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BTS43 Combat: Evolution Cont.

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Ziyoge

Ziyoge

Posts: 329 Silver Posts by user Forum Profile RuneMetrics Profile
List of things to improve combat with:

1. Make PvM more challenging

2. Buff ultimates abilities, ultimates aren't even worth it right now. Exp, Assault --> Overpower & Meteor strike.

3. Tweak the capes so capes that require more skill to get, (Fire cape, TokHaar Kal, Ardougne cloak, Ava's device etc.) better than skill capes that most of the time only require some nolifing.

4. Raise the states requirement for abilities and make some of them requires 90-99 so it encourage more players to train their combat stats.

5. Add some damage bonus to certain armours/gloves/boots instead of just a defence. Exp, fighter hat & Torso/barrows gloves/goliath gloves/steadfast boots etc.

09-Mar-2013 21:22:11

Geists
Nov Member 2022

Geists

Posts: 2,016 Mithril Posts by user Forum Profile RuneMetrics Profile
Oh great, MOAR Void-like scenarios*****;->

"Who needs def and hp, you can still mitigate most damage with skill anyway, so even a tiny bit of offense easily makes up for having next to 0 defense when something actually hits."

I doubt even if these less-defensive "chainmail"-like versions of armor have as little as half the defense of their "pure defense" counterparts, and give even 10% more offensive performance, you can kiss the defensive armors' presence goodbye in pvm.

Pure defensive stats will mean nothing in the face of even slightly offense-boosting armors, unless you were to also add in some enticing features to defensive armors too. Like, decreasing abilities' cooldowns, giving some degree of all-damage reduction (including against things we have no way of mitigating or reducing if the hit lands, like area-based damage), and recoil effects.


If you take a step back to think about this, it looks a bit silly. "Armor". Since when was it called "weapon"? Do ya'll know where the term "armor" came from? The metal variety. The Norse wrapped gold bands around their upper arms, to extend some metal coverage farther up their arms, as an extension of their shields. That's where "arm"or came from. With time it evolved into covering a bit more and more. Never did it have any sort of empowering properties about it. Even spikes on parts were still inferior to simply using one's weapon, so they were more of an intimidation factor. Armor always did nothing but defend, at the cost of weight and potentially lowered maneuverability. Never did it contribute to offensive capacity.


It is true that lesser armor would allow more mobility, which is useful for offense, but:
If you want to get technical, no-armor should get the greatest offense boost of all, since that's not weighed down by any armor at all.

10-Mar-2013 04:23:22

Geists
Nov Member 2022

Geists

Posts: 2,016 Mithril Posts by user Forum Profile RuneMetrics Profile
Abilityspam is a terribly depressing topic.

"The game can be played in only two ways! Autos, or mindlessly spam abilities!"

What's worse is that divide seems to be acknowledged by Jagex and they appear to condone it.

So saddening, has no one else found truth yet?

10-Mar-2013 04:26:07

Du303

Du303

Posts: 449 Silver Posts by user Forum Profile RuneMetrics Profile
release pre EOC server for the current main game, i dont want to spend another 9 years getting my main maxed.

I did not spend all this time on this game for Eoc, jagex... your loseing money.

10-Mar-2013 05:07:10 - Last edited on 10-Mar-2013 05:07:42 by Du303

A Glacor

A Glacor

Posts: 433 Silver Posts by user Forum Profile RuneMetrics Profile
lol removing damage cap? that is honestly a bad idea, unless you buff hp these bosses that are all a big joke already will just become like normal monsters, i can already solo nex with having 10-20 rocktails left already, last thing we need is making this insanely easy crap easier. cmon jagex

10-Mar-2013 08:45:27

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