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Southeaster
Nov Member 2014

Southeaster

Posts: 15,320 Opal Posts by user Forum Profile RuneMetrics Profile
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Although - we can't really say this promise is broken yet . We're only halfway through 2013, after all - and the biggest improvement ever (from the sound of it), RS3/dawn of the 6th age, is just around the corner.

No, they've not broken their promise yet. But - and this is a big but - they gave the same excuse from EoC last year. I see a pattern emerging here - they overhype a particular update a lot, claim they're expending a lot of effort into it, claim it as the reason for a particular decline in quality and quantity of other game updates, and then, the update itself turns out to be rushed and half-assed. Okay, at least that's what happened for EoC. Currently, they've announced a release date for RS3, but I see on the forums that the beta is still unplayable? Like I said, same pattern.
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And there *has* been near-weekly game updates in 2013. Some of it low-level stuff or a large amount of small tweaks to be sure, but those are still updates. And there's been a goodly amount of high-level updates as well, like the ones we seem to agree on (farm update, triskellion, etc).

Actually, bar the updates we spoke about, and the three bosses, most of the other updates this year have been pretty inconsequential, and overall they pale in comparison with previous years. There's a post I saw on another thread that describes this pretty well, but I won't copy it here unless you want to see it.

Sorry if this is rushed, but I'm touring outside the city atm and I've little time to spare.
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07-Jul-2013 13:11:34 - Last edited on 07-Jul-2013 13:19:08 by Southeaster

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
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Actually, I'm like you; my first day as a member was in May last year. Currently at 86% completed.

Actually, my first day as a member was back in 2009. :) But I've had gaps in there, due to financial difficulties that meant I had lapses in membership. (And it was so frustrating because I lost my membership bank spaces and like an idiot withdrew all my gc at once (got in the habit) and couldn't bank it again, so I had to carry it around with me - which meant no combat/dangerous areas for me until I could subscribe again! I did a few quests here and there but didn't really get into quests until this year.
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My bad, I meant mid -level monsters. I tend to use a mindspike as a weapon (call me a cheapskate), and it annoys me to no end when I miss 17 out of 20 Wind Waves on a level 60 monster. This wouldn't have happened pre-EoC.

Ok I was wondering! lol I'll have to try that....are you using the abilities with it?

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...Rune Mysteries/Memories broke the lore by assuming that runecrafting was already a known skill.

Correct me if I'm wrong, but didn't the prior lore already state that runecrafting was discovered in the 4th age, and prior to that the only runes that existed were given out by Guthix? And that a large part of the God Wars surrounded control of the (rare) runes?

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In any case, I don't pay to wait. I resubbed in late February for The World Wakes and anticipated more quests. I don't have time to play Runescape anymore, I flew into Melbourne a few days ago and my university semester starts later this month. I honestly regret subscribing these few months, there was nothing for me to enjoy.

But there's so much more than quests! We've had several new dungeons - including the Order of Ascension.

I do play a lot, though. I go to university as well but since developing problems with my knees I'm on the laptop a LOT, lol. Runescape keeps me from going stircrazy. :)
My motto is to be nice if I can, but also to not suffer trolls.

07-Jul-2013 15:31:06

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
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No, they've not broken their promise yet. But - and this is a big but - they gave the same excuse from EoC last year. I see a pattern emerging here - they overhype a particular update a lot, claim they're expending a lot of effort into it, claim it as the reason for a particular decline in quality and quantity of other game updates, and then, the update itself turns out to be rushed and half-assed. Okay, at least that's what happened for EoC. Currently, they've announced a release date for RS3, but I see on the forums that the beta is still unplayable? Like I said, same pattern.

I hadn't been on the beta for a bit so I went back to check - and yeah it's still pretty unplayable. I'm hoping that it's just because it's still in beta, I can't see doing combat for a while after it's released if it's going to be that laggy. I do plan to upgrade the RAM on my laptop soon, though - it came with 4GB but it's expandable to 8GB, that might help. At least they are saying that it's backwards-compatible - that people will still be able to play with java, just won't have the new/better graphics. We'll see. *fingers crossed*
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Actually, bar the updates we spoke about, and the three bosses, most of the other updates this year have been pretty inconsequential, and overall they pale in comparison with previous years. There's a post I saw on another thread that describes this pretty well, but I won't copy it here unless you want to see it.

You didn't like the Order of Ascension? The instanced God Wars? Vorago? The new lodestones? The God Emissaries? The Nexus? Charm sprites? The new Castle Wars? Wilderness Warbands? The new morytania slayer tower? Sinkholes? Demon Flash mobs? Desert Tasks? The new God Statues D&D? All of those were released in the last 6 months.
My motto is to be nice if I can, but also to not suffer trolls.

