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Cloud180

Cloud180

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For example, yes, if you cut the tendons and the muscles in someones arms they shouldn't be able to use them, although with few exceptions, but that doesn't mean they can't throw fireballs and do all sorts of other nonsense *)

01-Dec-2014 17:45:04

Delemis

Delemis

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Cloud180 said :
For example, yes, if you cut the tendons and the muscles in someones arms they shouldn't be able to use them, although with few exceptions, but that doesn't mean they can't throw fireballs and do all sorts of other nonsense *)


If someone cuts the tendons and muscles in your arms, they do so expecting to disable you from doing that, or else they wouldn't mention it. So if you do it anyways, they're going to call you out on it.

As far as I've seen, realism in roleplay fights is not a thing you can choose to abide by. It's a thing that's going to be forced on you by opponents who will be expecting you to have realistic reactions. If you don't have a realistic reaction, they'll call you out such as in the case above. Rightly so, too, because if I disabled a man's arm I'd be angry when they somehow managed to fire a spell with that arm anyways, as would any person, because they expect a relatively realistic whether they're fighting ultra realistically or not. Theres a point where you become so unrealistic that where it's kindof BS regardless of your disposition towards realistic roleplay fighting, and the example mentioned above is most definetily at that point.
The ending of the words is ALMSIVI

02-Dec-2014 07:07:57 - Last edited on 02-Dec-2014 07:09:05 by Delemis

Cloud180

Cloud180

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You misunderstand, I may have worded it wrong, I didn't mean that once disabled they can still throw fireballs, I meant that just because we should have the extent of realism that someone can get disabled through combat, doesn't mean we can't have people throwing fireballs in completely different fights, I didn't mean that someone gets disabled and is still capable of using such magic.

Although besides from that. Sure, realisms is really important, you do really really really need to be realistic in roleplay. But there has to be a limit, to be honest I think some of the examples described are a bit too much, although in contradiction, plenty are also dead on, but in a fantasy world where gods are having massive destructive battles where no one actually suffers such severe wounds from the gods attacks themselves, and where people can create freaking TSUNAMI'S, and where it only takes one guy to take down a humongous black dragon, the list goes on forever, but the point is, realism is VERY important, but you can't expect everyone to automatically take a hit to the ribs or something and come out as effected as they would be in real life, because A: this is a fantasy game, with fantasy characters, abilities and races, physics, laws, religion, science, all of it would be completely different in Gielinor to Earth and B: it is strictly said in common roleplay rules and ideals that it's up to the person whether their character dies or not in a particular event, and adding too much realism completely takes away the freedom of allowing someone to build and adapt their character, having just enough realism however, is perfect, you can't have too much, nor too little, you need the realism to be JUST RIGHT.

02-Dec-2014 20:52:49 - Last edited on 02-Dec-2014 21:03:48 by Cloud180

Delemis

Delemis

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Cloud180 said :
Snip snap to the grizzity grap


You say there has to be a limit to how realistic something is, but your only excuse as to why is "lol high fantasy".

I'm not quite sure how the latter necessitates the former.
The ending of the words is ALMSIVI

03-Dec-2014 00:37:21

heretic hary

heretic hary

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You're also forgetting that while people have control over their character's deaths, you can put your character into a situation where, whether you want it to or not, your character is about die, or is dead. That's almost the entirety of combat. If you want to deny that combat can alter this, that'd mean consent for killing is required - a position that causes the rules of roleplay to contradict themselves.

As far as I can tell, from looking over the many threads I have on this forum, I don't tell anyone, anywhere, that they can't use magic or other things in the same fight as realism is used. In fact, I used an example of the two being used in the same instant at the beginning of this argument.

Also, looking at your response to Delemis, you've argued yourself into a circle, back to the position that's vulnerable to the first points I made, and Delemis echoed in his own words: without a relative standard of realism, people can pull anything they want. And while they argue that's just fine, what does it leave for the ones interacting with them? It quickly becomes who can pull the most ridiculous rofls, which unless this changed recently, is only enjoyed in roleplays that are for comedic purposes to begin with.

You've also made the familiar argument that restriction prevents creativity. And I'll tell you the same response that I've explained to some of w42's most notorious roleplayers: just thinking of something without regard for what the community already accepts isn't creativity. That's just straight-up BS, and something that if accepted, justifies numerous rulebreakers over the years. If you want to be creative, it's perfectly possible to make characters that follow realism, include the elements of fantasy, and yet remain unique. Interesting. Creative . Anyone can make something unique with 1,000 building blocks, but if someone makes something unique with 100, that's already far greater.

03-Dec-2014 02:16:00

Cloud180

Cloud180

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But, you've just done the same thing that I did. And what you are still arguing "without a relative standard of realism, people can pull anything they want", is not what I've been stating, what I said was that we DO NEED REALISM, but not too much. You're points are assuming, which I don't know why you would, is that I don't want anything to be realistic at all "If you want to be creative, it's perfectly possible to make characters that follow realism, include the elements of fantasy, and yet remain unique", which, in fact, is basically what I stated earlier "this is a fantasy game, with fantasy characters, abilities and races", "realisms is really important". All you just did was tell me I'm wrong, while raising the same points I've already raised but in a different order and different words, it seems I'm not the only one going in a full circle, and the fact that you are in fact stating the points that I've raised, and then made up points that I supposedly stated which I did not, like "thinking of something without regard for what the community already accepts", is just showing that you are NOT taking others points into account, and do NOT accept that others have different opinions on the matter.
Now can we just move on before the flame war becomes a blazing war, because, don't get me wrong, I'm not trying to have a go at you or anything, in fact I find your combat threads really detailed, useful and informative, but I'm just saying that you need to be a little more open minded about the roleplay community and their views on combat aswell, because some of them will want all realistic, some of them, like me, will want it to be realistic but will also want the fantasy to stay alive too, and some of them won't even be able to completely remember how to fight realistically in roleplay.

03-Dec-2014 14:03:35 - Last edited on 03-Dec-2014 14:25:14 by Cloud180

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