This punishes players who want to play solo
The best way to summarise is that I consider the high end sailing resource islands to be to skilling what high end bosses are to pvm. That is, stuff like corp or nex are among the strongest bosses going, and generally require a team to kill them. They're exceptionally dangerous, require great skill/ teamwork/ equipment, and in return, they have the best rewards.
The high end resource islands of sailing are also very dangerous. Or, at least, getting to them is. Getting to them requires great skill/ teamwork/ equipment. But in return they have the best rewards.
It's also important to look at exactly what having a team does to the mechanic of bossing, and from that it's easier to understand how it is analogous to sailing.
Having a team in PVM does a few things. It increases the total HP of the attacking party. It increases the longevity of the party. It increases the DPS of the party. It also, however, decreases the value for each participant of each drop.
In sailing, though, these attributes are transferred to the boat, rather than the players, however it's done in such a way that they can essentially be considered equivalent: since an increase in players increases the boat that can be used, which in turn increases those attributes.
So, having it such that only up to tier 3 boats can be used solo isn't really depriving solo players of content, it's just making it so that the team play mechanic can be implemented. A solo player with a tier 3 boat is still perfectly free to try to make it to the high level resources, and if they're skilled enough, they'll probably be able to do so. Also, since you mentioned it briefly: a high sailing level player isn't forced to use boats that require a team - they can still use the lower tier boats.
Sailing
23-Aug-2014 02:44:30
- Last edited on
18-Jul-2015 03:55:53
by
San