I haven't really fought the GWD bosses recently so I can't give feedback on that, but a suitable buff could just be to add the TWW GWD boss special attacks to the current bosses as well? I'm also going to write a couple posts giving EoC feedback in general.
Before the upcoming ranged and mage update I urge you to take the time to think a bit more about the changes. right now ranged is absurdly powerful in pvp with binding shot dealing damage (in pvp at least) REGARDLESS of whether your target is immune to stun or not. This makes binding shot deadly if used after an autoattack and downright fatal if followed by rapidfire. furthermore, keep in mind ranged abilities have far shorter cooldowns than their melee counterparts (eg frag shot 15s vs slaughter 30s, rapidfire 20s vs assault 30s) and therefore far more potent abilities. it would NOT be a good idea to make adrenaline gain for ranged just as easy as melee without taking this into consideration.
After the dual wielding buff Destroy is now far too overpowered, it's almost a guaranteed kill in PvP, especially when used in conjunction with other thresholds.
Nerfing it to 125% (from 188%) should be appropriate. Perhaps buff flurry or even massacre to compensate? Similarly, Torment (and magic prayers in general) do not boost damage right now, but if once you fix that asphyxiate will be able to do an absurd amount of damage each hit again (like it once was in the beta). It is pivotal that you test out destroy and asphyxiate and nerf them appropriately if they end up being overpowered (in my opinion asphyxiate should be brought to the level of the old destroy, namely 188% damage with mainhand or 125% damage with main+offhand), because otherwise they basically break pvp.
08-Mar-2013 19:29:46
- Last edited on
08-Mar-2013 20:52:53
by
Monado