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Price Change & Summer Content

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Lush Snow

Lush Snow

Posts: 1,542 Mithril Posts by user Forum Profile RuneMetrics Profile
Elthur said :
Looking forward to the Player Owned Farm (which will surely be called the POF), it seems a few other people are too. I suspect it'll come out, there'll be some good bits and a lot of not so good bits , then they'll throw a lot of stuff in (POF Batch 2) that should have been there in the first place and it will be great!


I'm not looking forward to POF at all. I think it needs its own skill as it sounds awful.

16-Apr-2018 19:42:43

HopelessHalo
Feb Member 2005

HopelessHalo

Posts: 666 Steel Posts by user Forum Profile RuneMetrics Profile
As of today's update W84 is almost unplayable due to the amount of game crashes. This is not on my end as the majority of the people there are getting the same crash with the same error.

How can you justify raising prices when you can't even get a simple update in game without an issue. This is not something new either. It has been a reoccurring "theme" which repeats itself with almost every update.

You need to work on re-writing the whole game code and do away with the old spaghetti code if there is any chance at any longevity to this game.
I don't have a signiture

17-Apr-2018 00:27:05

2007scaper
Nov Member 2023

2007scaper

Posts: 51 Iron Posts by user Forum Profile RuneMetrics Profile
Dear Jagex,

Please deactivate my account.
I hereby forfeit the remainder of my membership time (via Premier Club), all quest completed, items & skills acquired in my 12 years of game play.

I understand this is not the formal way to do this so I will also be submitting a support ticket. I cannot in good faith continue supporting this game the way it is proceeding and I wish in no way to support Jagex any further after an entire year of failed promises and lies.

This is not a joke, please delete my account. Feel free to email me or verify any way you'd like. I am serious, please deactivate my account permanently.

Regards,
Julian ( Aka "Fletches" )
Survivor of Winter 2017

17-Apr-2018 11:15:51 - Last edited on 17-Apr-2018 11:16:11 by 2007scaper

Trewavas
Jun Member 2014

Trewavas

Posts: 28,499 Sapphire Posts by user Forum Profile RuneMetrics Profile
2007scaper said :
Dear Jagex,

Please deactivate my account.
I hereby forfeit the remainder of my membership time (via Premier Club), all quest completed, items & skills acquired in my 12 years of game play.

I understand this is not the formal way to do this so I will also be submitting a support ticket. I cannot in good faith continue supporting this game the way it is proceeding and I wish in no way to support Jagex any further after an entire year of failed promises and lies.

This is not a joke, please delete my account. Feel free to email me or verify any way you'd like. I am serious, please deactivate my account permanently.

Regards,
Julian ( Aka "Fletches" )


Have a read of the following page: Account Deletion .

17-Apr-2018 20:03:56

Tagakhlo
Sep Member 2014

Tagakhlo

Posts: 1,119 Mithril Posts by user Forum Profile RuneMetrics Profile
I'll have to admit, I would have preferred that the updates, even if they're also noted to mitigate the bad news of a price increase, had their own thread. While Solak, as a difficult multi-player only boss, isn't everyone's cup of tea, I know that I'm excited about Player-Owned Farms and Elite Dungeons. I think they will be interesting additions to the game.

However, while they look good, and I'm sure that the people at Jagex have put a lot of effort into these forthcoming updates, I can't entirely reject the point of view of others who may find all these updates rather underwhelming.

Prifddinas is certainly a useful way to gain XP, and the same can be said of Menaphos for players at a certain stage of development. Neither these latest updates, though, nor the two major ones I've cited in the previous sentence, nor any other update since I've started playing, a bit over three years ago, has really addressed what I feel RuneScape is lacking.

One of the complaints I see from players over and over is about how much "dead content" there is in the game. I don't think dead content, as such, is really the problem. Of course when you finish a quest, you don't do it again. When your combat stats increase, you quit fighting smaller monsters, and start fighting bigger ones. And a similar thing happens with skilling.

You've used procedural generation, now, in a few places in the game. First Dungeoneering, then Nemi Forest, then the Arc, and more recently Shattered Worlds. In each case, though, the area generated from a random seed is one that the player visits for a short period of time, and leaves forever.

You could also use procedural generation to make a gigantic 10,000-floor dungeon, generated from the constant seed 123456789 (for example) a permanent part of the world of Glienor. Thus making it a bigger place.

I'm not saying that a 10,000-floor dungeon is necessarily the best thing to add to Glienor this way.

18-Apr-2018 00:01:40

Tagakhlo
Sep Member 2014

Tagakhlo

Posts: 1,119 Mithril Posts by user Forum Profile RuneMetrics Profile
But how about islands you can re-visit.

Or extensions to the geography of Glienor itself.

Basically, while the main world of Glienor would remain the hand-crafted content in which the game is played now, I think it should sit within a world which is many times larger, waiting to be explored, with monsters and resources to encounter.

The simplest vision I have of an addition would be multi-floor dungeons, entered by resource dungeon entrances, associated with most cities. The lowest-level one would be outside Lumbridge, and then other ones with ascending difficulty would be outside other cities. (I figure only the lowest-level one would be available in f2p, but that sort of decision is up to you.)

Instead of these being permanent, though, they could reset when the boss on the deepest floor is defeated; until that happens, monsters and items in the dungeon would not respawn, but be consumed, and after the boss is killed the first time, the dungeon would be generated in a mode that is rebalanced for repeated use; the first time, there's a lot there to help the player develop towards a higher level.

So that's still content that 'dies' after use.

But other uses of this principle would involve permanent content which in itself isn't hugely exciting as a fantastic way to gain xp or gp; it's simply to give breathing room to explore.

In my vision of an expanded world, it might be that after one has sampled all that Lumbridge has to offer, and one wishes to move forwards to visit Falador or Varrock... one will first have to find them, a long distance away in a very big world. (Which, of course, will mean that it will be hard to do without lodestones, as well as other forms of transport.)

18-Apr-2018 00:19:30

Tagakhlo
Sep Member 2014

Tagakhlo

Posts: 1,119 Mithril Posts by user Forum Profile RuneMetrics Profile
Or you could have the main continent include only three cities - Lumbridge, Taverley, and Burthorpe. Other continents would perhaps have two cities each; go to the first city on a new continent, and the challenge will be to find the other one, where you can take a ship to the next continent.

That, though, is restrictive and linear - so I don't really advocate you do it in quite exactly that way, even if with some changes (three or four cities on each continent, for starters) it could be a good basis.

I'm tossing out what may be seeds for an idea where an expanded world, made possible in part through procedural generation, can be provided while still retaining the basic structure of RuneScape as an open-world MMORPG.

18-Apr-2018 00:23:05

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