Make it more of a skilling "hardmode", you have to collect your own supplies... Adds an extra bit of a challenge to it... idk, maybe when you have "prestige" system on you can have some kind of list that tracks how many of what item you have collected... seems easier than making 2 of every item(skilling items wise) one for regular drops when "prestige" isn't on(system already live in-game), and the "prestige" drop which could be marked kinda like dung binds (p) or w/e... this truly makes it an even race for everybody, you can't simply buy your way at the start, hell if you want make the "prestige/hardmode" items sell-able... gives the special elitist group extra items to sell/manipulate/merch (...whatever kids are calling it these days), the items among each other... again truely making it fair for everybody, more so if the stuff isn't tradable gathering wise, people should still be able to sell loot from slayer, or w/e production skill... so you could also add in somekind of way to convert "prestige/hardmode" materials to regular to be sold as "normal" version if somebody chooses they don't want to participate in it anymore
Me personally I don't find it fair to elitist that have already worked hard(spent a lot of time/money/both)... have to restart from 0 xp with this system and the lost rank they already put all this money/time into, maybe they feel the same way... you should consider reaching out to a few from that community instead of the general player base, seeing as most players could care less about xp after 99/120 dung
17-Oct-2013 11:24:35
- Last edited on
17-Oct-2013 11:26:48
by
KLT