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Content Poll - Prestige

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Helios Gamos
Jul Member 2010

Helios Gamos

Posts: 431 Silver Posts by user Forum Profile RuneMetrics Profile
I've voted 'Yes' because I see this as a clever way of revitalising the game in two ways.

1) by bringing back into play lower level skilling areas and items, and new ways of efficiently training at those levels.
2) giving a new way to level beyond 99 for those who want to do so.

I've seen the arguments against this but I feel they do not hold water.
As optional content, existing effort and hiscores are not wasted or forgotten. The first one to 200m is still there to be seen. This is just different for those who want to do it this way.
As to the idea of having 120 skills - it would need too much rework to balance everything to the detriment of all other game updates - and would still evince crys of 'making things easier' or 'why did I bother'.

What we did in the past is in the past. Lets leave our scores there as a historical testament and take this idea forward in a positive way. Jagex are trying to find a future for the game we love and this seems to be an excellent way of doing it.

17-Oct-2013 11:23:08

Gonio

Gonio

Posts: 2,965 Adamant Posts by user Forum Profile RuneMetrics Profile
From what I've gathered from other people is this:

Stop making extremely low lvl content (novice quests, low lvl training, ect)
Stop making extremely high lvl content (grandmaster quests, higher lvl training, 'hardest boss monsters ever to walk the face of RS, ect)

and actually make the core content worthwhile!

FIX WHAT IS ALREADY THERE!
fix abandoned minigames, make more mid lvl monsters, make already in place items useful, and make more quests experienced/master rather than on both ends of the spectrum.

17-Oct-2013 11:23:55

Tyleralp 1
Apr Member 2020

Tyleralp 1

Posts: 291 Silver Posts by user Forum Profile RuneMetrics Profile
Jagex, I sincerely admire your judgement in this area. I thank you for giving the community and opportunity to decide if an update comes into the game, similar to that of 2007 Runescape.

I do have to ask though, will this be a regular occurrence for EOC? This is clearly effective in oldschool RS, therefore I see no reason as to why it shouldn't be done on this server. You could even put forward potential ideas and how they would work before development even begins to save on potentially wasted time.

Having this, would ensure that the game is the players, and that you show some added maturity by listening to the active, and paying members of your game. And then, it would rightfully be, "The Year of the Players"

17-Oct-2013 11:23:56

KLT
Jun Member 2019

KLT

Posts: 1,016 Mithril Posts by user Forum Profile RuneMetrics Profile
Make it more of a skilling "hardmode", you have to collect your own supplies... Adds an extra bit of a challenge to it... idk, maybe when you have "prestige" system on you can have some kind of list that tracks how many of what item you have collected... seems easier than making 2 of every item(skilling items wise) one for regular drops when "prestige" isn't on(system already live in-game), and the "prestige" drop which could be marked kinda like dung binds (p) or w/e... this truly makes it an even race for everybody, you can't simply buy your way at the start, hell if you want make the "prestige/hardmode" items sell-able... gives the special elitist group extra items to sell/manipulate/merch (...whatever kids are calling it these days), the items among each other... again truely making it fair for everybody, more so if the stuff isn't tradable gathering wise, people should still be able to sell loot from slayer, or w/e production skill... so you could also add in somekind of way to convert "prestige/hardmode" materials to regular to be sold as "normal" version if somebody chooses they don't want to participate in it anymore

Me personally I don't find it fair to elitist that have already worked hard(spent a lot of time/money/both)... have to restart from 0 xp with this system and the lost rank they already put all this money/time into, maybe they feel the same way... you should consider reaching out to a few from that community instead of the general player base, seeing as most players could care less about xp after 99/120 dung

17-Oct-2013 11:24:35 - Last edited on 17-Oct-2013 11:26:48 by KLT

Astralach

Astralach

Posts: 6,228 Rune Posts by user Forum Profile RuneMetrics Profile
Mod Jack said :
Astralach said :
Mod Crow said :
If the community doesn't like it we go right back to the drawing board and look at how we can offer more content and achievements via other means.

If this does end up going back to the drawing board, perhaps you could use the opportunity to consider whether the prospect of raising the skillcap dominating game development for a significant period of time is such a bad thing.

It's not off the table.

Good to know :)

Wacky Farmer said :
make a pop up screen when log in with x option not show again so people who never read front page have chance to read/vote

I hope that this is a possibility too ;)
RGU | CLF | FGU | Ninja | EGC | Premier | General

17-Oct-2013 11:25:02

Tw Darkflame

Tw Darkflame

Posts: 105 Iron Posts by user Forum Profile RuneMetrics Profile
Logicaly, item demand would go up proportionately to where the players are....at least till people are "spread out" over their level looping.
So, a low level burst in demand, followed by a less mid one, followed by even less demand increase for top items. As a few years pass this would even out....but demand for all items should stay higher as there is more "activity".

I dont see any negative effect of this. All seems (economically) positive to me.

17-Oct-2013 11:25:20

Cold Bowl

Cold Bowl

Posts: 2,308 Mithril Posts by user Forum Profile RuneMetrics Profile
Maybe think about releasing 120 skills virtually. That doesn't force you to train them because they offer no real reward, but you will be able to see (maybe toggle) your skills as such:

Attack: 101/99

What do you think about that as a possibility? Also maybe make a 120 cape with level 99 stats if people do reach 120 virtually.

17-Oct-2013 11:28:22

Mod Jack

Mod Jack

Jagex Moderator Forum Profile Posts by user
Tyleralp 1 said :
Jagex, I sincerely admire your judgement in this area. I thank you for giving the community and opportunity to decide if an update comes into the game, similar to that of 2007 Runescape.

I do have to ask though, will this be a regular occurrence for EOC? This is clearly effective in oldschool RS, therefore I see no reason as to why it shouldn't be done on this server. You could even put forward potential ideas and how they would work before development even begins to save on potentially wasted time.

Having this, would ensure that the game is the players, and that you show some added maturity by listening to the active, and paying members of your game. And then, it would rightfully be, "The Year of the Players"


It's complicated.

Part of the reason RSOS are able to operate in the way they can is that their development costs are much lower so they have far more ability to wing it. (I'm not claiming they don't work very, very hard!)

On RS3 updates take a lot of time for a lot of people and development starts months in advance. There are sheer logistical problems with implementing regular polls. Some might be addressable, but some are insurmountable.

It also depends on the manner of the content. Prestiging isn't really a "content" update as such, it's a change to the rules of the game. As such it makes sense to be as open and informative as possible from as early as possible. With something like a quest or even many skilling updates, being this open and informative would effectively spoil the content months in advance of it going in the game and leave people with nothing to look forward to after all that development effort.

17-Oct-2013 11:28:51

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