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‡ The best quest ever? Vote! ‡

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Draco Malek

Draco Malek

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I just found out Mod Ana left... that sucks. She really lived up to Tytn's legacy with the Myreque, if not outright exceeded it. My question is to those "in the know", how does the new quest look so far? And are the mods working on it good content developers? Do you think they can create a quest of equal caliber to the previous Myreque quests?

Essentially, is the new Myreque quest in good hands?

12-Aug-2015 19:52:24 - Last edited on 12-Aug-2015 19:57:08 by Draco Malek

Autumn Elite

Autumn Elite

Posts: 3,487 Adamant Posts by user Forum Profile RuneMetrics Profile
Draco Malek said :
I just found out Mod Ana left... that sucks. She really lived up to Tytn's legacy with the Myreque, if not outright exceeded it. My question is to those "in the know", how does the new quest look so far? And are the mods working on it good content developers? Do you think they can create a quest of equal caliber to the previous Myreque quests?

Essentially, is the new Myreque quest in good hands?


Well I'm not really a fan of the Myreque series so don't know if I'm the best person to tell you about the topic (well I'm up to branches and little has captured my interest).

It has been developed by Mod Rowl*y and the Guardians. His previous works include Fate of the Gods, the Ozan double bill and Ports 3. The Guardians were behind the Aquarium, Dimensions of Disaster and the recent high level dragons. So that content will give you a flavour of what to expect.

I have always been impressed with Mod Jo's work so the environments will probably look amazing. The character models have already been updated if you want to look at the Myreque. As I said, I haven't been impressed by the series so far so hope Rowl*y will take it in a more interesting, engaging direction. If you liked the previous instalments, then you would probably want the opposite. We will likely know more in the September BTS.

12-Aug-2015 21:59:13

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Draco Malek said :
I just found out Mod Ana left... that sucks. She really lived up to Tytn's legacy with the Myreque, if not outright exceeded it. My question is to those "in the know", how does the new quest look so far? And are the mods working on it good content developers? Do you think they can create a quest of equal caliber to the previous Myreque quests?

Essentially, is the new Myreque quest in good hands?

Main developer is Mod (S)rowl*y, and he's fantastic. He was also editor on Darkness, Legacy and maybe Branches and worked closely with both Tytn and Ana when passing on the storyline curatorship, so I'd say it's definitely in good hands. Secondary developer is Mod Stu, who is also brilliant with, well, story.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

13-Aug-2015 09:44:59

Abacraumbii

Abacraumbii

Posts: 470 Silver Posts by user Forum Profile RuneMetrics Profile
Without a doubt, the best quest ever would have to be: Elemental Workshop part three!

This quest just took my breathe away, it was an incredibly significant quest in terms of lore. It really tied in with a lot of other quests.

It changed bossing forever with the new body elemental armour! I'd like to see Graardor hit through that lower than steel armour rating!

And it was fun! There's nothing more fun than following a guide to complete the very long and very complex gear puzzle, knowing that the slightest internet connection problem could destroy nearly an hour of progress!

Last, but certainly not least, the rewards!

The ability to craft body elemental armour! An armour that is outclassed by steel!
As if that wasn't reward enough in and of itself, you even get your own body piece at the end of this legendary quest! Sure it technically isn't a freebie, since you had to work your fingers and eyes to the bone to make it, but it's just such a spectacular reward that it's totally worth the soul-crushing grind!

But if you're not into fighting goblins, don't worry, Jagex kept skillers in mind, you can sell the body piece on the grand exchange for nearly 2k!

Nearly 2k!!!

That's sure to help you guys get your levels up! (disclaimer: body piece may take several years to sell, due to being a very expensive item)

How is Jagex even allowed to give away such amazing rewards? It must have broke the economy!

To sum up, it was just an amazing quest that made such an impact on the game and community.

Thanks for reading this completely legitimate review.

16-Aug-2015 11:40:26

Draco Malek

Draco Malek

Posts: 301 Silver Posts by user Forum Profile RuneMetrics Profile
Also, does anyone know the requirements of the new Myreque quest? I got some skills up to 80 for the new Seren quest, but in general I HATE skilling for quest requirements- seems forced and unnecessary when the requirements are like 80+...

