Levels of Navigation Map
I’d think the following map levels would make sense, naming scheme optional!
Level 1: Beginner’s map. 3x3 which means you can travel 1 square at a time.
Level 30: Explorer’s map. 5x5 which means you can travel 2 squares at a time.
Level 60: Captain’s map. 7x7 which means you can travel 3 squares at a time.
Level 90: Admiral’s map. 9x9 which means you can travel 4 squares at a time.
Boss ideas
Giant squid, C*hulhu, Hydra, Sea serpent, Sea Dragon (like KBD’s long lost brother who took up an aquatic life instead), ghost ships, skeleton ships, zombie ships. There are plenty of ideas to draw from mythology, certainly no lack of ideas here.
King of the Hill type minigame
Some resource islands can have a king of the hill type of mechanic. There, the only people that can get the resources of the island are those who are in charge of it. It could work that the team with the highest total sailing level “owns” the island and are the only ones who can get resources from it. However, other players can come onto the island and kill those players, until another crew has the highest combined sailing level, who will then control the resources.
Killed players who do not control the resources are teleported back to their ship and must wait a few seconds before they can re-join, similar to soul wars.
Killed players who do control the resources are teleported back to their ship and may not re-join until another crew has control.
Crewmembers appear as blue dots on the minimap, other crews show as white dots.
No player loses any items.
Clue Scrolls
There are a great many ways that sailing could influence clue scrolls. New coordinate clues would be a good start, but there is also potential for underwater clues, new anagrams, new cryptics and more. X marks the spot and all… if anything, in real life sailing was the start of the popularity of treasure maps!
Sailing
23-Aug-2014 02:34:42
- Last edited on
18-Jul-2015 03:42:01
by
San