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Autumn Elite

Autumn Elite

Posts: 3,487 Adamant Posts by user Forum Profile RuneMetrics Profile
Now to one of my biggest criticisms of the quest and the Myreque series as a whole - Ranis’s death. Now the Myreque series has a horrible history with characters. The series doesn’t have any good characters as instead each character has one character trait. Velief is pessimistic, Safalaan is self absorbed, Vanescula is rude in a blunt way, Kael is angry in this quest, mourning in Lord of Vampyrium ect. The Myreque series is awful with characters - the characters are very interchangable and forgettable, they are cardboard cutouts of one dimensional depth and because of the number of plot threads the series has characters are forgotten for quests at a time.

Here is Ranis’s arc - he appears in Darkness of Hallowvale, he dies in Branches of Darkmeyer. Thats it. Vanescula tells us Ranis is stupid and a threat but we don't see that. There is no character development, no build up, no feeling of accomplishment. Nothing in the Myreque series was building up to Ranis dying and even Branches did*’t focus on this. You could omit Ranis from the series with practically no changes.

Given the name, nature and potential of the character, this is a huge loss for no real reason other than wrapping up a poorly executed plot. Given the sizeable impact the other Drakan’s had (Vanescula in Branches of Darkmeyer, Lord Drakan in Lord of Vampyrium), the waste of Ranis becomes more apparent. How better would it have been if Ranis was a developed villain, possibly a boss fight or maybe he uses his knowledge of us for his own agenda - a jab at Vanecula’s manipulation and a complication we have to deal with? Just because Ranis was a Drakan didn't mean he had to be a big character but his handling killed the vast amount of potential he had if the series was developed better.

07-Nov-2015 18:08:33 - Last edited on 09-Nov-2015 20:30:55 by Autumn Elite

Autumn Elite

Autumn Elite

Posts: 3,487 Adamant Posts by user Forum Profile RuneMetrics Profile
Anyway Vanescula somehow kills Ranis and informs you Vanstrom knows about the Myreques base. I want to bring up a tangental point here. Recently I had been in a discussion about whether Dragon Slayer needs a rework - I say no, others say yes. One of the points argued for a rework being needed is parts of the plot are not explained e.g. how Elvarg destroyed Crandor. If that is the case, then Branches of Darkmeyer must be in desperate urgent need for reworking as much more is just made up without logical leaps by the writing. How on earth Vanescula managed to kill Ranis is unexplained and how she knows about Vanstrom is on to us is never given. The writing from the quest at various points acts in a way to move the plot forward but never explaining how and why. Safalaan** Icyene powers are one example, Vanescula knowing all important information another.

Anyway you reconvene with the Myreque minus Safalaan who is off being a bad leader (which no one ever calls him on) and it is decided you will face Vanstrom alone. This has slightly more logic than before but honestly the fact you are expected to succeed alone with no plans against Vanstrom makes no sense nor does the fact he hasn't attacked yet given we are told repeatedly that is him character in this quest. So you head to Vanstrom’s house for the boss fight, despite the fact he has been absent the entire quest and with little set up.

07-Nov-2015 18:09:49 - Last edited on 07-Nov-2015 18:10:24 by Autumn Elite

Autumn Elite

Autumn Elite

Posts: 3,487 Adamant Posts by user Forum Profile RuneMetrics Profile
This fight was fairly easy given what it was hyped to be. Note that yes, I’m doing it on EoC but after the quest boss buff so maybe thats a comment on that over anything else. Anyway I died once to his shadow attack. Second attempt blasted right through him health and killed him. Some interesting mechanics although his sudden obsession with bloodviels comes out of the left field. Anyway he’s dead. Anti-climatic comes to mind given how much the boss fight is hyped and the Myreque telling you to prepare. Van storm’s opening critical monologue was nice though and something to counter the fact this was an unneeded boss fight at a awkward point. But we are the only person in the Myreque who has accomplished anything so calling us a curse to them I cannot agree with. Plus his house looks nothing like a house, its conveniently area styled.

Vanescula comes in to rescue you and you get to play as her. Its a fine feature but I don’t really see what it adds. Surely you could have had the cutscene without that, having Vanstrom injury you as he died. Also Safalaan has Icyene power. Anyway Vanescula’s maid takes us to the base because her father was a member (again another example of something added for plot reasons that makes no real sense. Then Vanescula wiped out Vanstrom’s information on the Myreque because for some reason he never shared for no reason.

The quest ends with you returning to Velief to update him on the situation. I’m unsure what Velief really adds to the quest other than being a cornerstone to go back to for the series but whatever. There is a cutscene where Vanescula and Safalaan discussing his departure. Post quest dialogue exists and is appreciated. The rewards are fairly decent.

