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BTS43 Combat: Evolution Cont.

Quick find code: 294-295-235-65136705

Mr RobinHood

Mr RobinHood

Posts: 2,615 Adamant Posts by user Forum Profile RuneMetrics Profile
LOl well this is silly, I love it but silly....

We are going to hit harder? Have choices between Offensive *yes* or defensive *no* armor? And damage caps will possibly be lifted?

Then we asked if monsters are going to be rebalanced (you can solo any gwd boss for an unlimited amount of time) It was like uhh maybe case by case basis....

SILLY, they are so under powered!!
\\ \\ \\_________|`›¸ ............Sir.RôbiñHôôd ......... ¸‹´|_______// // //
// // //¯¯¯¯¯¯¯¯¯¯¯|¸‹´ ......200 Mîll Räñgé XP ....... `›¸|¯¯¯¯¯¯¯¯\\ \\ \\

09-Mar-2013 03:43:28

vVendettaVv

vVendettaVv

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
What I would love to see is a comprehensive guide on how weapon stats effect combat, so that, using a calculator, players could find their max hit, chances of hitting, and how both of those are effected by different tiers of armor and different class types. It would also help to know if ability damage output is based on damage per second or how damage given with abilties, which would help in deciding which abilities to use and when to use them.

09-Mar-2013 04:18:21

Arcamage00

Arcamage00

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Wow, this was a great update, it makes it much easier to train 2 combat skills at once, it also helps against monsters that fight with two combat styles, so I can counter them both at once and not have to worry about switching weapons, the fact that using abilities will do more damage than momentum was a great idea, it gives players that actually try an advantage. Thanks for listening :)

09-Mar-2013 07:21:42

Gerlyndana

Gerlyndana

Posts: 982 Gold Posts by user Forum Profile RuneMetrics Profile
Combat, combat, more combat....... it's seeming like CombatScape. Is this all you're going to do, combat and more combat? It's very tedious. What about skilling, improving something like smithing which has been outdated for years. Crafting the same, construction woefully disregarded.

Less combat more balance in other skills pl0x

09-Mar-2013 09:32:55

Fireball0236

Fireball0236

Posts: 1,476 Mithril Posts by user Forum Profile RuneMetrics Profile
Is there a specific reason why there has been no mention at all lately regarding the "levelling equipment"? Or was the idea that someone with level 90 Range would have a better time using a Rune c'bow, than someone with only 50 Range, reworked into the coming update that skill level will play a bigger role again?

09-Mar-2013 10:04:54

Eddy Razor
Feb Member 2008

Eddy Razor

Posts: 901 Gold Posts by user Forum Profile RuneMetrics Profile
All sounds good, but please bring back the staff specific spells and crumble undead (preferably specific to void mace to give the thing a purpose).
I'm not sure the elemental thing works anyway: hill giants are vulnerable to air, but they go down faster tto fire.
With all the god stuff coming up there must surely be a place for staff specific god spells.

make karambwan poison permanent, then I could equip my quest reward from the brothers. It would make spears a more popular weapon too.

bane arrows/bolts have been nerfed, as often the target is not vulnerable to range.

09-Mar-2013 10:12:43

M a r s

M a r s

Posts: 4,338 Adamant Posts by user Forum Profile RuneMetrics Profile
CAN'T CLICK ON THE LINK IN THE VID!!! CAN'T FIND THE THREAD THEY'RE TALKING ABOUT ANYWHERE ON THE FORUMS!!!

So i'll post my feedback here and god only knows if it will get seen by who it matters to or not.

I wanted to make you guys aware of one of the biggest reasons I do not use abilities and choose Momentum 90% of the time... the chat box.

I run a constant event in our clan which requires me to keep a close eye on the chat box. When I am spamming abilities and mashing keys chat remains on my screen for about 5 seconds before its gone forever.

I would love to sit here all day and use my keyboard like I am playing Fur Elise on piano but I need chat history to last a lot longer if I do.

Another reason is sometimes I'm just downright lazy.

If you can address the former issue significantly and maybe the latter a little then i believe you will find many more players taking advantage of Abilties.

Thank you.

^_^
That which makes us all the same is the fact that we are all different

09-Mar-2013 10:32:45 - Last edited on 09-Mar-2013 11:04:50 by M a r s

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