‘’
But the blow being strongly made, takes sometimes clean away the hand from the arm, has many times been seen. Again, a full blow upon the head or face with a short sharp sword, is most commonly death. A full blow upon the neck, shoulder, arm, or leg, endangers life, cuts off the veins, muscles, and sinews, perishes the bones. These wounds made by the blow, in respect of perfect healing, are the loss of limbs, or maims incurable forever.
And yet more for the blow. A full blow upon the head, face, arm, leg, or legs, is death, or the party so wounded in the mercy of him that shall so wound him. For what man shall be able long in fight to stand up, either to revenge, or defend himself, having the veins, muscles, sinews of his hand, arm, or leg clean cut asunder? Or being dismembered by such wound upon the face or head, but shall be enforced thereby, and through the loss of blood, the other a little dallying with him, to yield himself, or leave his life in his mercy?
’’
-George Silver:
Paradoxes of Defence
, 1599.
If we only focus on how to deal harm in combat, and not how to correctly apply taking it, we are being quite self-centered. There are roleplayers who, in spite of demonstrating an excellent handling of technique for attacking other characters, ignore the effects of the hits his/her character takes, and are despised for it. So, this subject is just as important as every other aspect of combat, if not more so.
A General Explanation of the Body for Taking Hits
Nerves, muscle, blood and bones - there are simple rules for accurately taking hits for these. Each part has an immediate effect on the character’s fighting ability, but how much they are affected depends upon the extent of injury. As you read each section, compare it to the quote at the beginning of the thread.
10-May-2014 04:08:29