1. What "that" happens to be is a statement by MMG. He said MTX allowed Jagex to hire twice the number of developers. Somehow we have still seen fewer quests, and about the same number of dead-on-release minigames (see generally the poll on Barbarian Assault, where most players didn't bother to try the update; see also Heist, a minigame which has become an AFK-fest).
2. Actually, there was an epic battle for Ardy about half-way through the quest. The so-called war between the Knights and Paladins was less impressive than the Battle of Lumbridge. At the very least, Jagex should have added EoC abilities to the combatants, and perhaps had a few more of them, scaled to the player's level. One-hitting five guys is not enjoyable content.
Furthermore, that puzzle was not "challenging" in the least. There was only ever one way to solve it - working backwards from the end location, one could get the puzzle correct on their first try, every time. Only a halfwit would find it hard.
3. Invalid argument. Something being terrible in the past doesn't mean it has to be terrible in the future. Furthermore, it is morally reprehensible to punish someone for being better. If one puts in the effort to get 99 HP, they should always have an advantage over the person with 80 HP.
4. Again, just because the other gathering skills are dull, doesn't mean divination had to be. Div was promised to put a "Sixth Age spin" on the traditional gathering skill. Instead we got just another skill.
Feel free to argue that RS hasn't gotten worse, but experts in the industry disagree with you. There is a reason Jagex, despite many nominations in the past, was passed up by the Golden Joystick Awards this year.
12-Sep-2014 05:10:31
- Last edited on
12-Sep-2014 05:11:52
by
Hank Rearden