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Dont ruin OS

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E I E dInO
Sep Member 2022

E I E dInO

Posts: 226 Silver Posts by user Forum Profile RuneMetrics Profile
The three new skill proposals have been released. Unsurprisingly, they are just recycled minigame ideas from smaller parts of RS3 content, but hardly anything RS3.2-ish.

Sailing, is of course, a tiny part of RS3's The Arc, without the time locked mechanism, but also without the massive rewards. This so-called new skill is undoubtedly just a minigame.

Taming is a tiny bit of Summoning plus Legendary Pets.

Shamanism is a rip off of Divination and its transmutation system to a smaller scale obviously.

They are definitely inspired by RS3 content, but they are just very small scale minigame-ish content instead of fully useful and rewarding skills, and hardly game changing or breaking.

Now, for those who don't want to have a new skill, I can see your point though, as all these proposed skills can be implemented as minigames or just extensions of existing game content.

27-Mar-2023 15:57:08 - Last edited on 27-Mar-2023 16:22:14 by E I E dInO

Lelouch Vi B
Jan Member 2017

Lelouch Vi B

Posts: 2,111 Mithril Posts by user Forum Profile RuneMetrics Profile
Yes! Please! Seriously!

Can we all just go back to post release, true, vanilla OSRS which was pure and special? Back to those simple times when the game was hemorrhaging players at such a rate that it was anticipated to be dead within 9 months?

No more Zulrah, no more Zeah, no more DT2, and DS2. No more Prif, No more Raids of ANY kind. Get rid of Godwars. Remove skilling/boss pets (who needs 'em, we got cats!). Runelite? Ban it!. Skilling bosses? Garbage! Everything! It's all just ruining the game and isn't "true OSRS".

Who ACTUALLY wants new content? Not I, sir! I play this game to be done with it. Anything that makes me not already done the game is completely counter to how I play the game.

After all, It's not like over 80% of OSRS players polled said they want a new skill...
Now with added
[SARCASM]
Warnings for those less astute!

Archaeology Elite Skill Suggestion

28-Mar-2023 00:25:36 - Last edited on 28-Mar-2023 00:29:54 by Lelouch Vi B

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,168 Sapphire Posts by user Forum Profile RuneMetrics Profile
For better or for worse, at least we know the new skill will be Sailing, Taming or Shamanism.

All of them are not really great skill, but if I have to pick one, especially for the RS3 haters, I'll choose Taming.

Sailing is obviously POP and exploration of the RS3 islands. It is a D&D, not a skill.

Shamanism is divination without the Gods, with a little bit of Archaeology without the lore and mysteries. All these things are obviously RS3 content, recent RS3 content to be more precise. Archaoelgoy is great in RS3 only because of its decade long episodic lore based content, but OSRS doesn't have any.

Taming is basically Summoning, but you train it more like Hunter which isn't really a RS3 specific skill. Summoning is a very useful skill anyway, RS3 or not. It is the least ambiguous and more rewarding choice.

28-Mar-2023 02:46:28

Lelouch Vi B
Jan Member 2017

Lelouch Vi B

Posts: 2,111 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
For better or for worse, at least we know the new skill will be Sailing, Taming or Shamanism.


The design system also allows for players to reject all 3 if need be. So it may not.

From the news article introducing the system:

------

"Welcome to stage three! This is where the team will look at the data from the community consultation and come up with a few different ideas for your new skill. We’re not sure yet how many proposals we’ll present, but we want to give you plenty of options. We’ll explain why we’ve chosen them based on data and ask you to tell us which design you prefer most.


The outcome of stage three is absolutely critical. A few different things could happen:

-The community has a clear favourite. We’ll zoom straight to stage four and start refining the skill you’ve chosen.
-The community does not have a clear favourite. We can adjust the top-level concepts and depending on your feedback we might go back to the community consultation phase – or take a little more inspiration from player suggestions!
-
The community does not like any of the ideas we’ve presented. Back to the drawing board! We’ll scrap our top-level concepts and present completely different designs, based on your feedback.
"


----

But I find this outcome highly unlikely, as I'm seeing a lot of interest in Shamanism within the community, as it is still very "oldschooly" where you gather a thing, and then do something with that thing. But it also evokes a lot of the stronger positives of Invention in RS3, with the ability to improve your items/gear while simultaneously revitalizing previously dead content.
Now with added
[SARCASM]
Warnings for those less astute!

Archaeology Elite Skill Suggestion

28-Mar-2023 03:02:02 - Last edited on 28-Mar-2023 03:09:25 by Lelouch Vi B

Rishinger IV

Rishinger IV

Posts: 34 Bronze Posts by user Forum Profile RuneMetrics Profile
I realllllly wish we could all just vote no to a new skill coming in period, but it seems no matter what the community wants they're going to do it anyway.

