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BTS 58 More Lodestones

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Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
Places that were fairly dead/rarely visited before the update - like eagles peak. And the toolbelt upgrade helps clear out some bank spaces, so that's good. I can't see it as mindless - you still have a acquire the tools before you add them to the belt, and making it so you can't take them back off again helps prevent people from abusing it for profit. Still not adding my dragon tools to it, though.

Nexus - I got curious and started world hopping at that location - and came across at least 20 players playing it. I also remember playing it when it first was released, and it was teeming with players. Not exactly dead on arrival. I just wish that, since it's limited exp, they didn't make it a team thing so that newer players can do it by themselves.

And the same with demon flash mobs - I played it once myself but it wasn't my thing, but I still see ppl playing it - especially when I'm doing an evil tree near edgeville and that's where the mob spawned. Also not exactly dead on arrival content.

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God Emissaries - The tasks were the same across all gods, which meant that some of them didn't make sense (killing goblins for Bandos, gathering weapons for Seren, etc.) And you get a helm as a reward when entire outfits are released in Squeal. Looks like a pathetic attempt to appease lore lovers and disguising a way to throw out more exp to the lazy players.

You didn't get just a helm - you also got the banner, which allows a +2 30 min boost to any non-combat skill once per day, a +5 30 min boost to agility once per day and a +5 30 min boost to any combat skill once per day, which are quite useful especially for mid-level players. And a new title, and roughly 110k experience in various skills. I can see why the tasks were the same, too - if they weren't you wouldn't be able to switch allegiance if you changed your mind. And you know there would be players squalling about that if that was the case.
My motto is to be nice if I can, but also to not suffer trolls.

12-Jul-2013 14:09:08 - Last edited on 12-Jul-2013 14:34:55 by Matchgirl42

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
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The three bosses - Individually I think they're decent. But they made it ridiculously easy to obtain Drygores, and ridiculously hard to obtain the Ascension Crossbow (and because Dragon XBow's a component, mid level players get shafted). Vorago seems to be in between. More imbalances: KK has no lore, OoA has extensive lore, Vorago is once again in between. And Vorago gives level 90 armour, but OoA and KK doesn't?


I don't know - I know they lowered the KK's defenses, but he and his minions also hit harder. Drygores are still rare drops, and if you look at the ge charts on them, all of the values have been rising since the update that lowered his defense. Which would seem that either they are not dropping as frequently, or players are holding on to them/not selling them.

The Ascension crossbow - the OoA is high level content - why would they make the bow easy to obtain for mid-level players? Especially as it carries a lvl 90 ranged requirement to use? You have to have 81 slayer just to battle the weakest monster in there.

QBD doesn't drop level 90 armour, either. Still popular. (And with vorago only dropping 2 Tectonic energy at a time, and the lowest piece of armour requiring 14 pieces, it doesn't seem that unequal.) (I agree about the lore though, and I'm wondering if with the 6th age we'll get to see the lore behind him/the hive? Could be.)

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Warbands: It had a good intention when it was conceived, but all I manage to associate with it are overpowered exp, PKers preying on defenceless looters, and FC owners making a lot of GeePee. At least things seem better now with the nerf.

Don't get me started on PKing. I hate it. Hate it hate it hate it. My biggest hope with the 6th age is that the wilderness goes away. Not likely, but a girl can hope.
My motto is to be nice if I can, but also to not suffer trolls.

12-Jul-2013 14:32:21 - Last edited on 12-Jul-2013 14:42:15 by Matchgirl42

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
Also two more things - I just tried the HTML5 beta again on a machine with 8GB RAM, everything else the same as my normal laptop (aside from a smaller screen - 15 inch, my normal laptop has a 17 inch screen) and it's still pretty unplayable - it took the game a good 5 minutes to load. :@ Looks like only players with souped-up gaming towers/laptops will be able to play the HTML5 game for a while. Sad, really.

