Good to know that combat is still being worked on and updated
Also, I'm just wondering why does Dean seem to have 2 JMod accounts? Mod Dean and Mod C3DPO? I'm assuming that Mod Dean is the main one now anyway...
I assume that changing the momentum ability to something that can be toggled means that there's no timer for it and that you don't need to reactivate it, like the multi way combat wildy ability?
I hope that buffing the influence that your skill levels have on your damage output doesn't mean I'll be getting one hit again as often as I did pre-eoc...
Another combat update? Real content instaid please, or even SGS updates instaid. (No SoF updates unless the alcamists frags come back. :p)
Lost Woods numba 1, (NOT EE, Those scrubs are liars ;p)
Its a good thing that you removed the caps and that you guys brought dual wielding to 2h level, but that doesn't mean that its balanced. Still unlike dual wielding 2h weapons have AoE abilities and the cost less.
Example: Dual chaotics cost 300k tokens when 2h chaotics only cost 200k tokens. If you take dual chaotics you are spending 100k tokens more and 1mil more for repairs plus you don't have the AoE abilities.
These issues need to be looked into.
Also bosses need a huge increase in damage. Food is so useless now that they dropped in price massively and nobody needs em.
Could you please re-work the Tokhaar-Kal and Fire Cape? They're both severely underpowered compared to Skill Capes, especially with how tough they are to get! They went from being one of the best to being totally useless! I haven't touched my Tokhaar-Kal since EoC was released.
08-Mar-2013 18:27:52
- Last edited on
08-Mar-2013 18:36:32
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Italics