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Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
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If you did your research as you said, you would know that roughly 85% of Jagex is owned collectively by three venture capitalist firms. One of the firms owns 55% and is thus the controlling party of Jagex.

I'm not talking about financial investment/control. In all that I have seen in all of my research, when it comes to decisions about how to run the game, it is the Cambridge team making those decisions, not the investors.

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It is a fact that Jagex has been in the hands of venture capitalists since 2010.

Actually, IVP made their first investment in Jagex back in 2005. While IVP did not obtain a majority interest until 2010 (when Raines and Spectrum also invested), technically they have been involved in the game since 2005.

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It is a fact that venture capitalists tend to ''Pump and Dump'' with their investments. Go look at Zynga.
I'm not arguing that such is the tendency, what I'm arguing is that I don't think that is or will be the case here. As stated above, IVP has been invested in the game since 2005. If they were pumping and dumping, they would have dumped by now, not doubled down on their investment, especially if it were true that Jagex is losing players by the score (more on that next).

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It is a fact that Runescape was flourishing the way it was run in 2005-2007.

I can't link to it, but I found a website that tracks active player levels in various MMORPGs. According to this website, the game did have a slow but steady increase of players from start until 2008, then it took a *very* sharp nosedive until 2012 - when it increased sharply, and is now the highest it's ever been since the game started back in late 2001/early 2002. Now I don't have access to the info behind this website's figures, but I do find it to be very interesting. (cont)
My motto is to be nice if I can, but also to not suffer trolls.

13-Aug-2013 08:41:51

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
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It is a fact that Runescape updates in the past two years have gone against what the game used to stand for.


And what is that, exactly? The MUD it was originally conceived as? Or people still playing to have fun and interact with each other? (They still do). Or your opinion of what it was, and now you're finding out that wasn't the same as what the developers had in mind for it, or what other's opinions of it is, and that's what you're actually sore about?

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It is a fact that pay-to-win is being heavily promoted in Runescape while actual content updates are suffering.
All of those content updates in the last few years must have been illusion and only in my mind, then.

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I had an American in-game friend who hated the game from 2011 onwards. He hated IVP for ruining the game he grew up with just for short term profit. I understand.

Okay, and I'm an American and for the most part, I love what's been done to the game from 2011 onwards. So we're even, and back to the old he-said/she-said argument.

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No but it's an EasyScape update. Just like lodestones.
But it sure made the pures happy, they could finally access Morytania without giving up their pure status. Of course, if you want to argue with someone that has a pure account that playing with a pure account is easy, then go ahead. I'll grab the popcorn and have a seat to watch. :)

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Many well-known and successful authors utilize vulgar diction to convey their messages. The message you're trying to send is much, much more important.

I've seen nothing in what you've written so far that would qualify you to be a well-known or successful author, or even in their league. You're also breaking forum rules by using vulgarity. FYI.
My motto is to be nice if I can, but also to not suffer trolls.

13-Aug-2013 08:59:22

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
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You do realise most of the ''incentives'' you mentioned are not really incentives.

Water vials - Taverley
Feathers - Port Sarim
Mining spots - Dwarven Mine
Ice trolls and Moss giants - exp waste
Pet rock - who cares, exp waste

Only things I concede are Waterbirth and Lunar Isle. Next thing you know, they'll pull a Priest in Peril and remove their quest prerequisites.

With the water vials and feathers, you can only buy so much at each shop, then have to go to the other shops to be able to buy more. With the mining spots, those mines are *rarely* crowded, which means you can stay there longer and get better xp rates. Same for Ice trolls and Moss Giants. And judging by the amount of articles written and videos made about pet rocks, they are very popular. Therefore, your argument is invalid.

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I stand by what I said - it's filler (and poor quality filler at that) meant to appease the lore lovers. The only thing I found relevant was the Book. And more effort goes into designing Squeal cosmetics.

Are you... are you kidding me? And I thought your defending the Nexus was bad enough.

Again, your opinion.
My motto is to be nice if I can, but also to not suffer trolls.

13-Aug-2013 09:11:57

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
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Really? May seems negative overall. June was much better, I admit. Did you like my ASCII facepalm?

