Anti-Botting Considerations
This is something that definitely needs to be considered: how able will bots be to exploit sailing and what steps can be taken to counteract them?
I am making the assumption that there are 4 scenarios:
1) Player is botting solo
2) Player is botting while freeloading as part of a team
3) Player is botting while participating actively in a team
4) Player travels legitimately to resource, bots when there
Scenario 1
First, sailing is fairly complex, insofar as I don’t anticipating it being a skill that a player can ever know fully, inside-out, but where there is always some unknown. Not unlike the actual sea, if you don’t mind a bit of poetic irony! Thus, I daresay it will at least be very, very hard to program a bot that can deal with sailing as an entirety.
However if we narrow it down to a bot only programmed to go to a resource island, collect resource, return, bank, repeat, it becomes a bit more tricky. This is where the idea that sailing does not involve all that much time on the boat proves to be detrimental rather than advantageous.
Nonetheless, I am sure there are steps that can be taken to hinder bots. For one, I think the unpredictability of dangers should be helpful at least. Secondly, the fact that only 3 tiers of boat are available to a solo player means that the danger in high level seas will cause damage so fast it will be very difficult, if not impossible for a solo player to keep a boat afloat. That should make the highest level resources off limits to solo botters. They would be able to access the resources in lower level seas, but as these are a lot more mundane they will not dramatically alter the economy. Finally, some dangers could be programmed such that they require an amount of creativity to solve.
Sailing
23-Aug-2014 02:40:48
- Last edited on
23-Aug-2014 19:16:27
by
San