"The chances of this getting read are impeccably slim...
But in any case, I think lodestones should have activation requirements. The requirement wouldn't be a flat-out magic level, but rather one pertaining to that area. The level would increase the more remote of an area it's in. Perhaps the player would have to do a minigame to unlock it, i.e. a slayer monster guarding the Canifis lodestone. Example:
Lumbridge: 20 Magic
Falador: 10 Quest Points
Varrock: 20 Attack
Edgeville: 50 Combat
Taverley: 20 Defense
Burthorpe: 20 Strength
Draynor Village: Completed Vampyre Slayer
Port Sarim: 20 Fishing
Yanille: 50 Magic
Ardougne: 50 Thieving
Seers' Village: Completed Holy Grail
Lunar Isle: 70 Magic
Bandit Camp: 70 Thieving
Tirannwn: 70 Agility
Canifis: 70 Slayer
Eagles' Peak: Found every eagles' nest (Can't think of a better one.)
Oo'glog: 70 Hunter
Fremennik Province: 70 Strength
Karamja: Completed One Small Favour
Wilderness: 150 Combat OR Completed Spirit of Summer (Can't decide.)
With these requirements in place, lodestones would only be available to players who have (hopefully) experienced a fair amount of content in that location, especially with the quest ones. However, I do also support adding in a 30 minute wait to a home teleport to any location that isn't Lumbridge - that wait would be counted individually for each location."
YES... YEEEEEEEES, i totally agree. But there should also be reqs connected with the quests of these specific areas.
22-Jun-2013 16:06:33