Hey. So, Halloween event. I was thinking of making a thread about this, but I'm not sure my observations have enough depth/insight to generate discussion. There were a couple of key points I wanted to get out there, though.
So, I'm not actively playing RS at the moment, but I did play through a few rounds of GoS, and caught all the dialogue. The environments, models, and theme are extraordinary - no one can argue against that. And even the gameplay is engaging, in small chunks. The lore is a bit problematic though, and I'm again befuddled as to why someone like Ollie would even
want
to engage with the lore. You've already made a fine event, why cram it with story?
So, a lot of smallish lorefails. I can understand that they've not generated a tonne of attention - things from Senliten, etc. Though Necrovarus' book and dialogue pretty much destroy the lore and backstory that's already been established for him and the ectofuntus (I know most folks don't care about Necrovarus, but I always thought Necrovarus-Ectoplasm-Haricanto-rituals were an especially fascinating unexplored lore avenue).
But, what's REALLY troubling isn't the lorefail - it's the loredump. Robert the Strong's reincarnation has been one of the massive mysteries of the game for over a decade, and here it's just brushed off as 'yeh, Iccy reincarnates people as cats, no biggie.' In one stroke we have the whole Robert the Strong mystery torn away, and can easily surmise 'yep, guess we'll be going back in time and meeting him at some point.'
Just because we have a lore question doesn't mean that all we want is for it to be answered. We saw the same thing happen on an even larger scale in DAT, where nearly the entire Floor 61 mystery was cleared up in a couple lines of expository dialogue. We want to discover the story, we want to experience it as adventurers, or unearth the ancient tomes for ourselves. This instant gratification storytelling is an unfortunate trend.
09-Nov-2015 17:33:18