I also noticed something odd, going back to the hiscores thing. In order to access OSR, you have to be a runescape member...but there are more players listed in the OSR hiscores(708,293) than there are in the RS2 hiscores (604,650). Which means...that not all members are on the RS2 hiscores list? Or what?
My motto is to be nice if I can, but also to not suffer trolls.

12-Jul-2013 19:41:41

Southeaster
Nov Member 2014

Southeaster

Posts: 15,320 Opal Posts by user Forum Profile RuneMetrics Profile
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So it looks like that may be fixed.

Okay, I apologise, I think my 50% splash rate was a fluke. I went back to East Ardy with batwing and a mindspike, and I splashed only once on a Hero and none at all on Paladins or Knights.

At the Slayer Tower, however, things were slightly different.

On a level 88 Bloodveld I splashed 2 out of 6 times. On a level 98 Bloodveld I splashed 6 out of 13 times on the first one, and then 2 out of 8 times on the second one.

Using a steel scimitar, however, I splashed roughly 60% on a level 88 Bloodveld (tried this out on my Slayer Task on Friday.) And my non-splashes were all below 400 damage each.
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(I think you might have the player themselves discovering rc confused with the entire world discovering rc.)
I might have to check back on this, but thinking logically, why would you need to fetch a talisman to Sedridor and Aubury if the whole of Gielinor already knew how to Runecraft?
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Fair enough. But, you can't say that just because an update to the game is about something you don't enjoy doing that it's an inconsequential update.

Do note that I said ''bar the updates we spoke about, and the three bosses , most of the other updates were inconsequential''. I don't deny that PvM is a big part of gameplay.
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(Charm Sprite rework, God Statues, Sinkholes)

They're D&Ds . They are just a way to train a skill! In the case of God Statues, you don't spend more than 5 minutes per month on it. These are just three out of the dozens of activities you can choose to do when you log in.

continued
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14-Jul-2013 01:29:48

Southeaster
Nov Member 2014

Southeaster

Posts: 15,320 Opal Posts by user Forum Profile RuneMetrics Profile
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I don't boss either, but looking at the info on the 4 bosses available for instancing (Nex isn't instanceable), and the fact that GWD is multicombat, it's logical to expect instancing to increase the loot acquired on an individual basis because you don't have other players you don't even know getting a share of your team's kill for just a few hits/little participation. This is big considering they drop some of the highest value loot in the game.

Yeah it affects only the economy.
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I support both because to me, having to walk/run is what makes the game mindless and boring (I'd rather get to the action), and some of the lodestones actually encourage players to visit those places.

Are you kidding me? Having to walk gives players the chance to explore and find out the places in Runescape for themselves. The teleport rewards (like teleport crystal and Ectophial) make players play through quests to achieve them. Lodestones allow players to skip through all of that.

A good example is Canifis. They removed the Priest In Peril requirement, which was a bad thing. But even then, the only good ways of travelling there were the fairy rings, the Ectophial, and Drakan's Medallion. You still had to do quests to get them. The SoF Slayer Mask and the lodestone totally, totally destroys that.

Eagles Peak: I go to that area mainly to fish Monkfish. Previously I used Fairy Rings. Now you have that lodestone, which means players can just skip Fairy Tale II! And it doesn't encourage players to check out that area either (i.e. do Eagles' Peak quest) so what you said regarding reviving dead areas doesn't make sense.

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14-Jul-2013 01:49:24

Southeaster
Nov Member 2014

Southeaster

Posts: 15,320 Opal Posts by user Forum Profile RuneMetrics Profile
Toolbelt update: Actually, I meant to only describe the lodestones in that paragraph. I think this is a good item sink. Pity it is short term.
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Nexus and Demon mobs

Are you kidding me again? The Nexus is aimed at members with low level Prayer, a demographic which doesn't even exist. Most people I know start out as F2P before subscribing after a certain period of time. I was 52 Prayer when I subscribed. When it was released I didn't even bother to try it out because I didn't see a point. This is what makes the Nexus utterly, utterly, useless. It could have had so much potential as a F2P update.

