Forums

Content Poll - Prestige

Quick find code: 294-295-289-65183445

Mod Jack

Mod Jack

Jagex Moderator Forum Profile Posts by user
Astralach said :
Mod Jack said :
Jetthewyvern said :
If, as you say in your post, this is aimed at higher level accounts, why are the requirements to vote so lax?


We're going to track and analyse the patterns in the voting.

Say the vote passes, but the overwhelming majority of high level players vote against it. We'd take that into account when deciding how to implement it.

"High level players" is a rather ambiguous term, can you be a little more specific?


We will be analysing it in various ways. For example, but not limited to:
2+ 99s
Maxed
>1B XP
1+ 200M

We'll be looking to see if any of these groups have significantly differing opinions which will inform our designs.

17-Oct-2013 10:47:30

Beth_1234

Beth_1234

Posts: 134 Iron Posts by user Forum Profile RuneMetrics Profile
I voted no because, it means lower level players will never get the chance to catch up and be on high score boards and just seems a waste of all the work done before this update and be pressured to do it just to feel like you can be on a high score

17-Oct-2013 10:47:31

Astralach

Astralach

Posts: 6,228 Rune Posts by user Forum Profile RuneMetrics Profile
Mod Jack said :
Astralach said :
Mod Jack said :
Jetthewyvern said :
If, as you say in your post, this is aimed at higher level accounts, why are the requirements to vote so lax?


We're going to track and analyse the patterns in the voting.

Say the vote passes, but the overwhelming majority of high level players vote against it. We'd take that into account when deciding how to implement it.

"High level players" is a rather ambiguous term, can you be a little more specific?


We will be analysing it in various ways. For example, but not limited to:
2+ 99s
Maxed
>1B XP
1+ 200M

We'll be looking to see if any of these groups have significantly differing opinions which will inform our designs.

Thanks for that :)
RGU | CLF | FGU | Ninja | EGC | Premier | General

17-Oct-2013 10:50:01

Protato Loki
Nov Member 2011

Protato Loki

Posts: 64 Iron Posts by user Forum Profile RuneMetrics Profile
Alexander V said :
Pristeige would also be hugely unfair to the majority of players who have not yet maxed their skill(s). The prices of items would inflate hugely (this has already happened to some) and this would penalise the average player from achieving their goals as skills would become more expensive to train.

While seemingly a good idea to stimulate the economy, it really is benefiting higher/maxed players at the expensive of your average RS player.


So you mean to say that the prices being higher is bad for the average RS player, isn't the average RS player someone who's bank standing with 10+ 99's now-a-day anyway?

Prices will rise for sure, but that would finally give meaning back to a couple of the armors. Hell it would make smithing profitable and give new players a reason to start training crafting skills. Every single person I brought into RS haven't trained their crafting skills. Why? Because you can buy everything so cheap you don't have to craft it yourself, there is no point to spending money on crafting.

I personally think it would have been a great update for an elder-game.

Oh well we'll see what they will implement in the future.
I've been playing for a while and still am a pleb

17-Oct-2013 10:50:15

Dumblikeafox
Oct Member 2022

Dumblikeafox

Posts: 3,027 Adamant Posts by user Forum Profile RuneMetrics Profile
Pros and cons aside, calling it prestige doesn't make a lot of sense. If you are prestigious you should have a renowned skill and ability. Someone with such renowned skills should not take twice as long to gain the same levels as an amateur.

If anything it makes more sense to call it pres-tedious.

17-Oct-2013 10:50:37

Gonio

Gonio

Posts: 2,965 Adamant Posts by user Forum Profile RuneMetrics Profile
I am actually pleased to see a poll on this. Normally you guys just act like you listen to your players, and it's about time that you actually do listen to them. I would have voted differently if there was more than just a 'yes' and 'no' option in the poll, but baby steps are still steps in the right direction.

