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BTS43 Combat: Evolution Cont.

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Tw Darkflame

Tw Darkflame

Posts: 105 Iron Posts by user Forum Profile RuneMetrics Profile
Given that everyone wants different things (see posts above mine), I think they are doing pretty good. EoC was such a big change its going to take a long time for everything to be worked around it. But this is another step.

I notice those that dont like EoC are still moaning though - despite the fact this makes it completely ignorable..you dont even have to wait for momentum now. YOU CAN PLAY EXACTLY AS BEFORE.
Meanwhile, those that want to pay attention to the fight can do so, and do a bit better at it. Passive and active game-play are not mutually exclusive.
Hell, I'll keep my ability to drop or use items without right click select dozes of times - EoC improved the game infinity in that regard.

That all said....we do need more challenging creatures. EoC gives us the ability to react to the fight - respond to our opponent. That's not being used much.

09-Mar-2013 11:01:00

Rex Caeli

Rex Caeli

Posts: 268 Silver Posts by user Forum Profile RuneMetrics Profile
Great news in my opinion. Ultimates sometimes just weren't worth doing because of the damage cap. A simple threshold ability like assault could do over 7k combined damage, while an ultimate only did 5k + it made you lose all adrenaline. Also like the new armor plans! :D

Rex.
Completionist cape owner as of 14/10/2015 :)
Master quest cape owner as of 25/12/2015 :)

09-Mar-2013 12:53:45

A Ghast

A Ghast

Posts: 249 Silver Posts by user Forum Profile RuneMetrics Profile
Putting offensive properties on armors again is a bad idea.

It's supposed to be armor, not another component of your weapon. Knowing how you guys do things, it won't be implemented at a right and balanced amount, it'll be overdone.

When that happens, it'll be digressing back to the offense-oriented imbalance of pre-eoc, and you know of course kids will start praising whatever armors have the slightest offensive edge over anything that's just normal old "armor", like how Bandos had "ooomfg teh str bonus@#$@"
It'll be back to the ages of "ur a idiot lmfao y u no hav [insert would-be "pro" setup that happens to be some meh armor with overinflated pricetag because every kid and their grandma worships it because of that offensive property]".

It's bad enough already with Void. Just ask all the "pvm"-ers. Nex and Kalphite King? All the "competent" ones use Void for the minor offense boost.

In short, I really dread the idea of offensive properties on armors, outside from what the Nex armors and GWD tops have already. It would just completely undermine the rest of normal, defensive armor. I somehow have a feeling you may neglect the notion of balancing it out by giving defensive type armors something equal if not better, to prevent offense-armor monopoly like there was pre-eoc.

09-Mar-2013 16:31:19

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