07-Nov-2015 18:10:54

Autumn Elite

Autumn Elite

Posts: 3,487 Adamant Posts by user Forum Profile RuneMetrics Profile
Overall Branches of Darkmeyer is a fine quest. Thats it, its fine, nothing particularly special or memorable but nothing bad. The atmosphere and graphics of Darkmeyer was a highlight. A criticism I didn't mention earlier was the dialogue trees cut after you asked a specific question and couldn't go backwards. The puzzle mechanics were below average and the majority of Darkmeyer gameplay was fairly generic stuff. The problems come from the characters and the lore which as with the Myreque series as a wholee remains disappointing with this quest. Plot flow and logic was also patchy - characters were thrown in with the plot not hinting at their involvement then acted in illogical ways to only serve the narrative conveniently.

Ultimately its a fine quest but has plenty of limitations and room for improvement. I just don't see how people can rank it so highly - it is overrated. It is long which I can see people liking but its missteps with characters, plot, series integration and logic hold it back. I would said it would be around a 5 out of 10, maybe going up to 6 at the highest. I am not saying it is a bad quest - whenever it does something it does it serviceably. However it doesn’t do much well - it has a list of things in the quest that could just be cut and other things that needed refining. Also no memerible dialogue. Having done the quest yesterday, I don't think there is much I will remember about it later on. So Branches of Darkmeyer, 5/10, a solid instalment for the Myreque series but overhyped and I still fail to be engaged with the series.

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I'm expecting my views to be uncommon as most people tend to rate the Myreque series much higher than me. Hopefully this will spark some discussion and people will bring facts to why the Myreque series is liked.

07-Nov-2015 18:12:48

Lord Drakan
Sep Member 2010

Lord Drakan

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I'm busy atm, but I scanned through your review. A couple of things I happened to notice:

- It is explained why the Myreque are in more trouble than normally; rogue Vyrewatch, people in Burgh de Rott being slaughtered and Vanstrom having been tasked with the Myreque's annihilation.

- Safalaan being unlikeable in Legacy and Branches is a plot point, it's part of his character. Him acting nice again in Branches would be inconsistent.

- Safalaan isn't going to meet "Vanstrom" because he's too important, this is clarified in the quest.

- Meiyerditch is divided into sectors, this is found out when you first visit in Darkness of Hallowvale. Sector 4 was inaccessible pre-Branches.

- "Vanescula makes up an odd irrelevent section and the magic really isn't explained" - sorry, what?

- "We chose a name with little to no knowledge of vampire society." - Well that's the point. We have no idea what we're doing and have to try and mingle in with vampyres. Our name being ridiculous is part of that, and it's sheer luck that the vampyres bought it.

- "The Myreque series has always been lore lite and the trend continues here." - Not that more lore is necessarily good, but the Myreque series have always been very lore-heavy, just saying. Lots of (optional/hidden) dialogue and books.

- "The actual balls the puzzle uses are poorly coloured making the puzzle harder as you aren’t 100% sure what colours they are." - Only if you're colourblind...

- "It is also incredibly tedious to try to swap two balls around when the rest of the puzzle is nearly complete." - Then clearly you aren't doing it right. :P


I'll hopefully get round to responding to the rest of your review soon(TM). Thanks for posting either way! :)
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

09-Nov-2015 15:57:47

Rondstat

Rondstat

Posts: 2,770 Adamant Posts by user Forum Profile RuneMetrics Profile
Hey. So, Halloween event. I was thinking of making a thread about this, but I'm not sure my observations have enough depth/insight to generate discussion. There were a couple of key points I wanted to get out there, though.

So, I'm not actively playing RS at the moment, but I did play through a few rounds of GoS, and caught all the dialogue. The environments, models, and theme are extraordinary - no one can argue against that. And even the gameplay is engaging, in small chunks. The lore is a bit problematic though, and I'm again befuddled as to why someone like Ollie would even want to engage with the lore. You've already made a fine event, why cram it with story?

So, a lot of smallish lorefails. I can understand that they've not generated a tonne of attention - things from Senliten, etc. Though Necrovarus' book and dialogue pretty much destroy the lore and backstory that's already been established for him and the ectofuntus (I know most folks don't care about Necrovarus, but I always thought Necrovarus-Ectoplasm-Haricanto-rituals were an especially fascinating unexplored lore avenue).


But, what's REALLY troubling isn't the lorefail - it's the loredump. Robert the Strong's reincarnation has been one of the massive mysteries of the game for over a decade, and here it's just brushed off as 'yeh, Iccy reincarnates people as cats, no biggie.' In one stroke we have the whole Robert the Strong mystery torn away, and can easily surmise 'yep, guess we'll be going back in time and meeting him at some point.'

