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Dont ruin OS

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E I E dInO
Sep Member 2022

E I E dInO

Posts: 226 Silver Posts by user Forum Profile RuneMetrics Profile
Fortunately RS doesn't have to be a better wow and still be better than most MMORPG.

We can easily point out that RS3 was not only saved from the 2012 financial disaster, but also emerged to be one of the fastest growing MMORPG now.

OSRS will never be a better RS3 but any new content they copy from RS3 or wow is better than nothing they have now.

22-Mar-2023 22:17:34

RuneJS

RuneJS

Posts: 73 Iron Posts by user Forum Profile RuneMetrics Profile
Your position is understandable however I disagree.

Old School Runescape is a fantastic game, it has a certain charm and gameplay loop that is difficult to find anywhere else. It makes sense to me that some players might feel like new skill, prayers or features represents a move away from what Old School should be.

However , as I understand the purpose of OSRS was never to play a specific timeframe of Runescape content, it was to walk a different path from the Evolution of Combat and to provide a more challenging levelling system without MTX.

Provided a new skill is implemented in a way that feels natural, that is 'challenging' and that integrates well with the other skills without devaluing them, I believe it will only add to the core themes and concepts that attracted us to Old School Runescape in the first place.

If they add a new gathering skill, how would the gameplay be any different from Mining, Fishing or Hunter?

If they add a new production skill, how would the gameplay be any different from Runecraft, Cooking or Crafting?

If they add a new utility skill, how would the gameplay be any different from Thieving, Slayer or Agility?

On a fundamental level, a new skill would operate the same as every other skill, just the rate of clicking and what you specifically interact with in-game would differ. Personally, I believe they should add a new utility skill as it would be easier to implement into the game around already existing content; this would provide mutually beneficial training methods between new content and old, such as Slayer did.

It's with this in mind, I would recommend Dungeoneering as the new Runescape skill. Raids & bosses could provide Dungeoneering experience on top of the traditional training methods.

Where I would share concerns with you is with a new combat skill.
To agonize over the past cripples our thoughts of the future. Do not procrastinate for fear of what might have been, or what might become. Your choices define you - you must learn to live with them all, good and bad. To do anything else would make you a poor World Guardian.

— Zaros

23-Mar-2023 14:51:17

E I E dInO
Sep Member 2022

E I E dInO

Posts: 226 Silver Posts by user Forum Profile RuneMetrics Profile
RuneJS, don't forget we can level a lot of skills with MTX because of bonds, so perhaps you misunderstood the purpose of OSRS.

We can use bonds to get unlimited gp and pay rune runners to help us level runecrafting. We can buy the best gear instantly with bonds and level slayer faster than other players.

If we copy Dungeoneering to OSRS, then OSRS players can buy floors like RS3. Isn't it a very serious violation of your belief that the purpose of OSRS is to provide a more challenging levelling system without MTX?

23-Mar-2023 15:36:18

RuneJS

RuneJS

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The ability to purchase bonds doesn't affect the purpose of Old School Runescape.

Do bonds make the game easier for those that buy them? Yes, of course, it does. But it is also a necessity in driving down bots and gold farming.

Old School Runescape doesn't have MTX that can land you with bonus XP, time-limited items, permanent or temporary XP boosts, mobile skilling training nodes and there are no MTX direct purchases for cosmetic rewards, bank spaces or animations.

Yes, bonds exist and they do provide the chance to speed up levelling with skills, however they are a needed compromise and do not drastically change the gameplay as they do in Runescape.

That there is the critical point. Gameplay . OSRS exists to provide a specific type of gameplay.

The original 2007 Server Poll quite literally included a voting threshold that would determine the features of the game and once the poll concluded Jagex decided to provide us with a small team to develop the game plus regular polling to allow players to decide what happens with the game.

Once the poll closed, this is what Jagex had to say:

"We’ve been overjoyed by the enthusiasm and goodwill amongst the community since the start of the poll. There is clearly a super passionate group of RuneScapers who have shown that they are nostalgic for some Old School gameplay."

Players were aware from the conception of Old School Runescape that the game would be released with additional development based on what the players wanted.

For consistency, let's say they add Dungeoneering to OSRS exactly the way it works in Runescape.

The gameplay would remain the same point and click

The functioning of combat would remain the same

How skills work in relation to Dungeoneering would remain the same

On a conceptual and practical level, this is no different to training Wilderness Slayer in the Bandit camp, killing & cooking a rat to get some health back before returning to fight.
To agonize over the past cripples our thoughts of the future. Do not procrastinate for fear of what might have been, or what might become. Your choices define you - you must learn to live with them all, good and bad. To do anything else would make you a poor World Guardian.

— Zaros

23-Mar-2023 16:08:32 - Last edited on 23-Mar-2023 17:00:09 by RuneJS

E I E dInO
Sep Member 2022

E I E dInO

Posts: 226 Silver Posts by user Forum Profile RuneMetrics Profile
Bond is MTX, Jagex acknowledged it in their last official annual financial report. Bond isn't holier than any other forms of MTX in driving down bots and gold farming.

