It seems to me there is a lot of different directions the team is taking EOC, maybe lack of communication or new folks with thier own versions to improve the system. Take the armor system for example. Mod Chris specifically stated armor was to be purely defensive. Yet the armor has changed many times even since EOC release. Examples would be the armor having the stats boost taken off and then a dmg boost directly applied to the chest piece. I'm no math major, but essentially that is the same thing as a stat boost in my book. Since > stat = more dmg ... Already Nex armor has strong armor and LP boosts and dmg boosts. Void has very strong dmg boost and very weak armor and LP boost. Player port armor has the strongest armor and LP boost and 0 stat boost. How is the new system going to change this? You already have implemented 3 armor ideas with different effects. You've already stated that the next tiers armor with "expodentially be greater than the last tier". Well honestly that failed. There was noticible gains when the idea was first implemented, then you took away all the juicy stats. Sure some were rediculous, but you pretty much negated anything "expodential".
I agree stats need to weigh in heavier than they do now, there is not much difference from a freshly leveled character who just bought torva armor and an obsidian cape than a grizzled vet who invested a lot of time and has the same equipment. The fight kiln and max and comp capes are a joke now. Why can't those be meaningful again? Pre EOC it was quite an accomplishment to get a fight kiln cape. Armor rating or LP boost and crit should be much much heavier on max capes and such than they are now, make our accomplishments in game mean something again please.
08-Mar-2013 22:11:47