Just because we have a lore question doesn't mean that all we want is for it to be answered. We saw the same thing happen on an even larger scale in DAT, where nearly the entire Floor 61 mystery was cleared up in a couple lines of expository dialogue. We want to discover the story, we want to experience it as adventurers, or unearth the ancient tomes for ourselves. This instant gratification storytelling is an unfortunate trend.

09-Nov-2015 17:33:18

Autumn Elite

Autumn Elite

Posts: 3,487 Adamant Posts by user Forum Profile RuneMetrics Profile
Lord Drakan said :
I'm busy atm, but I scanned through your review. A couple of things I happened to notice:

- It is explained why the Myreque are in more trouble than normally; rogue Vyrewatch, people in Burgh de Rott being slaughtered and Vanstrom having been tasked with the Myreque's annihilation.

- Safalaan being unlikeable in Legacy and Branches is a plot point, it's part of his character. Him acting nice again in Branches would be inconsistent.

- Safalaan isn't going to meet "Vanstrom" because he's too important, this is clarified in the quest.

- Meiyerditch is divided into sectors, this is found out when you first visit in Darkness of Hallowvale. Sector 4 was inaccessible pre-Branches.

- "Vanescula makes up an odd irrelevent section and the magic really isn't explained" - sorry, what?

I'll hopefully get round to responding to the rest of your review soon(TM). Thanks for posting either way! :)


To respond to your points

- But why Vanstrom is suddenly targeting the Myreque is not explained. There are suddenly more of a threat. Perhaps if players had been using the Flail to kill vyrewatch, which isn't a guarantee. It is a flaw Vanstorm suddenly bothers to start harassing the Myreque unless that was his job all along and he just forgot for the last 2 quests which is a sin of connivence.

- OK, its a plot point. To what end? All it is doing is making him unlikable and with the limited characters the rest of the group are, currently I'm not rooting for the Myreque. If all but 2 died, I'd be totally fine. Unless we get to call him out, I'm not seeing what it adds.

- Yeah that just sounds weak

- Never noticed that, I'll have to reread the Darkness transcript

- The Nessie part with the fake Vanstrom story and act. The entire part is pointless.

09-Nov-2015 20:42:30

Autumn Elite

Autumn Elite

Posts: 3,487 Adamant Posts by user Forum Profile RuneMetrics Profile
Lord Drakan said :
- "We chose a name with little to no knowledge of vampire society." - Well that's the point. We have no idea what we're doing and have to try and mingle in with vampyres. Our name being ridiculous is part of that, and it's sheer luck that the vampyres bought it.

- "The Myreque series has always been lore lite and the trend continues here." - Not that more lore is necessarily good, but the Myreque series have always been very lore-heavy, just saying. Lots of (optional/hidden) dialogue and books.

- "The actual balls the puzzle uses are poorly coloured making the puzzle harder as you aren’t 100% sure what colours they are." - Only if you're colourblind...

- "It is also incredibly tedious to try to swap two balls around when the rest of the puzzle is nearly complete." - Then clearly you aren't doing it right. :P


- It just seems rather weak and a missed opportunity. If you are going to do a behind enemy lines story, the advantage is learning more about that enemy in a previously unexplored way. Branches fails at this - we stumble around incompetently and fail to get any realised view of vampiric society. The great insight behind enemy lines brings is forgotten wasting a chance to do something great.

- More lore isn't necessarily good but its something. I see it in a way like rewards. Say a quest is bad but at least you get access to a decent reward its not all negative. If a quest is bad and you don't get a reward its just poor all round. The quest is the most important bit but the reward is a nice addition. Lore is the same. As you can tell, I'm not in love with Branches or the Myreque series. Some lore would have been something. In this case theres nothing.

Can you give an example from Branches?

- The balls had coloured rims. The entire balls could have been coloured and that would have made it easier. I'm fine with puzzles as long as the set out is done well. This wasn't.

09-Nov-2015 20:54:47

Amascut
Aug Member 2013

Amascut

Posts: 21,623 Opal Posts by user Forum Profile RuneMetrics Profile
Autumn Elite said :
- But why Vanstrom is suddenly targeting the Myreque is not explained. There are suddenly more of a threat. Perhaps if players had been using the Flail to kill vyrewatch, which isn't a guarantee. It is a flaw Vanstorm suddenly bothers to start harassing the Myreque unless that was his job all along and he just forgot for the last 2 quests which is a sin of connivence.


Vanstrom's targeting of the Myreque has been a thing since the START of the series. He's the very first NPC we interact with. He's been targeting the Myreque since then, even after we managed to salvage the Myreque, be it through his lackeys rather than directly until he was given the opportunity otherwise.

You'll also get some more hints as to his motives a bit further along in The Lord of Vampyrium. It opens a lot of really interesting ideas, the biggest one having been part of an old theory that's been given new merit.
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10-Nov-2015 15:06:03

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