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I voted no to new skill

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Dn Isilith
Dec Member 2023

Dn Isilith

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Heh i remember playing rs3 between 2013-2017. I remember all these idiots claiming that EOC was such a woof woof needed feature, so good. I remember them claiming osrs itself was a failed project

I remember also logging in, in 2021, just to see all my 'rs3' friends crying a river seeing osrs taking over them, while their own game (rs3 i mean) is failing hard.

Now we're in the same direction rs3 is going. Its gonna be a failed project with out-of-baseline updates.

But hey, keep changing for the sake of changing. I wish i could play old osrs, theres some RSPS to do that but they're changed for their own flavour.

You're wrong saying game would die without updates, just like the rs3 crowd was wrong on longetivty of osrs itself. I would suggest to drop your bias. Game is losing players drastically at this point, barrier of entry is at all time high (10b for bis pvm gear, thats like 50k euro? was like 5k back then... so don't te


I guess you werent around EOC timeframe because there were mass protests and people screaming it would kill runescape(which it did). In fact I don't think I came across a single person that enjoyed the changes that weren't actively playing the EOC beta, but keep deflecting.

Of course, Jagex is all about the money.....that is a company's priority to make money and guess what people overwhelmingly voted yes to the update in turn almost guaranteeing Jagex more revenue(unless they collusively fail at it). I stand by my premise its just max-level characters and/or Pvmers that don't want to have to put more effort towards "beating" the game. I would say "Don't let the door hit you on the way out", but we all know you'll still be here after the new skill.

30-Mar-2023 03:30:08 - Last edited on 30-Mar-2023 03:34:44 by Dn Isilith

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,201 Sapphire Posts by user Forum Profile RuneMetrics Profile
TBH, skills aren't necessarily in keeping an old video game, especially an old one in its last leg like OSRS alive, really good new content is.

Look around the whole online game industry and tell us where do you find old games with the Runescape franchise type of "skills" as key content? You don't.

Out of the 3 skills proposed, 2 of them aren't really skills to begin with. Sailing, despite of being non-timegated, is still in principal a collection of minigames. Shamanism is an abomination of loosely related RS3 skills including Divination, Invention and Archaeology. It is not ONE skill. And even all the OSRS Jmods in the livestream yesterday said they have no idea if it will work and questioning themselves if it will be in development.

Now, Summoning... OK Taming is definitely a skill with precise objective and the Runescape style progression and classic MMORPG style of summoner class (e.g. Hunter in lots of classic MMORPG like WoW). This is probably the only skill I will vote for.

Sailing is the most interesting and well defined of the 3 "skills" proposed because RS3's POP and seafaring activities this skill is copying from are very interesting, but we can and should implement it as a minigame.

Shamanism is just an empty ideology. We don't know what the Spirit Realm will look like. We don't know what rewards they will give or are they even useful. We don't know if the community wants to sacrifice good items like expensive Torva pieces to make chopping trees a little faster or taking slightly less damage from certain style of damage. We don't even know what items should be tradeable or untradeable. We just don't know anything about Shamanism. The more concerning fact is Mod Kieran, the designer of OSRS, was mum over 90% of the time during the Shamanism discussion while very talkative about the other 2 skills. It is really not a good sign, and this ideology is simply not ready, whether if it is a skill or not.

30-Mar-2023 18:56:52 - Last edited on 30-Mar-2023 19:06:11 by Dilbert2001

Lelouch Vi B
Jan Member 2017

Lelouch Vi B

Posts: 2,111 Mithril Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :

Now, Summoning... OK Taming is definitely a skill with precise objective and the Runescape style progression and classic MMORPG style of summoner class (e.g. Hunter in lots of classic MMORPG like WoW). This is probably the only skill I will vote for.


The RS3 player in me agrees.
The OSRS player in me understands that this skill will never pass because many OSRS player view Summoning as the beginning of the end for RS2, as it was the start of an irreversible plummet into a powercreep meta. Things like Pack Yak really did just take the defined meta and toss it into a woodchipper. In RS3 I love to play in that sawdust. In OSRS I think it would kill a lot of the challenge that many of us find charming and enticing. There's a reason the least popular skill right now in every single Youtube/twitter/community poll you see is Taming; those of us who play OSRS understand why.

Sailing has the highest chance of success as it has had the most time to be fleshed out by the dev team, since they've been trying to pitch it since 2015 (that's why it seems so much more thought-out than the other 2.)

Shamanism I believe has a chance to win, but I think will be a close second. Those who voted in the new skill poll know that players overwhelmingly voted that they want a new way to enhance our existing gear, which creates a great reward space for the skill. Players have also been very vocal about their excitement for the concept of a parallel spirit world and what it could offer.


For these reasons, I believe the most likely poll outcome is:

Which skills would you like to see?
> Sailing and Shamanism

Which skill do you like most?
> Sailing


I see no world in which Taming, as it's been described so far, achieves more than 25% support.

I see sailing seeing support somewhere in the range of 70-80%.

I see Shamanism in a broader range of 50-75%. This is because it can gain or lose support based on details to come.
Now with added
[SARCASM]
Warnings for those less astute!

Archaeology Elite Skill Suggestion

30-Mar-2023 22:45:46 - Last edited on 30-Mar-2023 22:55:03 by Lelouch Vi B

Dn Isilith
Dec Member 2023

Dn Isilith

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Dn Isilith said :
Original message details are unavailable.
Heh i remember playing rs3 between 2013-2017. I remember all these idiots claiming that EOC was such a woof woof needed feature, so good. I remember them claiming osrs itself was a failed project

I remember also logging in, in 2021, just to see all my 'rs3' friends crying a river seeing osrs taking over them, while their own game (rs3 i mean) is failing hard.

