Honorable Mentions:
(again, in no particular order)
Ritual of the Majharrat
- The reason this doesn't make it into the top is mostly my fault. I realize that I was pushing it, but I wanted more out of it. I wanted it to be 5-10 hours long in pure gameplay time, I wanted full armies fighting at the ritual sight, I wanted to see "The sky "dripping with venom and fire" and the ground "twisting into grotesque forms with mouths that chewed at the roots of trees that bled" (and more then just the single bloodwood tree there)," etc. I also felt the boss waves to weak and the puzzles to simple-I wanted
several
Nomad+ level fights, and puzzles
at least
around EW difficulty.
Basically, I waaay overhyped it in my mind, and therefore, despite the fact that it was an absolutly amazing quest, I cannot put it on the very top.
Elemental Workshops III and IV
- I loved the puzzles in these quests and the style of quests that they are. I really am a fan of difficult puzzles, and of the scientific, inquisitive, approach that these quests take.
Mourning Ends II
- Mostly for the puzzle, same as the above.
Firemakers Curse
- While not as much as the above 3, I did rather like the puzzles in this quest, as well as the general gameplay, lore,and interaction with the characters. (Ironically, I only just recently got the original level I would have needed to do this quest,. Of course, had that remained as the level needed, I probably would have made an effort to get it a lot sooner.)
Stolen Hearts/Diamond in the Rough + Rune Mystaries/Memories
- These had some great storyline, and interaction. Of particular note are the boss fight from DitR and the lore behind the tower from RM. The main reason these don't go as high as DoC is because of the split into two quests....I didn't like that.
24-Oct-2013 22:58:36
- Last edited on
24-Oct-2013 23:02:15
by
Goldmage162