I wonder if grandmasters are playing a role in the drop in quest numbers. Now I'm not a massive fan of grandmasters because sequels contradict them, they seem more flash than substances ect. However from a purely resource angle, surely grandmasters take up more resources than the average quest, especially if it requires lots of post quest content.
We have got two grandmasters this year and a third coming that we know of. I'm not saying stop high level quests or that the content doesn't justify grandmasters. But considering we are at the start of the sixth age, it would seem more logical to reset the requirement bar.
Have quality introductions to the sixth age storylines (Death of Chivalry the perfect example that low level quests can be good and fun for all) whilst filling the high level section with fifth age continuations.
I recently did Defender of Varrock. It was fun, simple, solid story, have engaging characters - overall a quality quest. If having less grandmasters would get us two more of those quests, I would take it. It could also help keep grandmasters as events too. Just my thoughts.
12-Jul-2014 23:53:18