Taming - because we already don't have 1000 creatures to own with skill pets and combat pets right?

Sailing - Are you kidding? who wants a mini-game disguised as a "skill" again, dungeoneering in rs3 was already a big enough chore like that.

Shamanism - divination renamed into something else.


Plus one thing some people may not be considering, the team has said they want this skill to "support" other skills, or unlocking new training methods for other skills which means one of three things will happen.

1. The unlocks from the new support skill are going to give faster exp rates for training existing skills than what already exists to make the new skill actually useful. which consequently will make alot of the older content, dead content.

2. The new support skill is going to have unique items or locations specific to it to compensate for lower exp rates which means that whatever unique items you get from the skill are going to be useless and people will just be mindlessly grinding a new skill they hate just to hit 99.

3. The exp rates are amazing and the skill has amazing new support items. Which is just going to completely kill all the content in whatever skills are being "supported" by this new one.

I have no hope in a new skill if it is implemented, the community should be given the option to outright say no to any new skill coming in and if the team are ignoring what 75% of the OS community want then you should be writing a book, not creating an MMO.

28-Mar-2023 03:07:51

Lelouch Vi B
Jan Member 2017

Lelouch Vi B

Posts: 2,111 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I realllllly wish we could all just vote no to a new skill coming in period, but it seems no matter what the community wants they're going to do it anyway.


You alone are not the community. The community voted and over 80% voted in favor of adding a new skill. So they're doing exactly what the community wants.

Now with added
[SARCASM]
Warnings for those less astute!

Archaeology Elite Skill Suggestion

28-Mar-2023 03:10:30 - Last edited on 28-Mar-2023 03:50:14 by Lelouch Vi B

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,168 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
For better or for worse, at least we know the new skill will be Sailing, Taming or Shamanism.


The design system also allows for players to reject all 3 if need be. So it may not.

From the news article introducing the system:

------

"Welcome to stage three! This is where the team will look at the data from the community consultation and come up with a few different ideas for your new skill. We’re not sure yet how many proposals we’ll present, but we want to give you plenty of options. We’ll explain why we’ve chosen them based on data and ask you to tell us which design you prefer most.


The outcome of stage three is absolutely critical. A few different things could happen:

-The community has a clear favourite. We’ll zoom straight to stage four and start refining the skill you’ve chosen.
-The community does not have a clear favourite. We can adjust the top-level concepts and depending on your feedback we might go back to the community consultation phase – or take a little more inspiration from player suggestions!
-
The community does not like any of the ideas we’ve presented. Back to the drawing board! We’ll scrap our top-level concepts and present completely different designs, based on your feedback.
"


----

But I find this outcome highly unlikely, as I'm seeing a lot of interest in Shamanism within the community, as it is still very "oldschooly" where you gather a thing, and then do something with that thing. But it also evokes a lot of the stronger positives of Invention in RS3, with the ability to improve your items/gear while simultaneously revitalizing previously dead content.


Shamanism is not invention, not even close to it. With RS3 invention, all items are useful, but only selected items unknown at this stage are used for Shamanism. There will be huge debates people don't see now.

28-Mar-2023 03:51:33

Lelouch Vi B
Jan Member 2017

Lelouch Vi B

Posts: 2,111 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.


Shamanism is not invention, not even close to it. With RS3 invention, all items are useful, but only selected items unknown at this stage are


"evokes a lot of the stronger positives of Invention" is not the same sentence as "Shamanism is Invention."

Invention lets you improve your gear.
Shamanism lets you improve your gear.

Invention gives use to underused content.
Shamanism could give use to underused content.


These are 2 of the biggest praises that Invention gets. My statement is not wrong, no matter how badly you want to read it that way.
Now with added
[SARCASM]
Warnings for those less astute!

Archaeology Elite Skill Suggestion

28-Mar-2023 04:01:01 - Last edited on 28-Mar-2023 04:06:24 by Lelouch Vi B

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,168 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.


Shamanism is not invention, not even close to it. With RS3 invention, all items are useful, but only selected items unknown at this stage are


"evokes a lot of the stronger positives of Invention" is not the same sentence as "Shamanism is Invention."

Invention lets you improve your gear.
Shamanism lets you improve your gear.

Invention gives use to underused content.
Shamanism could give use to underused content.


These are 2 of the biggest praises that Invention gets. My statement is not wrong, no matter how badly you want to read it that way.


Adding a Kraken Tenacle to a whip improves the whip. It is neither invention nor shamanism.
Adding a Kraken Tenacle gives use to underused whip. It is still neither invention nor shamanism.

Shamanism just aims to create more of few selected items like Kranken Tenacle, but unknown and not even being investigated at this point. It is not really a needed skill, unlike Invention in RS3 which improves most items systematically with almost every single item.

28-Mar-2023 04:17:37 - Last edited on 28-Mar-2023 04:23:58 by Dilbert2001

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