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The three bosses - Individually I think they're decent. But they made it ridiculously easy to obtain Drygores, and ridiculously hard to obtain the Ascension Crossbow (and because Dragon XBow's a component, mid level players get shafted). Vorago seems to be in between. More imbalances: KK has no lore, OoA has extensive lore, Vorago is once again in between. And Vorago gives level 90 armour, but OoA and KK doesn't?
I don't know - I know they lowered the KK's defenses, but he and his minions also hit harder. Drygores are still rare drops, and if you look at the ge charts on them, all of the values have been rising since the update that lowered his defense. Which would seem that either they are not dropping as frequently, or players are holding on to them/not selling them.
The Ascension crossbow - the OoA
is
high level content - why would they make the bow easy to obtain for mid-level players? Especially as it carries a lvl 90 ranged requirement to use? You have to have 81 slayer just to battle the weakest monster in there.
QBD doesn't drop level 90 armour, either. Still popular. (And with vorago only dropping 2 Tectonic energy at a time, and the lowest piece of armour requiring 14 pieces, it doesn't seem that unequal.) (I agree about the lore though, and I'm wondering if with the 6th age we'll get to see the lore behind him/the hive? Could be.)
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Warbands: It had a good intention when it was conceived, but all I manage to associate with it are overpowered exp, PKers preying on defenceless looters, and FC owners making a lot of GeePee. At least things seem better now with the nerf.
Don't get me started on PKing. I hate it. Hate it hate it hate it. My biggest hope with the 6th age is that the wilderness goes away. Not likely, but a girl can hope.
My motto is to be nice if I can, but also to not suffer trolls.
12-Jul-2013 14:32:21
- Last edited on
12-Jul-2013 14:42:15
by
Matchgirl42