07-Jul-2013 16:03:02

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
Hrm. I just tried what you talked about. Wearing the following kit:

cooking accomplishment cape
mystic robe top
mystic robe bottom
amulet of glory
ring of wealth
boots of lightness
regen bracelet
mindspike

And my autocast spell set to air wave, I went a killed a few leeches and vampyres (both lvls in the 80s, I believe) and there were no splats. That was without abilities.

My magic level is 93, though.
My motto is to be nice if I can, but also to not suffer trolls.

07-Jul-2013 16:16:00

Southeaster
Nov Member 2014

Southeaster

Posts: 15,320 Opal Posts by user Forum Profile RuneMetrics Profile
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And my autocast spell set to air wave, I went a killed a few leeches and vampyres (both lvls in the 80s, I believe) and there were no splats. That was without abilities.

My magic level is 93, though.

That's funny, I use batwing and a glory and the other day I splashed 50% of the time on a Paladin in Ardougne (3 out of 6 spells). My magic level is 80.

Actually I realise that my bad Mindspike experience was back in March, back when, you know, Jagex decided it would be a brilliant idea to have your stats have no effect on your damage output. I was doing Missing My Mummy and I splashed almost all of my attacks on the Tumeken's shadows during the quest. I particularly remember it because I was raging about it to an in-game friend. And yes, I was using abilities then.
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Correct me if I'm wrong, but didn't the prior lore already state that runecrafting was discovered in the 4th age, and prior to that the only runes that existed were given out by Guthix? And that a large part of the God Wars surrounded control of the (rare) runes?

Wasn't the method of Runecrafting lost to the ages, and the historical Rune Mysteries quest involved the adventurer rediscovering the method? The Abyss miniquest (where you leak the method to the Zamorakians) references this as well.

The remake makes no mention of this. Plot wise, it was an improvement though.
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08-Jul-2013 11:36:38 - Last edited on 08-Jul-2013 11:36:55 by Southeaster

Southeaster
Nov Member 2014

Southeaster

Posts: 15,320 Opal Posts by user Forum Profile RuneMetrics Profile
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But there's so much more than quests! We've had several new dungeons - including the Order of Ascension.

Bossing is not my thing. My idea of fun is to charge through storylines and rescue the fairies/the Dorgeshuun/whatever from the Fairy Godfather/Mother Mallum/whatever villain there is. I get no pleasure from killing bosses.
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We'll see. *fingers crossed*

The good thing is, unlike EoC, we'll still have the Java version, so even if RS3 sucks things won't be too bad.
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You didn't like the Order of Ascension? The instanced God Wars? Vorago? The new lodestones? The God Emissaries? The Nexus? Charm sprites? The new Castle Wars? Wilderness Warbands? The new morytania slayer tower? Sinkholes? Demon Flash mobs? Desert Tasks? The new God Statues D&D? All of those were released in the last 6 months.

The key word is inconsequential .

Charm Sprite rework, God Statues, Sinkholes - these were decent, but they're D&Ds and are merely an addition to the already large variety of things available for you to do in-game. Inconsequential.

Instanced God Wars - good idea for a money sink, but it's basically adding on existing content. Inconsequential. (except maybe for the economy, I don't boss so I don't know)

Castle Wars - I read that thread in RGU about "stacking". Looks like it only made things worse. I still reckon, up till now, that it's a bad idea for it to be a trimmed comp requirement.

Toolbelt upgrade, lodestone expansion - They make the game mindlessly easier and encourage new players to ignore more game content. Bad update, and horrible implementation.

Demon Flash Mobs and the Nexus - Not only they're DnDs, they're dead on arrival content. Even more inconsequential.

continued
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08-Jul-2013 11:45:19 - Last edited on 08-Jul-2013 11:59:07 by Southeaster

Southeaster
Nov Member 2014

Southeaster

Posts: 15,320 Opal Posts by user Forum Profile RuneMetrics Profile
God Emissaries - The tasks were the same across all gods, which meant that some of them didn't make sense (killing goblins for Bandos, gathering weapons for Seren, etc.) And you get a helm as a reward when entire outfits are released in Squeal. Looks like a pathetic attempt to appease lore lovers and disguising a way to throw out more exp to the lazy players.

The three bosses - Individually I think they're decent. But they made it ridiculously easy to obtain Drygores, and ridiculously hard to obtain the Ascension Crossbow (and because Dragon XBow's a component, mid level players get shafted). Vorago seems to be in between. More imbalances: KK has no lore, OoA has extensive lore, Vorago is once again in between. And Vorago gives level 90 armour, but OoA and KK doesn't?

Warbands: It had a good intention when it was conceived, but all I manage to associate with it are overpowered exp, PKers preying on defenceless looters, and FC owners making a lot of GeePee. At least things seem better now with the nerf.

What I think was good:

Desert Tasks
High Level Farming
The World Wakes
Removal of Trial Membership and Flower Hosting (oh wait that's not an update)

So yeah.
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08-Jul-2013 12:09:46

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
My apologies for the late reply - it's been crazy up in here the last few days IRL.

