I think change is all fine and dandy when done right. But this update is just so wrong on so many levels.
Ever since I started playing in 2005 I've enjoyed this game for what it was. It was simple enough to get the hang of the game within a week, and complex enough to give you a challenge.
I've also enjoyed the fact that RS has never had character classes or races like many other MMORPGs. Casual gamers are usually put off signing up for a game if they have to spend more than 15 minutes trying to figure out which class/race would be best for them.
As for combat, I prefer slow or medium paced combat. I have moments when I start up Diablo 3, but it is not the combat style I would want to play on a daily basis and certainly not after a long day at work or whatever.
EoC may not be high-paced yet but in my opinion it is borderline.
I also feel quite angry that the 7 years I have spent learning the ins and outs of a game and adjusting to make my time enjoyable has been thrown out the window. I not only have to (if I choose to play) re-learn how NPCs attack and counter it the best I can, but I also have to change my skilling priorities in order to survive a battle that was rather simple up until the 20th.
Sure, I could probably make Momentum work for me but I would still need to use abilities to get there, which I don't want to. Fact still remains, I would have to break so much more often to collect food, and as an f2p that is just so disturbing. I was going to write that people are in each others laps fighting over monsters, but seeing how many have/threaten to quit that might not be a problem anymore.
...on the OTHER hand, if the entire game is multi-combat, and the player who attacks a monster first is the one who gets the only drop, that just kills it for me (no pun intended). Drops are what brings income. Income allows trade to buy material for combat. No income, no combat.
Cont******;
02-Dec-2012 12:14:54