Further Elaboration
I have outlined the core gameplay that sailing would involve, but now I will go into further detail of what the skill could offer. These are not fundamental to the idea, but do provide a lot of the flesh that would make sailing such a great skill.
Starting Out
Starting sailing takes place in Port Sarim. Nothing too fancy; no quests or anything, just perhaps an NPC to explain the basics. I feel like Ned would be the obvious choice!
Construction is used to build the boats. This increases incentive to train construction and would also make Sailing a paired skill like mining/ smithing, woodcutting/fletching and fishing/cooking.
When starting out, you would only have access to small, single person boats. As you level up sailing you unlock bigger boats that can have multiple people as part of a crew. Perhaps a bit like a dungeroneering team based mechanic. However, there will be an upper limit to the amount of people allowed on each boat type (5 at the most). High level boats will require so much maintenance it will be impossible to solo, though!
You access your boat by a sort of poh-portal type of thing. Here you can also join somebody else’s boat too. The portal has the options “Go to your boat”, “Go to your boat (building mode)”, “Build new boat”, “Go to a friend’s boat* and “cancel”.
With higher sailing you can also have multiple boats at the same time, like hunter with multiple traps. So, if you have multiple boats, you are asked which one you wish to go to. The boats exist independently of whichever port you were last at, purely for sake of making it simple. It seems like a lot of unnecessary hassle to have to remember which of your boats was where and have to find a way to get there before you can use the boat. Keeping them all as being accessible from any port will streamline the skill.
Sailing
23-Aug-2014 02:23:57
- Last edited on
18-Jul-2015 03:34:15
by
San