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Sailing

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Captain Wuzz

Captain Wuzz

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For You said :
can we just add Sailing with the continents update? seriously everyone on rs supports sailing ever since the April fools. who doesn't want to own a boat?


That's the mentality of most of those who want sailing... not considering all aspects.
If sailing came out (bearing in mind on a technical side it's highly unlikely it will on OSRS)
It will not live up to most it's supporters childlike pirate obsession
be very boring
potentially ruin some transport methods and rewards depending how it is implemented... (not necessarily this version but at very least some of the less detailed suggestions people make.)

sailing for me would only work properly in some weird temple trekking/POP hybrid. Not as a skill.

02-Oct-2014 13:43:41 - Last edited on 02-Oct-2014 13:44:02 by Captain Wuzz

Captain Wuzz

Captain Wuzz

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San said :
Did you read the thread?


Yes despite my post not really being aimed at your idea, but idiots speaking for the whole community.

If you wanted my honest opinion, your idea actually still seems to fit minigame rather than skill. It also seems fairly plain for a skill... PoP works in a very similar mechanic to this, the main difference being randomised missions instead of a grid and no on board activity in the form of repairs.

It's not a bad idea, but feels a bit like a text based adventure game with a little slither of action added.

The piracy part seems quite unlikely also. you talk about no traveling, but this in it's own right is trying to generate maps based on each individuals ships and customizations it seems which could be a worse problem than traveling in an instance in a miniaturized boat model (similar to one of the mos les harmless quests not in this version.).

Also, go back and ask people if they've read much more than the title, when their reasonings are "Everyone wants sailing!"

Nothing in my post directly contradicted your thread. The PoP/temple trekking hybrid I spoke of was slightly different to your 100 square 1000's of voyages malarkey. I mean jesus... the 1000's of voyages is a mute point... you're still exploring the same 100 squares. I could go thousands of slightly different ways to ardougne, but it's the destination that's important. especially when considering this:
San said :
If the player is traveling through multiple adjacent squares, only the dangers in the final square can be triggered.


That virtually kills your entire idea.
Making more distant islands harder to reach allows you to increase reward and make closer ports seem far more beneficial.

Personally, with some tweaking as a minigame, I would have gone for the idea as dungeoneering in my opinion should have been a minigame also.

03-Oct-2014 04:37:14 - Last edited on 03-Oct-2014 05:03:52 by Captain Wuzz

San
Jul Member 2023

San

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If this were to be a minigame it would make little sense because it needs the sailing stat to explain how one player can be better at something than another. It determines things like what seas you can go into, what boats you can use and most importantly, is what is rolled when determining if a danger would trigger.

That seems like a fairly big difference. The open ended nature of sailing is one of the main things, as is being on board to be able to get to all the new places. Heck, you might as well say woodcutting and mining are the same, the main difference being you use an axe instead of a pickaxe and you get stuff from trees rather than rocks.

I would say much the same for the rest of runescape, really...

It's essentially the same as having a one/two room POH that is linked to one particular square at each time. Given both are possible (you can customise the game with hotspots, and instaces can be linked to several different places at different times through house portals) I think it should be fine.

That would make for an odd conversation. "I/we want sailing!"; "Why do you want sailing?"; "Because of the reasons you gave in the thread!".

Except in this case, it's not 1000s of different ways to get to the same point. The maps are not starting in one place and only ending up in another. There's 100 squares, each of which can have several resources on them. It could easily be more than 500 places to go to, per map. That's a lot. The destination is indeed important, and that's why there are so many. The number of voyages might be a mute point, but the number of locations certainly isn't.

20 words out of 14,000 doesn't kill an entire idea by any means.

It could be the case that the most dangerous dangers are generally further away and/ or have bigger chance of triggering further away. It could be the case that when travelling multiple squares the previous sqaures dangers do have a chance of triggering, just slightly less so.
Sailing

03-Oct-2014 10:54:11

Tru Khaoz

Tru Khaoz

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San said :
Why is it a pile of trash? Why would it not feel good in game? In what ways does this idea specifically not work?


When I saw this Sailing skill thread I honestly thought "oh god, what a terrible idea, sailing sounds horrible" But after reading your ideas about it, it actually sounds pretty cool. You did a good job thinking out this skill.

Since OSRS has a lot of pre eoc update clones (occult neck = arcane / SoT* = SoL / Saradomin Tear + SS = Korasi etc..) This could easily be a much more interesting Dungeoneering replacement with similar rewards.

100% support for the potential this could have

16-Oct-2014 11:05:16

San
Jul Member 2023

San

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Thank you very much for the support.

Yeah, I agree. Sailing is in my opinion very good as a plot dump for new content. Surely there must be a limit to the amount of portals and caves that keep popping up on the mainland, whereas I don't think it's particularly weird to add a new island or new boss or something with sailing. And on top of that, as you said, that's an easy way to get in some new items too.
Sailing

16-Oct-2014 23:27:51

Evan Irony

Evan Irony

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To be honest, i think the only skill that ever has a chance of passing a poll would be a finely chiseled version of Sailing. Nothing else. If Jagex wants a new skill they better start taking Sailing seriously, because a lot of players seriously, really want sailing to be a skill.

Port Roberts seem like an awesome way to introduce Sailing. Think about it, a big, floating platform town, the only way to get there is by boat. Nothing makes more sense.

04-Nov-2014 03:43:22

San
Jul Member 2023

San

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Yeah I completely agree. Between that and the quite considerable interest there was in having a sea based kraken boss last year it seems as if they're keen to do everything that sailing would offer except sailing itself. Which just leads back to the fact that approach gets very clunky as more content is added, and adding sailing would make it almost limitlessly expandable.

What are your thoughts on some of the stuff I suggested, or do you have any other ideas for stuff that you could get from sailing?
Sailing

05-Nov-2014 11:36:22

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