While penning my obligatory MPD slam in the 2016 quest wishlist thread, I got thinking about
why
my feelings towards certain quests are predominately negative. Whenever I address DAT, it's as another blunder on the path of missteps that have made up the god series. But when I actually played through it, my primary emotion was pleasant surprise. I enjoyed it - a lot - and I thought it was great fun to play. There were plenty of memorable, well-done features. But what stays in my mind is the shoddy dialogue, the bizarre plot choices, the disregard for continuity.
I contrast this with Birthright of the Dwarves. There was a lot I enjoyed about that quest while playing it - the lava mine run, the discovery of bizarro-Keldagrim - but I remember, on defeating Hreidmar and finishing the quest, my first thought was "well, that's over with." It had an unsatisfying boss fight that relied more on gear than mechanics, outdated graphics, an abrupt and disappointing ending... Yet, when I look back on it now, I think of Veldaban's hauntingly well-realized disillusionment, emotional isolation, his willful sacrifice of justice or empathy in the pursuit of ill-defined vengeance. I think of Hreidmar's sympathetic storyline, his fall into corruption and madness that acts as a photo-negative of Valdaban. I think of Grenda, and the acknowledgement that there is no right or wrong, that we all must face and take responsibility for our own actions, define our own justice. And I realize, it's absolutely one of my top quests in Runescape, it's one of the greatest storylines the game has ever seen, and it transcends any expectation for a cartoony MMO like Runescape.
Great writing is what makes a fantastic quest. I believe RS has had two great writers - John A and Seb D - and while there are some VERY good writers at Jagex currently (Stu), I'm not sure anyone on the team now can reach the heights of a BotD or Ports 1. I'd love to see Runescape focus on writing in future quests.
18-Jul-2015 23:04:39