Say you have 200m cash and that you can make 13 flips worth 1m each in a day, which I presume is realistic enough. Maybe you had to wait the 4h limit for some, or maybe they were different items. Or you used all the money for one of the flips for a 0.5% return, and on another you used 10m and had 10% return. It is really not important. What is important is that on that day you stopped getting xp or w/e you were doing for
13 minutes
to put and take those offers, but went back to those things after. And in the end of the day you profited
13m
with those flips.
Doing that every day, in 2 years you would have profited a bit over the 9b we were talking about earlier. How long did it take to make? Well, it took you 13 minutes on each day, so in total 154h. Going back to my definition of efficiency, I don't need to worry about calculating the theoretical gp/h. It is only relevant that it took a lot less time to make the same money than the other methods. The "60m gp/h" rate is merely a (sometimes misleading) tool for comparison with other methods.
Going back to the caches: in 2 years you get a bit over 100m div xp doing cache everyday, taking 12 minutes/day. So it took 142h in total. Getting that xp by normal div would take close to 1k hours. It's quite obvious that cache is better than normal div. And the 700k cache xp/h versus the 100k normal div xp/h rates serve to illustrate that. However, It is naturally not possible to get 700k div xp in 1h using consistent methods. But you were doing other stuff in between caches, so it's not relevant.
Fine, now you may start questioning that, similar to how cache may not be enough to 200m div by the time you are 200m all other skills, 13m gp/day is not enough. Well, we ignored the fact that after some time, you have more money (and more experience) to merch with (both flip and invest), which can really increase profits. But I do not want, nor is it necessary for the example, to go into that.
06-Sep-2015 08:19:47
- Last edited on
06-Sep-2015 08:22:22
by
Yewnock