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Syncreticeye
Dec Member 2017

Syncreticeye

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I want to see this improve more, it's been a great use so far. "The gods envy us. They envy us because we're mortal, because any moment may be our last. Everything is more beautiful because we're doomed. You will never be lovelier than you are now. We will never be here again." - Achilles, Troy

17-Nov-2014 03:02:32

Cloud180

Cloud180

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These are all excellent points that everyone should consider, but, in a fantasy world where dragons take multiple breaths of flame to kill you and people can throw magic balls, shouldn't the idea of how realistic combat should be, be toned down, I for one like that people try to make it realistic, but not so realistic to the point that it's not really a fantasy game rp anymore, even though realism is great for these things, there has to be a boundary between realistic dismemberments and the "health bar"

Take my rp combat for example, I try to get realism in there, but at the same time I don't want to forget that this is a fantasy game, so I adapted my character to be a magic swordsman capable of certain acrobatic manuevers too, of course, the knowledge of irl combat still helps, for example, due to irl lessons I know defences from punches or kicks etc, but I wouldn't want to ALWAYS utilise them in a fantasy game rp for the sake of the "fantasy" genre, you need realism, yes, but you need some fantasy badassery too :P

23-Nov-2014 11:27:08 - Last edited on 23-Nov-2014 11:31:27 by Cloud180

heretic hary

heretic hary

Posts: 3,137 Adamant Posts by user Forum Profile RuneMetrics Profile
The more you dull realism in a fantasy & realism setting, the more absolute bull**** people pull - much to the dislike of the rest involved.

Realism supplements ''fantasy badassery'' much more than you may think it hurts. A lot of spells, realistically, have enough of their own ability to kill someone, and then roleplayer insists their armor-less berserker can tank a fire surge and keep on fighting. Without realism, a roleplayer can insist that large earth spell that just wrecked their shield managed to do absolutely nothing to their arm, when it'd be severely dislocated, if not broken. From the defender's view, what they just did was totally badass. From the attacker's, the defender rofled to avoid being injured. Pulling off those heavy hits and amazing combos is always a two-way street, keeping the other person behind the keyboard in mind is a must.

You're more than welcome to prefer that people hold to more relative standards of how much harm something can do, especially if you like fights that almost no one can win as two or more people all run different standards at the same time, followed by much lamented OOC ragefests. This characterized a lot of 2012.

23-Nov-2014 17:53:12

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