16-Aug-2015 21:41:28

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Draco Malek said :
Also, does anyone know the requirements of the new Myreque quest? I got some skills up to 80 for the new Seren quest, but in general I HATE skilling for quest requirements- seems forced and unnecessary when the requirements are like 80+...

They haven't been revealed yet. Count on The Branches of Darkmeyer and probably other Morytania quests in terms of quests, and skills in the 70s and maybe even low 80s for skills.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

17-Aug-2015 09:14:59

Rondstat

Rondstat

Posts: 2,770 Adamant Posts by user Forum Profile RuneMetrics Profile
You know, right after I posted on here about the dialogue in Branches, I replayed the quest. Vanescula is a fantastic character, and I'm glad that Rowl*y is making special efforts to get her voice just right. But I remember now what really puts it in my top three.

It introduces moral peril to the adventurer. It encourages them to follow a path of darkness and depravity that is much easier than the path of virtue, much more attractive, and can quickly become all consuming. The first replay, I consciously tried to always follow the 'good' option in Darkmeyer, using what I know now about blood trading, Gadderanks freeing, Drakan bashing, etc. But the second one, I followed choices closer to the ones I did on my first play-through, and was morbidly delighted to see how quickly my player's mercenary instincts betray them to evil. A great strength of this quest that I think is very identifiably a Mod Ana creation, and the best instance of 'choice' in game.

I then reset defence on the beta and started playing some old quests. Monkey Madness was the first master quest I ever did, one of my first quests as a member, and I think sort of overwhelmed me the first time around. What struck me most on this latest play through was how wildly effective it is at instilling a sense of adventure, even after the poison/aggression nerf. WE ARE the plucky outsider, peeking around corners, dodging guards, hiding under ledges, infiltrating a hostile society.

There are great moments that happen organically, just within the mechanics of the quest. I made my mad dash to freedom over the broken bridge, only for a troupe of ninjas to materialize before me and knock me unconscious one step away from salvation. Plus, the story and dialogue are surprisingly good for a 2004 quest - and it still has so many loose ends!

We need another quest like this - one that introduces persistent, artificial handicaps that really make us feel like we're running for our lives.

17-Aug-2015 17:50:27

Rondstat

Rondstat

Posts: 2,770 Adamant Posts by user Forum Profile RuneMetrics Profile
Yo. I'm posting some random thoughts here, just while they're still fresh.

Just finished the Light Within. It's sort of odd, it feels like two different quests - one fairly okay quest for the first half, a fantastic, adventurous, thought-provoking quest with very high production values in the second half, and then back to mere adequacy at the very end. The scope, tone, depth, and maturity of the narrative undergo a couple of very drastic, sudden shifts, which makes it hard for me to make an overall assessment on this.

That said, it's much better than I expected (even with my opposition to Seren's return). Far larger than I expected, too. This feels even bigger than Plague's End, and used so many new assets, when all I expected was a small-medium gofer type quest, what with all the effort that had to go into the rewards. I thought the graphics department did a particularly excellent job - I liked the strangeness of the crystal root hollow, I loved the well chamber, with the watery reflections, the ground water flowing away in adjacent pockets, the prize framed by intricate lattice sconces - brilliant.

And then Tarddiad! I remember feeling so let down when we finally entered Freneskae to find some disconnected, rocky agility course after Mod Mark had built it up so much. But on Tarddiad, it really felt like we were seeing a piece of a unique, completely alien landscape. The design of the rocks, with their odd swirled cleavage, the crystal flora, the shifting lights and odd mists, the ruins of simple wooden structures with grand foundations of stone and crystal - it all suggested a plane with its own ecology, its own morphology, with a biosphere that's evolved on its own, and given rise to a distinct culture. I was especially impressed they were able to create something so consistent with the many, at times conflicting, accounts of Tarddiad we've had over the years. It had its alien beauty, but infused with melancholy, clearly lesser than 'perfect' Gielinor.

28-Aug-2015 02:25:21 - Last edited on 28-Aug-2015 03:13:30 by Rondstat

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