I don't believe that this system is a bad thing, but if people who already have more than 13m xp in a skill were rewarded for the extra xp they already have over people who only have enough for a 99 the results would be different. The reason I believe is that (the same with most 'updates' towards vets actually helped the vets) is that the 'vets' get hurt more by them than their counterparts.

I would love to see this system if the extra xp rolled over to the next prestige's xp (or even 1/2 for the first & 1/3 for the sec, ect. at least something that gave them a chance to stay on top of the leaderboards)

I will say however, this poll is the first decent news article I've seen from you guys in a long, long, LONG, while. :) (I'm just sad that its 10 months in to the 'year of the player' to take players consideration into affect. I am, as I've always been, optimistic that you are on the right path to bettering this game after the damage you have already done.)

17-Oct-2013 10:52:31

lokiman

lokiman

Posts: 253 Silver Posts by user Forum Profile RuneMetrics Profile
Alexander V said :
Mod Crow said :
Alexander V said :
Many thanks for the opportunity to allow us to vote. I voted 'no' simply because I have invested so much of my time already into this game, and don't have the time to do it all over again.


The aim of Prestige was to make it entirely optional as to whether you choose to do it again and also give you the option to just 'switch back' to your stats if you got tired of re-levelling them. You wouldn't have been forced into doing it or locked into training again if you chose to do so.




I appreciate that, I really do. And for a while I was indifferent as to whether Prestige was added to the game. 'Yes' — players wouldn't be forced to do it, but it would naturally pressure players into competing and spending more time training skills they had already spent countless hours training, simply to avoid having their current achievements diminished.

I fear that the Prestige system would encourage (whether intentional or not) unhealthy and excessive gameplay. Perhaps a better solution would be to increase levels to 120 and add new content to the existing skills instead of just encouraging players to accumulate unreasonable amounts of experience with the same content again and again.


^

17-Oct-2013 10:53:02 - Last edited on 17-Oct-2013 10:53:55 by lokiman

Ezavell

Ezavell

Posts: 150 Iron Posts by user Forum Profile RuneMetrics Profile
Protato Loki said :
Ezavell said :
i would like to see updates to existing skills and dead content before i see another leveling system introduced. It would make me happy if you guys rewarded people for their achievements already with either a star on their cape for every 20 mil xp that runs down the trim part of the skill cape (5 down each side for 200 mil xp)
I would also like to thank you guys for listening to peoples concerns on forums and taking it to a poll.

Eza


Prestige would effectively revive a lot of dead content.
Prestige would reward you cosmetically for your achievements.

Why exactly have you voted against it?


I am not a fan of having to grind skills that are of no benefit in game except to gain a place on the high scores.
I ask you how it will revive things like mobilizing armies?
Cosmetic over rides for a skill like construction doesn't entice me at all when all it would involve is billions of gp and making mahogany tables, when they could simply improve the skill and make it more usefull eg. chaotic weapon racks in poh.
I was under the impression that people grind skills to gain an in game edge not a cosmetic over ride.
That is a few reasons why i voted no!

17-Oct-2013 10:53:09

Ilovearagorn

Ilovearagorn

Posts: 1,694 Mithril Posts by user Forum Profile RuneMetrics Profile
As a suggestion for a possible compromise:

Have a separate, secondary highscores of players that have started *from scratch: everything level 1, nothing in the bank* with certain limitations.

There could be different sets of limitations to these highscores, for example:
- no bonus xp, no use of SoF (lamps, coin stuff, cosmetics are acceptable), no RWT (buying bonds).
- no trading of resources with players, directly or via the GE
- all xp rates are capped or reduced (kind of like the current prestige system)

These limited players might need to operate on separate worlds to prevent them from trading 2b to a friend, then setting the limitations and having their friend trade their cash back to them.

17-Oct-2013 10:53:11 - Last edited on 17-Oct-2013 10:55:42 by Ilovearagorn

Quick find code: 294-295-289-65183445 Back to Top