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BTS 58 More Lodestones

Quick find code: 294-295-213-65136655

Dnald Trump

Dnald Trump

Posts: 1,574 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
You may want less but there are many of us who are very happy to have a quicker way of getting around. Soooo, don't say "US" because that means you think you can speak for everyone.


u dont count....poor noob
plz add a new skill

21-Jun-2013 21:19:10

Jefftiffy
Apr Member 2006

Jefftiffy

Posts: 1,680 Mithril Posts by user Forum Profile RuneMetrics Profile
For those of you complaining about making Runescape too easy:

Most lodestones are in an out of the way place and the normal teleports are better options in time use and closeness to the location. Plus, they said they would be tweaking existing teleports to make them more useful.

Although why they included the wildy one bewilders me. Heh puns. But in all seriousness why the wildy one?

21-Jun-2013 21:20:32 - Last edited on 21-Jun-2013 21:21:47 by Jefftiffy

Rest in Wake
Sep Member 2008

Rest in Wake

Posts: 785 Gold Posts by user Forum Profile RuneMetrics Profile
Great idea for an update. :)

Some other places that may be helpful to implement Lodestones could be:
> Mos Le'Harmless (if not, at least put one near Trouble Brewing)
> Acheron (when it comes out)
> Barbarian Outpost
> Arposandra (when it comes out)
> Wilderness Volcano in the NE wildy (no one ever goes there, a high level wildy Lodestone may change that)
> South of Burgh de Rott (near the southern entrance to Meiyerditch)
> South of Uzer
> Ape Atoll
> Entrana
> The Outpost (in Making/Meeting History)
>
Ice Path (who wouldn't like a Lodestone to go sledding?)


Some would be more ideal than others, but I think each of these has the possibility to be useful.

21-Jun-2013 21:21:28 - Last edited on 21-Jun-2013 21:25:08 by Rest in Wake

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