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BTS 58 More Lodestones

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Tonio
Apr Member 2012

Tonio

Posts: 478 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I think that when you create a new account it should come with all quests complete and with all 99s complete also. A lodestone should be added to every 10x10 square and u just click on the map to tele. Decent armour should be available in unlimited amounts at spawn points. Lets really nerf this game to make it a lot more fun and an enjoyable experience for all!


My goodness, it's a load stone in every city. We play in a world full of magic, it's not crazy to think we could, I don't know, maybe use it???

22-Jun-2013 23:13:56

[#2I1HSVZNC]

[#2I1HSVZNC]

Posts: 725 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Hmm. I really cannot believe this. To think I was furious when the original lodestones came out, and now, there are going to be more. What have you done? Thank you for destroying the law runes. Some of us Runecrafters actually used to make a use out of law runes. You have destroyed an entire market place, and what was a means of viable income for many players.

There was a reason why teleport spells existed and a reason why they costed law runes and why the required varying magic levels. That is all gone now. You have removed purpose from law runes. You might as well remove them from the game. I am very slowly becoming done with this pathetic excuse for a game. I have been supportive of many aspects of the whole RS3 change, but this is going far too beyond what is needed. You have no concern for the economic impacts of decisions such as these, do you? This is simply ridiculous.


Totally agreed, taking the required runes to cast spells and cutting the rune costs to 2/3rds of the original casting requirements made Magic an undesireable skill to have. In most MMORPG games there is an element of time through sustained effort toiling at an almost infinite yet predictable way to build one's character and story line that people seem to base their association with Runescape around. Im sure others out there can identify such problems as this, because I cannot implement change without the community's or the content developers go ahead.

23-Jun-2013 01:38:34

Killashandra
Dec Member 2005

Killashandra

Posts: 1,345 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

Sorry for the rage, I'm just so ****** at the people who are like OMG EasyScape. I'm just saying, play the game how you want to play it, and if you want to grind out your skills using the methods that aren't OP or use the tel


It's not about grinding out, it's about new players who haven't done the quests or levelled up the necessary skills getting everything on a plate. When something comes easily it isn't valued. If you work for something then you value it and appreciate having it. I don't walk everywhere, I tele most place but I'm 99 mage and have completed every quest needed to use the various teleporting functions.

I see new players starting the game, staying for a while and then dropping out when things start getting hard - older player have had to work for everything they have and so don't stop playing because they can't do something straightaway - they just practice until they can get it right.

Jagex are destroying their own game from the inside - they are getting new players alright but they aren't keeping them because everyone is being encouraged to expect the 'easy' path and can't stand the pace when they can't get something or go somewhere that higher level players can.

Still, I've had plenty of fun in the game, walking everywhere, meeting new people, learning the skills, pity that new players don't have the same experience I had.

Krystl

23-Jun-2013 02:09:54

Death Dagon
Oct Member 2021

Death Dagon

Posts: 258 Silver Posts by user Forum Profile RuneMetrics Profile
Seeing most of the responses on this thread, and tho I'm still not a fan of Lodestones but the idea of challenging requirements to unlock these Lodestones is a fair trade. Requirements vary upon location and so does their difficulties, not to mention giving us more things to do if you completed everything else. I'm also siding with the idea of "charging" Lodestones with runes will help the rune economy. As for the jewelery that has teleport capabilities, perhaps we can use them to charge personal Lodestones within our PoHs. That way it will make them more desirable again, plus improving the Construction skill. With that said, by adding to many Lodestones to just about every corner of the map hurts the economy, in terms of runes and jewelery. I will say that items do lose value over time but you don't want huge dips but rather a steady decline.

Remember that when certain updates make old content obsolete, there come's discussions about deleting the old content. It's a rather deceiving statement for adding one thing and deleting another isn't exactly adding content but rather replacing content.

23-Jun-2013 02:39:52

Jelleh Llama

Jelleh Llama

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
I remember when you first got that varrock teleport, it was massive, no more walking past those big bad wizards near the old Delrith summoning site.

Makes me feel so old.

Seriously, get rid of lodestone. You can get to all these LS'ed places easily and cheaply and honestly, I feel as if teleportation should be something that we work for, not hand out on silver platters.

23-Jun-2013 03:29:17

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