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That's funny, I use batwing and a glory and the other day I splashed 50% of the time on a Paladin in Ardougne (3 out of 6 spells). My magic level is 80.


Since my magic lvl is so high, I figured I'd try my two lower combat skills - attack and ranged. I had a daily task to kill NPCs above a certain combat lvl, so I went and killed some paladins in Ardougne. I had the following kit:

rune full helm,ardougne cloak 3,rune platebody,rune platelegs,rune kite shield,rune longsword,ring of wealth,boots of lightness,regen bracelet

With the following stats:
att 83
str 84
def 84
const 87
rang 84

And no splats. One of them dropped a steel sword so I picked it up and switched to that for a few kills, still no splats. Then I switched sword and shield to first the starfury bow, then the white stag bow, both using mithril arrows. Still no splats.

So it looks like that may be fixed.

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Wasn't the method of Runecrafting lost to the ages, and the historical Rune Mysteries quest involved the adventurer rediscovering the method? The Abyss miniquest (where you leak the method to the Zamorakians) references this as well.

The remake makes no mention of this. Plot wise, it was an improvement though.


It's a bit difficult to piece it together, as some parts are missing. However, I've gone back and looked at the historical editions of the wiki pages - including the abyss miniquest, which makes no mention of rc being lost to the ages. (I think you might have the player themselves discovering rc confused with the entire world discovering rc.) I looked at the historical versions of the lore, and in the old version of "A True and Concise History of the Discovery of the Runes," the author talks with Jack, the founder of the yanille wizard's guild, about his learning magic and rcing. (cont)
My motto is to be nice if I can, but also to not suffer trolls.

12-Jul-2013 13:06:10

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
(cont) What I can't find at the moment, however, is the founding date of the wizard's guild. I will continue to look. :)

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Bossing is not my thing. My idea of fun is to charge through storylines and rescue the fairies/the Dorgeshuun/whatever from the Fairy Godfather/Mother Mallum/whatever villain there is. I get no pleasure from killing bosses.

Fair enough. But , you can't say that just because an update to the game is about something you don't enjoy doing that it's an inconsequential update.

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The key word is inconsequential .

Charm Sprite rework, God Statues, Sinkholes - these were decent, but they're D&Ds and are merely an addition to the already large variety of things available for you to do in-game. Inconsequential.


Charm Sprites, like bonfires, give players an alternative to combat for acquiring charms for summoning, which is huge. Looking at the historical wiki pages again, it looks like before the update, the most commonly received were green/gold, and least common were blue/crimson, which was switched in the update, making this method more on par with combat drops. (Since it can take a little longer to acquire charms through sprites, it makes the acquisition rate more equal, especially as with pvm you get some monsters that have a higher crimson/blue drop rate.) Also the Yaktwee Stick was updated so that, after 1,000 sprite captures, you get a 5% hunter xp boost for future sprite captures. And the mystical slice was introduced as well, which also is a huge help for finishing charms. Not inconsequential IMO.

God statues offer a free method to gain construction and prayer exp, two of the most expensive skills to train in the game. Sure it's only once per month, but if you do nothing but statues, you can go up one level each time, especially at lower levels. That's huge. Not to mention the prayer xp and adding 4 recharge altars.
My motto is to be nice if I can, but also to not suffer trolls.

12-Jul-2013 13:26:23

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
Sinkholes are not inconsequential, either - it adds an alternative way to train dungeoneering and gain dungeoneering tokens/rewards, plus at least one cosmetic outfit. It's possible to obtain as much xp/tokens as a medium dungeon at floor 40 or above, in seven minutes or less. That's pretty good IMO. :)

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Instanced God Wars - good idea for a money sink, but it's basically adding on existing content. Inconsequential. (except maybe for the economy, I don't boss so I don't know)

I don't boss either, but looking at the info on the 4 bosses available for instancing (Nex isn't instanceable), and the fact that GWD is multicombat, it's logical to expect instancing to increase the loot acquired on an individual basis because you don't have other players you don't even know getting a share of your team's kill for just a few hits/little participation. This is big considering they drop some of the highest value loot in the game.

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Castle Wars - I read that thread in RGU about "stacking". Looks like it only made things worse. I still reckon, up till now, that it's a bad idea for it to be a trimmed comp requirement.

I don't play cw, so I don't know about the stacking, but it seems to me that an easy answer to CW problems would be to allow instancing of castle wars. That way people can actually play without domination from an fc/few mean-spirited players or leechers.

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Toolbelt upgrade, lodestone expansion - They make the game mindlessly easier and encourage new players to ignore more game content. Bad update, and horrible implementation.

And here's where we really disagree. I support both because to me, having to walk/run is what makes the game mindless and boring (I'd rather get to the action), and some of the lodestones actually encourage players to visit those places. (cont)
My motto is to be nice if I can, but also to not suffer trolls.

12-Jul-2013 13:53:51

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