Fusswell, it's so gratifying to see someone else who shares these opinions. And who, you know, can actually organize them instead of just verbally expectorating onto a keyboard. All very good points.
I admit, I've been pretty harsh on Ollie, and while I've said it elsewhere, I haven't expressed it here. I do think Mod Ollie is a very talented developer. As you said, the vault sequence was fantastic, the most memorable, enjoyable puzzle sequence in years. Broken Home really expanded players' (and I think Jagex as well) conception of what a Runescape quest could be, and I certainly don't think we'd have had DoD without Broken Home breaking that ground. Shadow Over Ashdale is fantastic, one of the most underrated quests in the game, and, though the lore gets dodgy, The Mighty Fall is one of the most enjoyable RS questing experiences I've had in the past couple years (and I know Ollie contributed to the mechanics there).
The thing is, Ollie just doesn't have a talent for storytelling, and that's not a skill that is easily or swiftly learned. I'm sure he's a huge breath of fresh air for Jagex, and I'm eager to see him do more. It's just, effective writing, character development, nuance, are not among his talents. No one can have it all. Look at Chris L - one of the best developers at Jagex by far, he's played a huge role in keeping the game relevant. AND he recognizes his talents. He's not off writing an extensive backstory for Arraxxor, because he doesn't need to. He's about combat and mechanics, and he does a stellar job.
So, it's more of a puzzle, than anything, that a guy with as much talent as Ollie, is being kept in an area of development where he has such a conspicuous weakness. I hold that story is the most important aspect of quests. As you said, there is little more memorable than 'maybe we can't win, but we can fight.' I'm sure far more players remember that line than anything said in Nomad's Requiem.
04-Jun-2015 00:42:32