But, you've just done the same thing that I did. And what you are still arguing "without a relative standard of realism, people can pull anything they want", is not what I've been stating, what I said was that we DO NEED REALISM, but not too much. You're points are assuming, which I don't know why you would, is that I don't want anything to be realistic at all "If you want to be creative, it's perfectly possible to make characters that follow realism, include the elements of fantasy, and yet remain unique", which, in fact, is basically what I stated earlier "this is a fantasy game, with fantasy characters, abilities and races", "realisms is really important". All you just did was tell me I'm wrong, while raising the same points I've already raised but in a different order and different words, it seems I'm not the only one going in a full circle, and the fact that you are in fact stating the points that I've raised, and then made up points that I supposedly stated which I did not, like "thinking of something without regard for what the community already accepts", is just showing that you are NOT taking others points into account, and do NOT accept that others have different opinions on the matter.
Now can we just move on before the flame war becomes a blazing war, because, don't get me wrong, I'm not trying to have a go at you or anything, in fact I find your combat threads really detailed, useful and informative, but I'm just saying that you need to be a little more open minded about the roleplay community and their views on combat aswell, because some of them will want all realistic, some of them, like me, will want it to be realistic but will also want the fantasy to stay alive too, and some of them won't even be able to completely remember how to fight realistically in roleplay.
03-Dec-2014 14:03:35
- Last edited on
03-Dec-2014 14:25:14
by
Cloud180