Now we're in the same direction rs3 is going. Its gonna be a failed project with out-of-baseline updates.

But hey, keep changing for the sake of changing. I wish i could play old osrs, theres some RSPS to do that but they're changed for their own flavour.

You're wrong saying game would die without updates, just like the rs3 crowd was wrong on longetivty of osrs itself. I would suggest to drop your bias. Game is losing players drastically at this point, barrier of entry is at all time high (10b for bis pvm gear, thats like 50k euro? was like 5k back then... so don't te


I guess you werent around EOC timeframe because there were mass protests and people screaming it would kill runescape(which it did). In fact I don't think I came across a single person that enjoyed the changes that weren't actively playing the EOC beta, but keep deflecting.

Of course, Jagex is all about the money.....that is a company's priority to make money and guess what people overwhelmingly voted yes to the update in turn almost guaranteeing Jagex more revenue(unless they collusively fail at it). I stand by my premise its just max-level characters and/or Pvmers that don't want to have to put more effort towards "beating" the game. I would say "Don't let the door hit you on the way out", but we all know you'll still be here after the new skill.
Almost every mmorpg has this in either a new weapon or new class. Did you even think this post through? The only skill that should make it is sailing.

31-Mar-2023 19:31:28

Starl
Nov Member 2023

Starl

Posts: 200 Silver Posts by user Forum Profile RuneMetrics Profile
If I'm being totally honest I don't really want a new skill either. I agree with your point because at the end of the day its called Oldschool runescape for a reason. With that being said If I have to smile and nod regardless I'm going to pick sailing because it makes the most sense to me as most of the game has water surrounding it. I'm not going to sit here and lie and say I fully support the idea of a new skill because I don't. But if one is going to be placed in the game at least we can choose which one to vote for.

Overall enjoy how you have been playing and when the skill is finally added make your mind up about what you want to do. It's a while off anyway so don't worry too much about it.

01-Apr-2023 05:11:47 - Last edited on 01-Apr-2023 05:12:38 by Starl

MrMallard19
Feb Member 2021

MrMallard19

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
This is mostly a reply to OP, though I will weigh in on the proposed new skills.

"No-one asked for a new skill" - neither did I. But when the possibility was floated, I was really intrigued. Even now, the possibility of a new skill is honestly kind of exciting - granted, the skills I like the least in OSRS are some of the later additions to the base game like Construction and Hunter, but there's room to add a whole new approach to the game.

I understand that maxing out your skills is a fun prospect to some people, or considered like a personal necessity to enjoy the game in the first place, but the idea that Jagex is holding a loaded gun to your head and forcing you to pour weeks or months of your time into getting 200m XP points is ridiculous. I apologise if that sounds flippant or rude, but if your opposition to the new skill comes from a sense of weariness at having to jump through hoops just to satisfy yourself, I don't think that's the fault of the game.

That being said, I just checked out the three current skill pitches.

Sailing sounds okay, but I'm not sure how I'd feel about updating the oceans or providing a new user interface. I think there's potential in sailing in a way that preserves the basic point-and-click gameplay of the game, like using a charter system where you plan out a seafaring route ahead of time. Maybe they could add a couple islands to the existing seas, and create like an archipelago that's good for sailing.

Not interested in taming whatsoever. That sort of thing doesn't interest me in RPGs, I prefer direct control.

Shamanism is way more up my alley, but I'm not sure I'd be happy with adding new drops to the drop table, especially untradeable drops. I'd be more on board if they added functionality to current items like sawdust, bear fur, bones and ensouled heads - carve the bones, extract life force from the heads etc.

I'd consider voting 'no' to all of them, but I'm still very interested in a new OSRS skill as a concept.

01-Apr-2023 15:26:06

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,201 Sapphire Posts by user Forum Profile RuneMetrics Profile
Risk of adding a new skill:

"Awesome question. When looking at the New Skill project as a whole, the biggest risk is ending up in 'development limbo' - a cycle where the community can't agree on any one skill. This is something we know players are also worried about! If you all don't want any of the 3 pitched skills, we'll pledged to go back and come up with new ones to pitch. However, coming up with completely unique concepts that satisfy every kind of player is difficult. We're definitely excited about the prospect of working with the community but at some point we'd have to make a decision about where dev time is best spent. As a developer I don't want to keep pitching content that won't happen, and I'm sure you as players would rather have something to play sooner rather than later!

In terms of each skill, there might be some risk associated as it's a big project. A new skill should have an impact on the game, otherwise it's not worth having, right? We just need to determine how large that impact should be with help from the community. It's difficult to make a skill feel worthwhile without having some 'risk' of changing the game in some form of another. The great thing is that our new polling approach has a whole stage of 'refinement' where we can work with you on this and minimise those risks so that you can feel confident that what's going into the game is exciting and something you want!"
- Mod Elena

https://www.reddit.com/r/2007scape/comments/12aiwjt/comment/jes5ztt/?context=3

I see the problem is not to pick a skill, but the biggest risk is they are going to have a problem getting different players to agree on the balance issues. Remember, it took the devs to go back and forth for well over a year on just a few items on ERB. If they introduce more than a few items and new mechanics to the game, they probably will be still designing it near the end of 2024.

03-Apr-2023 21:26:41

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