People's expectations have fallen so low they're happy for whatever quest is released. Never mind the fact that the Sir Owen quest is in the 6th age and that the Black Knights' Fortress requirement for the Temple Knights storyline is going to be simply removed without explanation.

Again, go through the entire threads. :)

And you just provided the explanation yourself. The requirement is being removed because DoC takes place in the 6th age. While I personally would have preferred the original quest to remain and DoC to be a completely new quest, I can understand why Jagex did it the way they did. And I don't agree with you on player expectations. Maybe the expectations of players like you whose only reason to play is to do quests, but...that's not the entire player base. :)

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I point to what others have said because I know it means that I'm not alone in my views. I'm not jumping on the bandwagon of hate; my views are actually somewhat different from the average hater you see.
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The game has gone to rat **** so bad, I pretty much have accepted most of what is wrong with the game. I just want Jagex to give me good quests to enjoy, and new lands to explore on a regular basis . But they can't even do that.

Fair enough on the first part. On the second part - again, that's *your experience*. Just because you're not getting exactly what you want does not mean the game is bad. Jiminy.
My motto is to be nice if I can, but also to not suffer trolls.

13-Aug-2013 09:22:45

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
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This is how I see it:

Option 1: Make tasks vary between Emissary.
Pros: Lore is not broken.
Cons: Takes longer to program, and players will complain.

Option 2: Make tasks the same.
Pros: Takes less time to program
Cons: Lore is broken, players will complain anyway.

Jagex: Let's go the easy route.


This is why I say that it's laziness. And yeah, refer to my comment that it's filler.

I'm not a professional programmer by any means, but I have taken recent classes in both java and c++ programming for my degree I'm currently working on. And the biggest lesson I took away from both classes is that, for something based around logic, many times what happens in coding is not logical at all and doesn't even jive with common sense. And most of my classmates and even my professors agreed with me on that one. So I'm sure this makes sense to you, but from my experience....it probably is not true that Jagex took the easy route/were lazy with this content.

I'm also set to take my final programming course this coming semester, and it's all about HTML5. So I'll get to peek behind the curtain, as it were. I'm excited. :)
My motto is to be nice if I can, but also to not suffer trolls.

13-Aug-2013 09:32:20

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
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But let's talk about NIS.

Are you enjoying yourself:

-Having to share private chat in the same chat window as all chat?
-Unable to click through chat windows?
-Having to search for 15 minutes to work out how to change your attack style from Attack to Strength?
-Having to search for another 15 minutes to work out how to change your title?
-Having your interfaces reset upon log-in? (thank god they fixed this within days)
-Having your in-game music playing at very low volume or cracking up or stuttering?
-Having that large bar block a lot of things when you move your cursor over a monster?

RS3 was ready.

I have my annoyances with the NIS, but am I going to all OMGBBQ rage quit over it? Pffffffft. As if.

And you do realize that:

-There is a separate tab for private chat, and that you can now one-click to turn game messages/different chats on and off to narrow the view? And that you can now do split chat? And that in RS2, there were also separate tabs for separate chats?
-That the option to lock customization so that it would stay the way you put it existed from day one?

Frankly, I figured out how to change my combat style and my title in just a few minutes. But then, I took the time to explore the NIS and familiarize myself with it. :)

It looks like it took a few days to get the new music server online and up to speed, but again, that's Life .
My motto is to be nice if I can, but also to not suffer trolls.

13-Aug-2013 09:47:02

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Don't get me wrong, there are things that I like about RS3, such as how you can zoom in, how you can use ESC to open settings, the revamped music tracks, and how the Home Teleport option is now on the minimap. But the thing is, was this all necessary? Could we not have had all these features slowly implemented one by one into the interface, and have any issues ironed out one by one? Even with a full release, could we not have had an option to revert to what it was before July 22nd?

Again, judging from my limited experience with programming, it's likely not that simple to have both the NIS and the OIS within the same game. And I for one think they waited long enough to implement these things. :)

Also, to be fair, Jagex has given two options: a layout that is as close as possible to get to the old layout within the NIS, and the 2007scape.