Please tell me what world you saw 20 players at. I hopped three worlds and saw no one.

Whenever something is released, the first two or three days will have people checking the update out out of curiosity. But after that, if nobody, or next to nobody , does the update, it is dead on arrival content.
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You didn't get just a helm - you also got the banner.

That's not the point. The exp giveaway is better than crap like Sizzling Summer - at least you had to do something and there was a level cap to get it. The point is that people wanted a quest, particularly one 6th age related, and we got this half assed crap instead. This is what a Forum Moderator said regarding the God Emissaries:

And still no new quest for supposed "year of lore". Random game events with lore tie-in's don't count. I want gameplay, puzzles, music, rewards. A game to play. Talking to an NPC to ally myself with a god to receive some rewards = no.

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I can see why the tasks were the same, too - if they weren't you wouldn't be able to switch allegiance if you changed your mind.

They could make it such that you don't gain additional exp for redoing a task of the same tier.

continued
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14-Jul-2013 02:07:35

Southeaster
Nov Member 2014

Southeaster

Posts: 15,320 Opal Posts by user Forum Profile RuneMetrics Profile
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Drygores are still rare drops, and if you look at the ge charts on them, all of the values have been rising since the update that lowered his defense. Which would seem that either they are not dropping as frequently, or players are holding on to them/not selling them.

Yes, but they are still lower priced than the Ascension Crossbow.
Drygore longsword set - 191.5M
Drygore mace set - 153.6M
Drygore rapier set - 173.6M
Ascension set - 217.6M
Of course the price of Ascensions haven't stabilised yet, but it seems it'll be at a higher price than current.
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The Ascension crossbow - the OoA is high level content - why would they make the bow easy to obtain for mid-level players? Especially as it carries a lvl 90 ranged requirement to use? You have to have 81 slayer just to battle the weakest monster in there.

You misunderstand - by making dragon crossbow a requirement, it drives up its price, meaning that level 60 rangers have to either pay more, or find cheaper alternatives - like sticking with rune crossbows until level 70. Lol I find it ironic that level 60 ranged weapons are more expensive than level 70 ranged weapons.
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(And with vorago only dropping 2 Tectonic energy at a time, and the lowest piece of armour requiring 14 pieces, it doesn't seem that unequal.)

Yes, but won't this be a problem in PvP? At least, that is what I gather from the Vorago forum thread.
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:@ Sad, really.

Remember - HTML5 was ready!
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There are more players listed in the OSR hiscores(708,293) than there are in the RS2 hiscores (604,650).

Lol 710,020 in OSR Hiscores, but 606,378 in EoC Hiscores. My guess is that the OSR website is slow to purge any bots that were nuked.
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14-Jul-2013 02:25:12

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
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At the Slayer Tower, however, things were slightly different.

On a level 88 Bloodveld I splashed 2 out of 6 times. On a level 98 Bloodveld I splashed 6 out of 13 times on the first one, and then 2 out of 8 times on the second one.

Using a steel scimitar, however, I splashed roughly 60% on a level 88 Bloodveld (tried this out on my Slayer Task on Friday.) And my non-splashes were all below 400 damage each.


I went and tried that with the same kit as before; using melee I did have 2-3 splashes. However, as Bloodvelds are weak to ranged (specifically thrown weapons), when I switched to first the starfury then the white stag, again with mithril arrows, no splashes, and the majority of my hits were above 400 damage. I think my ttl combat lvl might be higher than yours, though - mine is 179.

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I might have to check back on this, but thinking logically, why would you need to fetch a talisman to Sedridor and Aubury if the whole of Gielinor already knew how to Runecraft?


AHA! I found it - the transcript page from the historical rune mysteries quest. And you were right about it - but that's weird because it doesn't jive with the lore from "A True and Concise History of the Discovery of the Runes." So...the lore was conflicted before the updates? Weird.

