I'll have to admit, I would have preferred that the updates, even if they're also noted to mitigate the bad news of a price increase, had their own thread. While Solak, as a difficult multi-player only boss, isn't everyone's cup of tea, I know that I'm excited about Player-Owned Farms and Elite Dungeons. I think they will be interesting additions to the game.
However, while they look good, and I'm sure that the people at Jagex have put a lot of effort into these forthcoming updates, I can't entirely reject the point of view of others who may find all these updates rather underwhelming.
Prifddinas is certainly a useful way to gain XP, and the same can be said of Menaphos for players at a certain stage of development. Neither these latest updates, though, nor the two major ones I've cited in the previous sentence, nor any other update since I've started playing, a bit over three years ago, has really addressed what I feel RuneScape is lacking.
One of the complaints I see from players over and over is about how much "dead content" there is in the game. I don't think dead content, as such, is really the problem. Of course when you finish a quest, you don't do it again. When your combat stats increase, you quit fighting smaller monsters, and start fighting bigger ones. And a similar thing happens with skilling.
You've used procedural generation, now, in a few places in the game. First Dungeoneering, then Nemi Forest, then the Arc, and more recently Shattered Worlds. In each case, though, the area generated from a random seed is one that the player visits for a short period of time, and leaves forever.
You could also use procedural generation to make a gigantic 10,000-floor dungeon, generated from the constant seed 123456789 (for example) a permanent part of the world of Glienor. Thus making it a bigger place.
I'm not saying that a 10,000-floor dungeon is necessarily the best thing to add to Glienor this way.
18-Apr-2018 00:01:40