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On the quest releases' problem

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Cthris
Dec Member 2023

Cthris

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Lord Bilrach said :
Athrenn

Have to ask, where do you think the Aviansie were getting battle experience from? These new Aviansie have never been to war. Fighting is forbidden among them.

Saradomin has no idea that Bandos lost an tier. Also...Falador is where the white knights are. Saradomin wouldn't need to "summon an army". They're all right there. Not to mention Saradomin summoned all of those BoL soldiers on the spot. It's not like he needs preparation. Hell, Zamorak definitely wasn't prepared. He just got to Gielinor.

Armadyl's strength was tested during the God Wars. He couldn't lead on his own, was subservient to another God, lost one of his loyal races and then abandoned the other. This is why the others see him as weak.


While they may have never been to war, we don't know if they were ever trained for combat, for all we know there are extremely dangerous creatures where they live, an this requires them to excel at combat, also we know they live on a very dangerous planet, where only the strong survive, a planet zamorak would probably like very much, they would be much more resilient then those goblins who have grown a costumed to soft planet called gielinor.

09-Jul-2014 19:36:18

Athrenn

Athrenn

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^What Noct said.

Abinnah is a broken world, even fetching water is a life threatening ordeal. Where basic resources are limited, the beings that depend on those resources will likely fight over them. I'd be surprised if the aviansie had no way of defending themselves from their natural enemies. They seem to have an affinity for ranged weaponry, most likely used originally for hunting prey.

Plus, the lack if infighting amongst the aviansie only adds to their strength. If your soldiers are already killing each other, then all they're doing is making their enemy's job easier.

10-Jul-2014 00:02:29 - Last edited on 10-Jul-2014 00:02:56 by Athrenn

Autumn Elite

Autumn Elite

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I wonder if grandmasters are playing a role in the drop in quest numbers. Now I'm not a massive fan of grandmasters because sequels contradict them, they seem more flash than substances ect. However from a purely resource angle, surely grandmasters take up more resources than the average quest, especially if it requires lots of post quest content.

We have got two grandmasters this year and a third coming that we know of. I'm not saying stop high level quests or that the content doesn't justify grandmasters. But considering we are at the start of the sixth age, it would seem more logical to reset the requirement bar.

Have quality introductions to the sixth age storylines (Death of Chivalry the perfect example that low level quests can be good and fun for all) whilst filling the high level section with fifth age continuations.

I recently did Defender of Varrock. It was fun, simple, solid story, have engaging characters - overall a quality quest. If having less grandmasters would get us two more of those quests, I would take it. It could also help keep grandmasters as events too. Just my thoughts.

12-Jul-2014 23:53:18

Lord Drakan
Sep Member 2010

Lord Drakan

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Autumn Elite said :
I recently did Defender of Varrock. It was fun, simple, solid story, have engaging characters - overall a quality quest. If having less grandmasters would get us two more of those quests, I would take it. It could also help keep grandmasters as events too. Just my thoughts.

This.
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13-Jul-2014 07:08:14

Autumn Elite

Autumn Elite

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Raleirosen said :
It would be interesting to hear from a J-mod on the relative amounts of work put into grandmaster and non-grandmaster quests.

*cough* *cough*


It was kind of on a tangent but I asked Mod Stu about if it would be possible for us to get more details on the quest release schedule in the future. He said how various factors make that difficult and how the Power to the Polls release to have elf city in august pushed the elf finale to importance in the schedule so affecting how many other quests could be made in parallel. The quote is on the previous page in you are interested.

Obviously some aspects will be the same. However it is interesting to see that most months after grandmasters do not have a quest in them. 2013 was the worst year and that was made up exclusively of novice or grandmaster quests.

13-Jul-2014 11:38:48

Deltaslug

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Making cities has ALWAYS been a massive undertaking.
Players voted on a city to have a massive amount of content in it (16 skills to develop) plus a lot of stuff developers are adding on their own, in order to keep the city relevant to players.

Jagex could have simply abused the 'game of scale' comment, tossed in a few houses, a prayer temple, a token shop, a bank, and a few npcs, and cranked out a 'city' in no time.
But no, they are actually trying to make a training hub for us. Even though it caters to mostly higher leveled players.

13-Jul-2014 12:38:24

Balustan

Balustan

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On RoP the main draw for those who are excited (most of us are interested but not that excited by it from what I can tell) is the Armadyl expansion as he just lacks do heavily atm. Of even 2 quests can be made from not doing RoP and one of them can be an Armadyl quest the 2 quests should be given priority. I'd argue that RoP should never be made until it's cost is significantly lower.
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17-Jul-2014 02:52:37

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