Regardless what you think about bonds, and you actually admitted, of course, they make the game easier for players to buy them, literally either MTX including Bond is not a problem or new skill like Dungeoneering is a big problem.

If you are so worried about MTX, then perhaps the new skill can only be something gp can't buy. A pure gathering skill with untradeable gathering tool is perhaps the only viable one then.

23-Mar-2023 17:02:58

RuneJS

RuneJS

Posts: 73 Iron Posts by user Forum Profile RuneMetrics Profile
I'm not worried about MTX.

I'm also not here to attempt to hide the micro-transactional nature of bonds. MTX (which is usually considered as non-bond purchases) was only mentioned as it is a contributing factor to the different gameplay styles of Runescape and Old School. MTX changes the gameplay of Runescape, where it doesn't in Old School.

Bonds are here to stay and I have expressed my opinion on them already and how they do or don't affect gameplay in relation to standard MTX in Runescape.

The thread is focused on features which the original poster wouldn't want to be included in OSRS.

Old School was developed as a number of players preferred the old gameplay systems.

As I have already highlighted, a new skill wouldn't make Old School any less Old School as the fundamentals of a new skill would remain exactly the same as any other skill in the game.

Perhaps you could share your opinion on the topic of the original poster?
To agonize over the past cripples our thoughts of the future. Do not procrastinate for fear of what might have been, or what might become. Your choices define you - you must learn to live with them all, good and bad. To do anything else would make you a poor World Guardian.

— Zaros

23-Mar-2023 18:00:24 - Last edited on 23-Mar-2023 18:00:59 by RuneJS

E I E dInO
Sep Member 2022

E I E dInO

Posts: 226 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

Perhaps you could share your opinion on the topic of the original poster?


I did. OP doesn't want OSRS to become rs3.2, and my opinion is it will never be a better RS3 no matter how they try to mimic RS3.

RS3 has Dungeoneering but putting Dungeoneering in OSRS won't make OSRS a better rs3.2, especially when modern gamers haven't been buying floors for more than half a decade.

23-Mar-2023 18:21:58

RuneJS

RuneJS

Posts: 73 Iron Posts by user Forum Profile RuneMetrics Profile
It's worth placing emphasis on that the original poster said that Old School is a potential RS3.2 and that he plays for a "nostalgia feel."

The core crutch of his argument is that he doesn't want Old School's main features to change from what was traditionally seen as 'Old School Runescape.'

He's not entirely clear whether he feels that this 'RS3.2' is simply Old School Runescape with similar features to Runescape 2 [or names of things in RS3] and content that looks similar to modern-day Runescape or the 'risk' of Old School Runescape's core gameplay functioning similarly to modern-day Runescape. Ie, new skills or major new gameplay elements.

I don't believe he means "I don't want Old School to become better than Runescape 3" by when uses the term RS3.2 - he has made reference to RS3.2 as an alternative RS3 or a 'retail replacement', not as a superior game.

You've made it clear that you feel Old School will never be better than Runescape. I personally prefer OSRS but I see merit in both games, I have no intention to oppose your opinion on that.

Do you feel like a new skill in Old School Runescape would edit the traditional feeling of nostalgia? I do not.
To agonize over the past cripples our thoughts of the future. Do not procrastinate for fear of what might have been, or what might become. Your choices define you - you must learn to live with them all, good and bad. To do anything else would make you a poor World Guardian.

— Zaros

23-Mar-2023 19:15:00 - Last edited on 23-Mar-2023 19:19:17 by RuneJS

E I E dInO
Sep Member 2022

E I E dInO

Posts: 226 Silver Posts by user Forum Profile RuneMetrics Profile
Where did the nostalgic feel come from when we didn't have all these game modes like GIM, events and 3PC plug-ins like tiles in the past?

I don't think OP is against new content, it seems like they just don't want RS3 content in OSRS. Regardless, we have some of them like HD Graphics and bond now. They don't bring nostalgic feels, but when they come from RS3 then they come. They won't just make OSRS RS3.2 and they won't ruin OSRS.

OSRS's problem is lack of content appealing to the modern players. When OSRS dies, it dies of old age and severe lack of care in adding meaningful content the entire 10 years of its existence. Good content, whether it mimics RS3 or WOW or anything you can think of, may prolong its agony slightly longer, but rest assured some players aren't going to like it.

23-Mar-2023 19:50:07

daedlus58

daedlus58

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Dung would never pass a poll because it would only be useable by a tiny group of people that demand the game be centered around them. The majority of players are not people that want to have their game dictated by a clan leader. Dung punish people for playing the way the game was intended, i.e. soloist. People that were part of an elite clan would get 25 TIMES the rewards of those that played the game the way Andrew Gower created the game. There is no way you should ever consider turning the game into clanscape.

Old school is dying because jagex turned its back on the majority of its players and shunned them for not playing the way the jmods dictated.

24-Mar-2023 14:09:32 - Last edited on 24-Mar-2023 14:10:30 by daedlus58

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