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Quick find code: 294-295-290-65189306

Ferenc2017

Ferenc2017

Posts: 9,575 Rune Posts by user Forum Profile RuneMetrics Profile
Lux Obscura said :
White Jaguar said :
Glad to see that the rs community and mods are just fine w rs dying via stagnation, and in fact want it to die faster (120s). Meanwhile there are 1,337 people with 200m dunge xp. Glad I canceled my membership when i did.


Except for that they probably aren't going to implement 120's, and it says under your face that you renewed your membership last month.

Lol.


lol
Ferenc2017
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The Gamebreaker
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23-Oct-2013 19:46:21

King Bibbler
Jan Member 2016

King Bibbler

Posts: 1,409 Mithril Posts by user Forum Profile RuneMetrics Profile
Longeyes1 said :
Please, god no, not 120 caps on skills.


I love how all the people who want 120 skills think they are actually going to achieve that goal. You do realize that only about 15 people in the game are even close to this, and only 50 people in game stand a reasonable chance of achieving all 120's in the near future (likely the rest of the game's existence honestly as it's already 14 years old)

If you vote for 120's not only are you voting to make the game more grindy than it already is (arguably the most grindy game in the world, and this is among it's biggest criticisms by gamers outside of it), you are also voting to be permanently rendered irrelevant to the endgame as 99.9999999% of the people advocating it, whether they realize it or not will never get it.

You are voting to have content in game be forever inaccessible to you and to be forever irrelevant as an endgame character, as only 16 hour + a day guys will ever truly "max".

Not only does this defeat the purpose of striving to be endgame for all but the most excessive no-lifers (as 120 skills would be a MUST instead of a CHOICE, if you want to at all remain relevant - note prestige was NOT a necessity as it was vanity only; but 120 attack is a HUGE advantage over 99 attack...etc) but it also greatly dissuades new players... imagine just entering the game and.... oh yeah you need 700 DAYS of actual playtime at the very least to be even remotely comparable to the endgame players.... yeah that'll keep em coming..... long story short not only will it ruin alot of active players but will effectively end whatever influx of new players RS may still get.

120 skills are among the worst things that could happen to this game.

A better alternative would be xp milestone capes at 25m, 50m, 105m, and 200m in each skill.

this would allow the max xp crazies and single skill specialists to get their exclusivity without ruining the ability to access all content.

23-Oct-2013 19:49:29

Ferenc2017

Ferenc2017

Posts: 9,575 Rune Posts by user Forum Profile RuneMetrics Profile
King Bibbler said :
Longeyes1 said :
Please, god no, not 120 caps on skills.


I love how all the people who want 120 skills think they are actually going to achieve that goal. You do realize that only about 15 people in the game are even close to this, and only 50 people in game stand a reasonable chance of achieving all 120's in the near future (likely the rest of the game's existence honestly as it's already 14 years old)

If you vote for 120's not only are you voting to make the game more grindy than it already is (arguably the most grindy game in the world, and this is among it's biggest criticisms by gamers outside of it), you are also voting to be permanently rendered irrelevant to the endgame as 99.9999999% of the people advocating it, whether they realize it or not will never get it.

You are voting to have content in game be forever inaccessible to you and to be forever irrelevant as an endgame character, as only 16 hour + a day guys will ever truly "max".

Not only does this defeat the purpose of striving to be endgame for all but the most excessive no-lifers (as 120 skills would be a MUST instead of a CHOICE, if you want to at all remain relevant - note prestige was NOT a necessity as it was vanity only; but 120 attack is a HUGE advantage over 99 attack...etc) but it also greatly dissuades new players... imagine just entering the game and.... oh yeah you need 700 DAYS of actual playtime at the very least to be even remotely comparable to the endgame players.... yeah that'll keep em coming..... long story short not only will it ruin alot of active players but will effectively end whatever influx of new players RS may still get.

120 skills are among the worst things that could happen to this game.

A better alternative would be xp milestone capes at 25m, 50m, 105m, and 200m in each skill.

this would allow the max xp crazies and single skill specialists to get their e
[/quote]

^
Ferenc2017
-
The Gamebreaker
:) Raise max cash! Click here to support!

23-Oct-2013 19:53:52

Mr RobinHood

Mr RobinHood

Posts: 2,615 Adamant Posts by user Forum Profile RuneMetrics Profile
Xp capes doesn't really solve the first come first serve issue of the highscores either. I mean I would chase it but it doesn't add the benefits like the prestige system. Lets be honest the prestige system wasn't really the problem though. I saw 0 criticism to the actual system itself beyond "it's not fair" or "I don't want to do it" \\ \\ \\_________|`›¸ ............Sir.RôbiñHôôd ......... ¸‹´|_______// // //
// // //¯¯¯¯¯¯¯¯¯¯¯|¸‹´ ......200 Mîll Räñgé XP ....... `›¸|¯¯¯¯¯¯¯¯\\ \\ \\

23-Oct-2013 19:59:25

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