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I don't deny that PvM is a big part of gameplay.

And so are D&D's. :) Heck, if you look at the requirements list for the trimmed comp cape, a good portion of them are there. And there's a whole subforum dedicated to just D&Ds, for pete's sake. And clans.

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They're D&Ds . They are just a way to train a skill! In the case of God Statues, you don't spend more than 5 minutes per month on it. These are just three out of the dozens of activities you can choose to do when you log in.

^points up
My motto is to be nice if I can, but also to not suffer trolls.

14-Jul-2013 04:03:48 - Last edited on 14-Jul-2013 05:25:16 by Matchgirl42

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
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Yeah it affects only the economy.

Nope, read it again. It's inferred in that that there is a positive effect on kill crashing, which makes for less conflicts, which makes for more happy players/less stress overall. In a game where there are players who seemingly only play in order to grief other players, that's huge.

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Are you kidding me? Having to walk gives players the chance to explore and find out the places in Runescape for themselves. The teleport rewards (like teleport crystal and Ectophial) make players play through quests to achieve them. Lodestones allow players to skip through all of that.


I don't and likely never will understand this argument. It's nonsensical, to be honest. Maybe it's because I'm stubborn and I greatly dislike being forced to do anything. I explored the game world when I first started out, because I wanted to - not because I had to run/walk everywhere. I still explore new areas today - gosh, even with the lodestones! Imagine. But having to walk/run to get to places after playing the game for over 4 years? Seriously?

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A good example is Canifis. They removed the Priest In Peril requirement, which was a bad thing. But even then, the only good ways of travelling there were the fairy rings, the Ectophial, and Drakan's Medallion. You still had to do quests to get them. The SoF Slayer Mask and the lodestone totally, totally destroys that.


You forgot the slayer ring, introduced back in 2008. And the lodestone still has to be unlocked before use, requiring players to travel there via other means at least once. The SoF Slayer Mask only allows two teles per day, AFAIK. And the area is dangerous to low levels, so it's not like they'll be tele'ng there after starting. All of which means the other methods aren't going to be abandoned or "totally, totally destroy(ed)."
My motto is to be nice if I can, but also to not suffer trolls.

14-Jul-2013 04:18:23

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
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Eagles Peak: I go to that area mainly to fish Monkfish. Previously I used Fairy Rings. Now you have that lodestone, which means players can just skip Fairy Tale II! And it doesn't encourage players to check out that area either (i.e. do Eagles' Peak quest) so what you said regarding reviving dead areas doesn't make sense.


Ahem. Piscatoris hunting area. Summoning obselisk. Piscatoris mine, one of the three places in RuneScape where three iron rocks can be mined without moving. Phoenix lair. All within that area. Again I remind you that just because you don't like it/don't do it doesn't make it insignificant. :)

And another method alternative to fairy rings to this area already existed since 2008: the unlimited teleports the spirit kyatt provides. That didn't affect Fairy Tale II.

And honestly, the Fairy Tale set of quests isn't *just* about the fairy ring network. Not to dismiss it, because it is significant, but there's so much more to the quest series than that! The magic secauters and magic watering can for farming. Access to zanaris. Access to the cosmic rc altar. A sandpit that is the closest to a bank in the game. A slayer master. The Evil Chicken's Lair. Main/home access to Impetuous Impulses. The closest bank to the water altar.

And what I meant about revival of dead content is things like the eagle transportation network, which was rarely used before the update. The gnome flier network, which seemed to be infrequently used (now an easy access via Al Kharid). Relleka, where I rarely saw people except on world 60/penguin hunting days or the once-per-year event with the wolf; Burthorpe, which between the remodel in Jan 2012 and the lodestone network rework in March 2012, was mainly populated with newbies, but nowadays even on world 30 (2000+ ttl level required to access) there's usually at least 15-20 people in the area of the lodestone at any given time. Etc, etc.
My motto is to be nice if I can, but also to not suffer trolls.

14-Jul-2013 04:44:10

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