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A letter to the RS community

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Hank Rearden

Hank Rearden

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Fat SquirreI said :
"and perhaps had a few more of them, scaled to the player's level. "

"If one puts in the effort to get 99 HP, they should always have an advantage over the person with 80 HP"


So do you want the difficulty scaled or not??


I want you to understand what you are talking about. Let's look at the Battle of Lumbridge monsters. These were scaled to the player's level, making them somewhat enjoyable to fight at any level. However, the scaling was a 1:1 ratio - a player with 99s still held an advantage over someone with lower scats.

The final boss in the Bandos quest was not scaled to level - it's hits were all done based a percentage of the player's maximum lifepoints. Players with lower life points were hit for less damage, which made the fight itself easier if the player had lower levels and/or was not wearing any armor.

There are two ways to scale a fight - the first one should be employed more often. The second one was the result of a lazy developer, who wanted to "scale" the fight, without the additional programming hassle doing it correctly would require.

12-Sep-2014 05:21:16

Eva Element

Eva Element

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1. What "that" happens to be is a statement by MMG. He said MTX allowed Jagex to hire twice the number of developers. Somehow we have still seen fewer quests, and about the same number of dead-on-release minigames (see generally the poll on Barbarian Assault, where most players didn't bother to try the update; see also Heist, a minigame which has become an AFK-fest).


Fewer quests =/= less content. Considering many quests like lets say Fot* they created from scratch an entire new area, new monsters to fight, new weapons drops, new divination training, new familiars. Yea any wonder why total quests might drop. Considering all the work that went into that single quest area. Like wise after Plauges end you are going to have access to an entire created from the ground up new city. I wonder if you follow your own logic some times.

2. Actually, there was an epic battle for Ardy about half-way through the quest. The so-called war between the Knights and Paladins was less impressive than the Battle of Lumbridge.


Oh you mean the mid point of the quest wasn't the epic final fight? Seriously what did you expect. MTX or no MTX it would have ended up the same way. Each side banging on each other with swords while you run up to the king. This is still a Java web browser game. Can't expect the moon from it.
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12-Sep-2014 05:21:35

Eva Element

Eva Element

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3. Invalid argument. Something being terrible in the past doesn't mean it has to be terrible in the future. Furthermore, it is morally reprehensible to punish someone for being better. If one puts in the effort to get 99 HP, they should always have an advantage over the person with 80 HP.


Morally reprehensible? Don't make me laugh. Higher stats still helped out and were key to the fight. All the rules did was strip away the very things that would make the fight easy. The other 2 guys you have to fight I killed easily with my full load out. Final boss was a fight because all the things that made the previous fights easy we stripped way. Just because you personally lack the skill required to kill boss without all the high level gear advantages doesn't make the fight bad.

4. Again, just because the other gathering skills are dull, doesn't mean divination had to be. Div was promised to put a "Sixth Age spin" on the traditional gathering skill. Instead we got just another skill.


Well WTF did you expect it to be? Rubbing Zamorak's private parts for god goo? Gathering skills are dull by definition. Wood cutting, fishing, mining, hunting, farming all dull. Sixth age spin is the gathering of residual energies from Guthix allowing you to twist the physical properties of the world with his god magics.

Feel free to argue that RS hasn't gotten worse, but experts in the industry disagree with you. There is a reason Jagex, despite many nominations in the past, was passed up by the Golden Joystick Awards this year.


Yea if golden joystick is the best you got not really convincing me. Nothing more then another version of the Oscars. And how many good actors/actresses get bypassed with that. Lots.
I'm a big entropy fan.

All subtlety and nuance of a napalm enema

12-Sep-2014 05:22:20

Eva Element

Eva Element

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Hank Rearden said :
Fat SquirreI said :
"and perhaps had a few more of them, scaled to the player's level. "

"If one puts in the effort to get 99 HP, they should always have an advantage over the person with 80 HP"


So do you want the difficulty scaled or not??


I want you to understand what you are talking about. Let's look at the Battle of Lumbridge monsters. These were scaled to the player's level, making them somewhat enjoyable to fight at any level. However, the scaling was a 1:1 ratio - a player with 99s still held an advantage over someone with lower scats.

The final boss in the Bandos quest was not scaled to level - it's hits were all done based a percentage of the player's maximum lifepoints. Players with lower life points were hit for less damage, which made the fight itself easier if the player had lower levels and/or was not wearing any armor.

There are two ways to scale a fight - the first one should be employed more often. The second one was the result of a lazy developer, who wanted to "scale" the fight, without the additional programming hassle doing it correctly would require.


If they scaled to player's maximum life points then the damage was the same.

If the damage is 20% players maximum life points. Then if you have 80 or 90. You still lose the same 20%. But because your HP is higher you lose more.
I'm a big entropy fan.

