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BTS43 Combat: Evolution Cont.

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Hinyness

Hinyness

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Awesome updates guys, keep it up! :D

Also, what's taking so long with off-hand dungeon weapons? :( I would love to dual wield in dungeoneering. Dual wielder for life! I would like an off-hand primal longsword :3.
Really? you would seriously sacrifice a bind slot for a weapon that is jus* as good as 2h (actually worse because dual wield doesn't have AoE abilities) but takes away more binds?

08-Mar-2013 19:06:05

Monado
Jul Member 2011

Monado

Posts: 5,116 Rune Posts by user Forum Profile RuneMetrics Profile
I haven't really fought the GWD bosses recently so I can't give feedback on that, but a suitable buff could just be to add the TWW GWD boss special attacks to the current bosses as well? I'm also going to write a couple posts giving EoC feedback in general.

Before the upcoming ranged and mage update I urge you to take the time to think a bit more about the changes. right now ranged is absurdly powerful in pvp with binding shot dealing damage (in pvp at least) REGARDLESS of whether your target is immune to stun or not. This makes binding shot deadly if used after an autoattack and downright fatal if followed by rapidfire. furthermore, keep in mind ranged abilities have far shorter cooldowns than their melee counterparts (eg frag shot 15s vs slaughter 30s, rapidfire 20s vs assault 30s) and therefore far more potent abilities. it would NOT be a good idea to make adrenaline gain for ranged just as easy as melee without taking this into consideration.

After the dual wielding buff Destroy is now far too overpowered, it's almost a guaranteed kill in PvP, especially when used in conjunction with other thresholds.

Nerfing it to 125% (from 188%) should be appropriate. Perhaps buff flurry or even massacre to compensate? Similarly, Torment (and magic prayers in general) do not boost damage right now, but if once you fix that asphyxiate will be able to do an absurd amount of damage each hit again (like it once was in the beta). It is pivotal that you test out destroy and asphyxiate and nerf them appropriately if they end up being overpowered (in my opinion asphyxiate should be brought to the level of the old destroy, namely 188% damage with mainhand or 125% damage with main+offhand), because otherwise they basically break pvp.

08-Mar-2013 19:29:46 - Last edited on 08-Mar-2013 20:52:53 by Monado

Monado
Jul Member 2011

Monado

Posts: 5,116 Rune Posts by user Forum Profile RuneMetrics Profile
I am also going to mention a couple of 'smaller' things in the EoC and elaborate on the ones that urks me the most.

Armadyl godsword: the passive effect is useless due to the boost in level it gives not stacking with potions. It only boost 10% too which means it's just a passiveless godsword with slightly better combat potions attached to it, not worth using considering how worthless super potions are and the other godsword having passives that aren't overriden by similar effects unlike this one. Not saying the passive should be changed to something undisputably the best among godswords, but if you want it to mimick its old spec like you did with the other godswords at least let it ACTUALLY boost damage (eg 10% more damage on crits) rather than not stack with potions and hence useless. It's also strange to indirectly punish players who want to use ags but also go out of their way to purchase/make the best potion they can use.

Storm of Armadyl: Once the best spell, now weaker than Air surge. the boost Armadyl battlestaff gives doesn't apply to abilities which makes this spell very much not worth using. I feel the base damage of this spell should be considerably higher than air surge AND the staff boosting 10% to boot to reflect this spell's requirements compared to air surges's.

There are many others, like dharok effect being virtually useless, aegis aura broken, Korasi a bit on the weak side, vesta's spear nerfed this week so all pvp equipment are not worth using now due to they way they degrade (I suggest all pvp weapons being made like vesta's spear before this week's update namely having 1 speed faster than it's supposed to, the armour need to boost damage like gwd/nex armours). Ancient magic spell names still not changed back. Almost all capes being far inferior to skillcapes. All class equipment giving abnormally high defence. Steel titans not hitting anything with high defence and dies far too easily to pvp with just a few hits from another player.

08-Mar-2013 19:29:56

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