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10-Sep-2016 19:12:27

Hazeel

Hazeel

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Lego Miester said :
Mod Shauny said :
Hey all,

We're looking to gauge feedback related to the addition of Nomad Hardmode in September and should it be added to the Master Quest Cape requirement or not.

Note: This update adds no new lore.

Let us know what you think :)


He's tied to the miniquest, right? Of course he should be a req.


He is? I mean if it's required to beat the mini quest, then yeah I can support it, but I thought HM Nomad was completely seperate from the quest, hence the lack of lore.
Runescape doesn't need a hero...it needs a villain. An all encompassing force of evil that will remain ever-threatening and use chaos to make the peoples of Gielinor tolerate each other, grow strong together, and fight side by side against this evil. I am that villain.

10-Sep-2016 20:35:53

Lynxlynx
Jul Member 2015

Lynxlynx

Posts: 7,194 Rune Posts by user Forum Profile RuneMetrics Profile
Hazeel said :
Lego Miester said :
Mod Shauny said :
Hey all,

We're looking to gauge feedback related to the addition of Nomad Hardmode in September and should it be added to the Master Quest Cape requirement or not.

Note: This update adds no new lore.

Let us know what you think :)


He's tied to the miniquest, right? Of course he should be a req.


He is? I mean if it's required to beat the mini quest, then yeah I can support it, but I thought HM Nomad was completely seperate from the quest, hence the lack of lore.


Well, they said:
"To keep the blood flowing, we’re dropping in a Tale of Nomad: a mini-quest that delves deeper into old scarf-face’s motivations and choices. For those who prefer to stab Nomad in the back than chat to his front, we’re offering a hard mode - just in case he wasn’t homicidal enough. The Nomad’s Elegy boss will be repeatable, demanding and rewarding, with a soul cape for those who defeat him."


So i guess that's a no to the question if the hard mode are tied to the miniquest.
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10-Sep-2016 22:27:05 - Last edited on 10-Sep-2016 22:33:09 by Lynxlynx

Hguoh

Hguoh

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Hazeel said :
At this point, there's some backpeddaling and now the content needs to be added because questing unlocked it and introduced it. This is faulty for even more reasons. Going back to what was said earlier, if we follow this logic then shouldn't Runecrafting be required? You can only access the mines after Rune Mysteries. Herblore is unlocked and introduced in Druidic Ritual. And while not required, Summoning is introduced in Wolf Whistle.


Actually, that is no longer the case, and hasn't been for a while now.

Rune Mysteries is no longer required to access the mines or train Runecrafting, and, as rune and pure essence are tradeable, it isn't necessary to even visit the mine to train the skill anyway.

Equally so, Druidic Ritual is no longer required to train Herblore, nor is Wolf Whistle needed for Summoning.

Were it the case that those skills were still locked behind those quests, there'd be a case for requiring lvl 99 in them for the MQC. Since their creation, however, the skills have functionally been removed as post-quest rewards and the quests are no longer the introduction to them.

11-Sep-2016 09:48:40

Raleirosen

Raleirosen

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Hazeel said :
At this point, there's some backpeddaling and now the content needs to be added because questing unlocked it and introduced it. This is faulty for even more reasons. Going back to what was said earlier, if we follow this logic then shouldn't Runecrafting be required? You can only access the mines after Rune Mysteries. Herblore is unlocked and introduced in Druidic Ritual. And while not required, Summoning is introduced in Wolf Whistle.

So why don't we required 99 stats in these skills? ....Because that's insane. Because it makes no sense to try and claim this is quest content on the sole basis that it was introduced in a quest and unlocked by said quest. It's a quest reward--a skill--not a quest. We all know that. And that applies to all the other illogical requirements based on this idea.

MQC does actually require 99 Runecrafting, for the Archmage title.
Patrolling Lore FC almost makes you wish for a Great Revision.

11-Sep-2016 20:30:24

Hazeel

Hazeel

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Raleirosen said :
MQC does actually require 99 Runecrafting, for the Archmage title.


*checks* ...You're....right. Holy crap. ._.
Runescape doesn't need a hero...it needs a villain. An all encompassing force of evil that will remain ever-threatening and use chaos to make the peoples of Gielinor tolerate each other, grow strong together, and fight side by side against this evil. I am that villain.

11-Sep-2016 23:50:45

Sepulchre
Dec Member 2020

Sepulchre

Posts: 3,525 Adamant Posts by user Forum Profile RuneMetrics Profile
Why not? You already put enough requirements that DON'T BELONG THERE on the damn cape. A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate .

12-Sep-2016 04:36:35

Hguoh

Hguoh

Posts: 7,581 Rune Posts by user Forum Profile RuneMetrics Profile
Hazeel said :
Raleirosen said :
MQC does actually require 99 Runecrafting, for the Archmage title.


*checks* ...You're....right. Holy crap. ._.


Not the Archmage title, that was excused from being a req by the same logic as the Rush of Blood titles (they aren't directly tied to the quest or events during the quest, unlike, for example, the title, 'Annihilator').

The 99 Runecrafting requirement is for fully claiming the rune essence from Archmage Sedridor's chest after the Rune Memories quest.

12-Sep-2016 14:19:30

ironpariah

ironpariah

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My first answer is No.
I think I need a clarification.

I know Nomad's getting his own tale.
We have to talk to them.
There is apparently a fight.

But do we absolutely have to fight him hard-mode in order to complete the tale once? or is the hard mode a post tale reward?

12-Sep-2016 14:59:38

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