All subtlety and nuance of a napalm enema

12-Sep-2014 05:23:43

Fat SquirreI
Aug Member 2023

Fat SquirreI

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Hank Rearden said :
Fat SquirreI said :
"and perhaps had a few more of them, scaled to the player's level. "

"If one puts in the effort to get 99 HP, they should always have an advantage over the person with 80 HP"


So do you want the difficulty scaled or not??


I want you to understand what you are talking about. Let's look at the Battle of Lumbridge monsters. These were scaled to the player's level, making them somewhat enjoyable to fight at any level. However, the scaling was a 1:1 ratio - a player with 99s still held an advantage over someone with lower scats.

The final boss in the Bandos quest was not scaled to level - it's hits were all done based a percentage of the player's maximum lifepoints. Players with lower life points were hit for less damage, which made the fight itself easier if the player had lower levels and/or was not wearing any armor.

There are two ways to scale a fight - the first one should be employed more often. The second one was the result of a lazy developer, who wanted to "scale" the fight, without the additional programming hassle doing it correctly would require.


For a percentage, yes. Those with higher HP were hit for more damange but they had more HP.

Those with less HP were hit not as hard but had less HP over all to work with.

I Don't see what your getting at.
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12-Sep-2014 05:25:10

Vari Rainbow
Jan Member 2022

Vari Rainbow

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PeteVenerate said :
How can people seriously be complaining about EOC with legacy in the game?
MMG has made the game better in every way possible since he became CEO. I must be the only one who thinks EOC is better than click and wait. Also, the people complaining about less people playing, how has this effected you? Not enough noobs for you to have a superiority complex? The only mistake MMG ever made was LISTEN to the fickle runescape community who threatens to quit after every minor interface change.

Realize this - If you are one of the people that's glad to see MMG go, you are the cancer that is "killing" this game, not MMG. I would much rather play a game with a CEO who works his ass off than the garbage community with their woulda shoulda coulda attitude .

Go play old school if you want to play before MMG's time.


Legacy is not pre-EoC in terms of equipment, bonuses, stat requirements, speeds and damage calculation. Not to mention prayer and food as a few starters.
As for how fewer players affect the game, it means less multi pking, less people to fight with, not only that but several aspects have lead to the game discouraging various types of players. Predominantly f2p and players in f2p have been more friendly and supportive in-game.
The game had a high population density of players. Such as 1k+ worlds in f2p AND p2p.
Actually it is sometimes enjoyable to see noobs progress and become a knowledgeable ally.

I think there are many disagreeable points with your post, but indifference can often ruin communities. It is indifference, that tells people to expect less. Players already worked hard on their characters for Runescape 2, yet they were forcibly transfered to EoC and with Legacy it is currently only an alternative, not even a true representation of pre-Eoc.

12-Sep-2014 05:25:29 - Last edited on 12-Sep-2014 05:51:23 by Vari Rainbow

Hank Rearden

Hank Rearden

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1. Again, they have twice the development team. They should be releasing the same number of quests, but twice as good. Half the quests, even if they are twice as good, isn't what Jagex sold-out to deliver.

2. As stated, they released a better "Basic level soldier" with the Battle of Lumbridge. Reusing those would have made the fight a tad more enjoyable, and not taken very much in the way of development time. That said, if their team is truly twice as large, every quest should be extravagant from beginning to end. I would have accepted a half-assed middle if the game's integrity was still intact. Sadly, it isn't, so I demand better.

12-Sep-2014 05:26:14

Hank Rearden

Hank Rearden

Posts: 14,052 Opal Posts by user Forum Profile RuneMetrics Profile
Fat SquirreI said :
Hank Rearden said :
Fat SquirreI said :
"and perhaps had a few more of them, scaled to the player's level. "

"If one puts in the effort to get 99 HP, they should always have an advantage over the person with 80 HP"


So do you want the difficulty scaled or not??


I want you to understand what you are talking about. Let's look at the Battle of Lumbridge monsters. These were scaled to the player's level, making them somewhat enjoyable to fight at any level. However, the scaling was a 1:1 ratio - a player with 99s still held an advantage over someone with lower scats.

The final boss in the Bandos quest was not scaled to level - it's hits were all done based a percentage of the player's maximum lifepoints. Players with lower life points were hit for less damage, which made the fight itself easier if the player had lower levels and/or was not wearing any armor.

There are two ways to scale a fight - the first one should be employed more often. The second one was the result of a lazy developer, who wanted to "scale" the fight, without the additional programming hassle doing it correctly would require.


For a percentage, yes. Those with higher HP were hit for more damange but they had more HP.

Those with less HP were hit not as hard but had less HP over all to work with.

I Don't see what your getting at.


A player with 80 HP has a base 8000 LP.

A Player with 99 HP has a base 9900 LP.

Because of the way food works, a Rocktail will heal a greater percentage of your HP at level 80 than it will at level 99. So, if you are both taking 25% damage, but one can heal 30%, while the other heals 27%, the person who heals a larger percentage will find the fight easier.

12-Sep-2014 05:32:31 - Last edited on 12-Sep-2014 05:33:11 by Hank Rearden

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