With regard to the 'elite dungeons', could they actually be 'elite'.
E.g.
Hefty requirements to access; high skills (agility, combat, dungeoneering, slayer, thieving etc) + heavy progress into the arc
Make it rewarding to have the ability to access.
Make it actually challenging for all but the story mode. Regular dungeoneering is pretty easy with little repercussions for mistakes and deaths. As you've said 'fearful of what is around the next corner'. I fear it may just spawn several strategy guides making it as easy as regular dungeoneering. Make it hard, really hard.
While it may just seem like a cheap way to justify the price increase, there is incredible potential in elite dungeons. Don't rush it. Make it something you're proud of.
And most importantly:
Make sure there are no grammatical and spelling errors. Have every bit of text proofread so it doesn't end up looking shoddy.
Keyers FC
14-Apr-2018 15:42:28
- Last edited on
14-Apr-2018 15:45:16
by
Sapphi