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I'm adjusting to RS3. A lot of people are adjusting as well. But a lot of others are quitting. The player counter dropped to 29,973 at one point yesterday. Have you seen it that low?
I refer you to my point above, that according to a website that tracks active player accounts on MMORPGS, the player count of the game is the highest it's ever been. And yes, I've seen the current count that low...right now it's 10am BST, and there around 27,855 players online. However, yesterday at around 6pm BST, the player count was much higher, close to 50k. It all depends on the time of day. Also, fun fact: each server can support about 2k players, and there are 112 current servers (I just counted). That's a capacity of 224,000 players can be online at the same time. Of course, if all servers were that crowded, it would be a nightmare with lag and fps rates.

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Everyone gets Jagex'd eventually. You'll join our ranks soon. :D

Sorry, I'm not a hive mind personality. :)
My motto is to be nice if I can, but also to not suffer trolls.

13-Aug-2013 09:58:49

Matchgirl42
Jul Member 2011

Matchgirl42

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
Also, I would like to point out that you should take a look at the information available from the 2012 jagex financial statement. Hardly looks like they're pumping and dumping, when they are reinvesting more than half of their profits back into the game. My motto is to be nice if I can, but also to not suffer trolls.

13-Aug-2013 10:05:28

Southeaster
Nov Member 2014

Southeaster

Posts: 15,320 Opal Posts by user Forum Profile RuneMetrics Profile
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By rousing start, I am referring to the epic proportions of the quest - A GOD DIED. Think about that for a second. AFAIK, that has never happened before in the history of the game/lore. Not only that, but that death opened the way for the God Wars to resume. EPIC. Imo.

I wonder if it was the length of the quest that is making you think it's not worthy of the grandmaster title?

Like I said before, I found the plot too one-dimensional and predictable (besides Sliske at the end). But you have a point with the rest.
Original message details are unavailable.

I'm not talking about financial investment/control. In all that I have seen in all of my research, when it comes to decisions about how to run the game, it is the Cambridge team making those decisions, not the investors.

*cough* Squeal of Fortune *cough*
"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape."
Original message details are unavailable.

Actually, IVP made their first investment in Jagex back in 2005. While IVP did not obtain a majority interest until 2010 (when Raines and Spectrum also invested), technically they have been involved in the game since 2005.

When I said ''in the hands of venture capitalists'', I was referring to from the point onwards when IVP became the controlling party. From 2005 to 2010 Andrew Gower still had more shares than IVP, IVP could influence decisions but not outright dictate them.

continued
Runescape Forumers Discord Server

14-Aug-2013 03:32:47 - Last edited on 14-Aug-2013 03:35:47 by Southeaster

Southeaster
Nov Member 2014

Southeaster

Posts: 15,320 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I'm not arguing that such is the tendency, what I'm arguing is that I don't think that is or will be the case here. As stated above, IVP has been invested in the game since 2005. If they were pumping and dumping, they would have dumped by now, not doubled down on their investment, especially if it were true that Jagex is losing players by the score (more on that next).

I can't link to it, but I found a website that tracks active player levels in various MMORPGs. According to this website, the game did have a slow but steady increase of players from start until 2008, then it took a *very* sharp nosedive until 2012 - when it increased sharply, and is now the highest it's ever been since the game started back in late 2001/early 2002. Now I don't have access to the info behind this website's figures, but I do find it to be very interesting.
Tell me the name of the website. I'm not believing you otherwise. There is nothing, nothing so far, that tells me that Runescape is attracting players.
Original message details are unavailable.
Original message details are unavailable.
It is a fact that Runescape updates in the past two years have gone against what the game used to stand for.
And what is that, exactly? The MUD it was originally conceived as? Or people still playing to have fun and interact with each other? (They still do). Or your opinion of what it was, and now you're finding out that wasn't the same as what the developers had in mind for it, or what other's opinions of it is, and that's what you're actually sore about?
I could go into this, but it ties back into that never-ending argument we had about Lodestones. I say it's spoonfeeding, you say it's conveinence. I won't bother.

As for having fun and interacting with each other... 100 people online on some worlds. Fist of Guthix, Stealing Creation and Soul Wars dead from November onwards. Seems legit.

continued
Runescape Forumers Discord Server

14-Aug-2013 03:44:02

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